Cwheeler
First Post
A Brief thought on the class/type/role front:
There was someone a while ago that was working on a 4e-based superhero game, who treated the different roles as different classes.
Depending on which role you had, your powers would behave differently (much like variations in warlock pact powers).
This was one of his examples:
If you allowed pokemon to choose both a type and a role, this would allow for SOME variations in how powers worked.
Alternatively, you could go through and create a large number of pokemon powers (possibly all of them, eventually), and give them prerequisites that need to be met in order to learn them (EG: Darkness type, leader role).
On top of this, you could allow Pokemon to pick up additional types and roles through hybrid or multiclassing rules.
There was someone a while ago that was working on a 4e-based superhero game, who treated the different roles as different classes.
Depending on which role you had, your powers would behave differently (much like variations in warlock pact powers).
This was one of his examples:
Snare Superhero Attack 1
You ensnare your opponent with a thrown rope or net.
At-Will • Super
Standard Action Ranged 5
Target: One Creature
Attack: Dexterity vs. AC
Hit: Target is immobilized
Controller: Range becomes Area burst 1 within 5, and target becomes each creature in burst
Defender: You pull the target a number of squares equal to your strength modifier
Striker: You deal damage to the target equal to your dexterity modifier
If you allowed pokemon to choose both a type and a role, this would allow for SOME variations in how powers worked.
Alternatively, you could go through and create a large number of pokemon powers (possibly all of them, eventually), and give them prerequisites that need to be met in order to learn them (EG: Darkness type, leader role).
On top of this, you could allow Pokemon to pick up additional types and roles through hybrid or multiclassing rules.
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