Oh you'll get no disagreement with me on the above (as I'm certain you know)!
However, I'm not so much interested about the playstyle/edition debates on these boards. I'm trying to sort out the machinery at work within the 4e advocate base that makes one group (of which the four of us most recently posting belong) stridently appreciate 4e's noncombat conflict resolution mechanics and the other group stridently abhor them.
I look at posts on these boards by the second group and I look at posts on RPG.net in the "Let's Read" thread under present discussion and there are a few distinct similarities in lines of dissent (of which you, I, and several others have gone to great lengths to combat). The reasoning always implies things like:
1) GMs having no idea how to dynamically change the situation as a result of a resolved action (paying heed to neither explicit stakes nor narrative trajectory).
2) Lack of usage (and understanding) of the (utterly mandatory) technique of Fail Forward.
3) GM having no idea how to frame a particular PC into a conflict-charged situation that they have to address RIGHT NOW.
4) Fundamental breakdowns at the play procedure level (things like initiative being used in a gamist fashion rather than as intended - if used at all - which is as sort of tacit social contract for spotlight passing...and then weird things arising from this like "passing turns?")
5) Various breakdowns at the social contract level.
There are other aspects of it, but those hit most of the relevant notes. Does the "groomed on heavy metaplot, GM-force-laden, sim-ish AD&D 2e" cause some of this? Or the 3.x "rule for every interaction with extremely discrete action resolution" serial world exploration (rather than discrete scenes?) cause some of this? Combination of both?
Maybe. Though even if the answer is "probably" or even "yes", my musings still persist, I think. Why can someone groomed on those conceits and play procedures not pivot from that framework to another (if that is indeed what is happening here)? Perhaps the answer of why someone who appreciates Gygaxian D&D or OD&D can pivot to discrete, abstract scene resolution, with attendant action declaration/resolution which is coherent with the framework (propelled by explicit stakes, drama logic as a principle, and Fail Forward as a technique) is because there is some fundamental overlap between the two approaches to play.
Whatever the reason, some sort of cognitive dissonance within the 4e advocate camp is still...going...on (much to my chagrin). Meanwhile this brand new 4e GM (who is an old school GM) has immediately grasped 4e SCs conceptually and is using all the same language and comparisons that several of us have used to explain them over the last several years, citing the same systems, their resolution machinery and philosophical underpinnings. I mean remember all of these people saying "WHAT YOU GUYS ARE SAYING ISN'T IN THE DMG". And we said "uhhhh...yes it is...it is just written this way...but this is what they mean." Now he is doing the same thing, out of nowhere, with seemingly no exposure to all the many words we've spilled on the matter over the last several years.
I find that very interesting