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[4e] IG's The Witchlight Strand [OOC]

Theroc

First Post
Alright, now, another possibly strange question: Where ARE the locations you mentioned(Hallowdale and that other village) in relation to the other places? Are they across the water? It seems the case, but wanted to check.

Also, how detailed a biography are you wanting for the game? (Asking as it's easier for me to create a simple history and build upon it than attempting to play a character with loads of history behind them already)

Shifter Cleric of Falkyr is what I'm thinking at the moment, will read more into Falkyr and make sure he doesn't hate shifters or something of the like, ;)
 

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industrygothica

Adventurer
Here's a cutaway: Witchlight_section.png

As for histories, you don't have to get too detailed, just as long as you can give me something to work with. Anything that helps the world grow would be great, just as long as it doesn't change the face of the place.

As for religion, I'm not concerned. Honestly, I'm not a huge fan of the CWBP pantheon, but that's a story that we don't need to get into right now. Feel free to use it though, or you can use the default d&d pantheon as well.


-IG
 
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Theroc

First Post
So, if I am reading the maps correctly, Hallowdale is near the Bone Hills?

Hm... I'm assuming a forested region would be a most appropriate birthplace of such a character as a Shifter. Perhaps the Witchlights themselves? Child of two humans who was affected by the phenomena?
 

Shayuri

First Post
So what's the final count of characters?

Here's the summary page of my druid from the character generator. May still waffle a bit on skills, feats and/or powers, but this is what I have so far.

[sblock=Aridha]
Aridha, level 1
Elf, Druid
Primal Aspect: Primal Predator

FINAL ABILITY SCORES
Str 9, Con 14, Dex 17, Int 10, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 15, Int 10, Wis 16, Cha 10.


AC: 15 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Nature +11, Athletics +4, Heal +9, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, History, Insight +4, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3

FEATS
Druid: Ritual Caster
Level 1: Improved Initiative

POWERS
Druid at-will 1: Flame Seed
Druid at-will 1: Storm Spike
Druid at-will 1: Savage Rend
Druid encounter 1: Twisting Vines
Druid daily 1: Faerie Fire

ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Longbow, Arrows (30), Rare Herbs (Nature) (14), Dagger
RITUALS
Animal Messenger, Create Campsite[/sblock]
 

industrygothica

Adventurer
So, if I am reading the maps correctly, Hallowdale is near the Bone Hills?

Hm... I'm assuming a forested region would be a most appropriate birthplace of such a character as a Shifter. Perhaps the Witchlights themselves? Child of two humans who was affected by the phenomena?

That sounds great. And yes, Hallowdale is in the Bonehills.

So what's the final count of characters?

Here's the summary page of my druid from the character generator. May still waffle a bit on skills, feats and/or powers, but this is what I have so far.

[sblock=Aridha]
Aridha, level 1
Elf, Druid
Primal Aspect: Primal Predator

FINAL ABILITY SCORES
Str 9, Con 14, Dex 17, Int 10, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 15, Int 10, Wis 16, Cha 10.


AC: 15 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Nature +11, Athletics +4, Heal +9, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, History, Insight +4, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3

FEATS
Druid: Ritual Caster
Level 1: Improved Initiative

POWERS
Druid at-will 1: Flame Seed
Druid at-will 1: Storm Spike
Druid at-will 1: Savage Rend
Druid encounter 1: Twisting Vines
Druid daily 1: Faerie Fire

ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Longbow, Arrows (30), Rare Herbs (Nature) (14), Dagger
RITUALS
Animal Messenger, Create Campsite[/sblock]

Aridha looks good. I can't wait to read her history. I particularly like the layout of the character sheet.. (ahem).
 



renau1g

First Post
Here's the summary from the character builder.

[sblock=CB Summary]
====== Created Using Wizards of the Coast D&D Character Builder ======
Jude, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
Background: Occupation - Farmer (+2 to Endurance)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 14, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.


AC: 19 Fort: 17 Reflex: 15 Will: 13
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Intimidate +4, Heal +7, Athletics +7, Endurance +6

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth, Streetwise -1, Thievery

FEATS
Human: Weapon Proficiency (Bastard sword)
Level 1: Action Surge

POWERS
Bonus At-Will Power: Tide of Iron
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain's Menace

ITEMS
Scale Armor, Heavy Shield, Bastard sword, Javelin (2), Bedroll, Backpack (empty)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

[/sblock]
 

industrygothica

Adventurer
Here's the summary from the character builder.

[sblock=CB Summary]
====== Created Using Wizards of the Coast D&D Character Builder ======
Jude, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
Background: Occupation - Farmer (+2 to Endurance)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 14, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.


AC: 19 Fort: 17 Reflex: 15 Will: 13
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Intimidate +4, Heal +7, Athletics +7, Endurance +6

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth, Streetwise -1, Thievery

FEATS
Human: Weapon Proficiency (Bastard sword)
Level 1: Action Surge

POWERS
Bonus At-Will Power: Tide of Iron
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain's Menace

ITEMS
Scale Armor, Heavy Shield, Bastard sword, Javelin (2), Bedroll, Backpack (empty)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

[/sblock]

Looks like a badass to me. Good damage and lots of forced movement. Should prove to be a frustrating force to deal with. ;)
 

Theroc

First Post
Apologies for the delay. Chances are I'll probably just use Kord as a deity(if that's not a problem for you), there wasn't a whole lot of info to be had for the deities in the CWBP.

Also: I don't have the CB or anything, so I'll likely jack the summary format and add a bit of stuff to it to show some of my math in case it's faulty.

I'll try to get the character finished in the next couple days.
 

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