Tru3Dispa55ion
First Post
Hello people!
As the title suggests, getting help with some numbers would be quite peachy.
I'm currently a level 3 sorcerer in our campaign. I picked up a pen and some paper and outlined my spell, feats, etc. selections per level up, to the end character level of 20, being sorc18/wlock2 (or sorc17/wlock3, i havent completely decided yet)
At level 4 sorc, I am torn between Ritual Caster (find familiar, and identify, plus whatever spells i come accross), or magic initiate (final list of cantrips would include 'friends' and 'shocking grasp, plus Find Familiar, a spell that only needs to be cast once a week or something).
At Lvl 5 sorc, i'll have fireball, and counterspell.
Lets get to my character at level 7 (sorc 5/wlock2). CORRECT IF WRONG (and provide pages in the PHB 5e), PLEASE!
Sorc Side:
5 Cantrips known
6 Spells known
Slots:
1st= 4
2nd= 3
3rd= 2
Wlock Side:
2 Cantrips known
3 Spells Known
Slots:
1st= 3
Putting it together, a character level 7 (sorc5/wlock2) would have:
7 Cantrips known (2 of which have to be from the wlock spell) list
9 Spells known (3 of which have to be from the wlock spell list)
Slots:
1st= 7
2nd= 3
3rd= 2
Lets get specific:
5 Cantrips from sorc side: Fire bolt, Ray of frost, Minor Illusion, Prestidigitation, Mending
+ 2 cantrips from Wlock side: True Strike, Eldritch Blast
6 Spells from Sorc side:
1st= Shield, Chromatic Orb
2nd= Levitate, Blindness/Deafness
3rd= Fireball, Counterspell
3 Spells from Wlock side:
1st= burning hands, hex, command
Feats would include:
From the sorc side= Wild Magic Surge, Tides of Chaos, some Half-elf features, for now, lets say Ritual Caster (Find Familiar, Identify, would it cost 1st lvl slots to cast these?), Quickened and Twinned spell features. Am i missing anything?
From Wlock Side= Agonizing Blast, Repelling Blast, Light Armor (and simple weapons), and my side of the deal with my Fiendish Patron (haven't discussed with DM yet).
Is my math accurate of what would happen if I multiclass?
What are some downsides to multiclassing wlock, coming as a sorc? Because eldritch blast even goes well with spell bombardment, the last sorcerous origin i'll gain, what other such input would you have for me? Would the spell slots be interchangeable, as in be able to cast sorc spells with wlock spell slots? would wlockspell slots work with "flexible magic," the feature that trades spell slots for sorc points? would you be able to use quickened, and twinned spell features with wlock spells? Last, but not least, would eldritch blast be casted as a level 5, at this point? In other words, does spells level with Character level or class level?
Be sure to include PHB 5e Page number! THANKS!
I've ran out of time, but i have many more questions. Let us have a fullfilling discussion!
-Tru
As the title suggests, getting help with some numbers would be quite peachy.
I'm currently a level 3 sorcerer in our campaign. I picked up a pen and some paper and outlined my spell, feats, etc. selections per level up, to the end character level of 20, being sorc18/wlock2 (or sorc17/wlock3, i havent completely decided yet)
At level 4 sorc, I am torn between Ritual Caster (find familiar, and identify, plus whatever spells i come accross), or magic initiate (final list of cantrips would include 'friends' and 'shocking grasp, plus Find Familiar, a spell that only needs to be cast once a week or something).
At Lvl 5 sorc, i'll have fireball, and counterspell.
Lets get to my character at level 7 (sorc 5/wlock2). CORRECT IF WRONG (and provide pages in the PHB 5e), PLEASE!
Sorc Side:
5 Cantrips known
6 Spells known
Slots:
1st= 4
2nd= 3
3rd= 2
Wlock Side:
2 Cantrips known
3 Spells Known
Slots:
1st= 3
Putting it together, a character level 7 (sorc5/wlock2) would have:
7 Cantrips known (2 of which have to be from the wlock spell) list
9 Spells known (3 of which have to be from the wlock spell list)
Slots:
1st= 7
2nd= 3
3rd= 2
Lets get specific:
5 Cantrips from sorc side: Fire bolt, Ray of frost, Minor Illusion, Prestidigitation, Mending
+ 2 cantrips from Wlock side: True Strike, Eldritch Blast
6 Spells from Sorc side:
1st= Shield, Chromatic Orb
2nd= Levitate, Blindness/Deafness
3rd= Fireball, Counterspell
3 Spells from Wlock side:
1st= burning hands, hex, command
Feats would include:
From the sorc side= Wild Magic Surge, Tides of Chaos, some Half-elf features, for now, lets say Ritual Caster (Find Familiar, Identify, would it cost 1st lvl slots to cast these?), Quickened and Twinned spell features. Am i missing anything?
From Wlock Side= Agonizing Blast, Repelling Blast, Light Armor (and simple weapons), and my side of the deal with my Fiendish Patron (haven't discussed with DM yet).
Is my math accurate of what would happen if I multiclass?
What are some downsides to multiclassing wlock, coming as a sorc? Because eldritch blast even goes well with spell bombardment, the last sorcerous origin i'll gain, what other such input would you have for me? Would the spell slots be interchangeable, as in be able to cast sorc spells with wlock spell slots? would wlockspell slots work with "flexible magic," the feature that trades spell slots for sorc points? would you be able to use quickened, and twinned spell features with wlock spells? Last, but not least, would eldritch blast be casted as a level 5, at this point? In other words, does spells level with Character level or class level?
Be sure to include PHB 5e Page number! THANKS!
I've ran out of time, but i have many more questions. Let us have a fullfilling discussion!
-Tru