Charm and Dominate, the un-nerfing:
Charm Person:
Replace the spell description with the following:
Dominate Beast, Dominate Monster, Dominate Person:
Replace the following text in the spell description:
With the new text:
Charm Person:
Replace the spell description with the following:
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends. The charmed creature regards you as a trusted friend, to be heeded and protected.
Each time the charmed target takes damage from you or your companions, or as a direct consequence of your or their actions, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Dominate Beast, Dominate Monster, Dominate Person:
Replace the following text in the spell description:
Each time the target takes damage from you or your companions, or as a direct consequence of your or their actions, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
With the new text:
Each time the dominated target takes damage from you or your companions, or as a direct consequence of your or their actions, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.