D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

Egon

First Post
Situated along the northwestern coast of the subcontinent of Faerun is a wondrous city, dubbed by some as the Jewel of the North. Neverwinter, a marvelous port city, famous for its exquisite timepieces, and called by Volo the single-most civilized city in all of Faerun, is truly a wonder to behold. One can stand at the intersection of the three bridges and stare at the cascading waterfalls for days, the mind entrenched with the beauty of the flowing water, before you even realize that the days have passed. And the city's magnificent gardens ensure that the warm winters are colorful, the spring air filled with the scents of fresh blossoms, the summer trees and fields prosperous with fruit and vegetable alike, and the autumn wagons overflowing with the bounty of harvest.

It is here, at the gates of this city of Tyr, where justice is revered and greed is frowned upon, that you now stand. Your friend Gundren, a stout and hearty dwarf merchant, has paid you to watch over a wagon filled with provisions and supplies as it makes its way south along the High Road toward the settlement of Phandalin. The journey is to take only a couple of days, and the worst thing you are expected to find is but a light spring breeze as you travel to the southeast.

But all travels and meaningless jobs are not without their secrets. For Gundren was both excited and more than a bit elusive when asked about the job in any detail. Surely, the 10 gold coins he promised you should have been enough, but his insistence on not answering questions has raised a few red flags. All he would say is that he and his brethren had found something "big", and that these supplies were most needed. So you agreed, upon the principle of doing a good job - and the promise of some much-needed coin - to help deliver these supplies to Barthen's Provisions in Phandalin, whilst Gundren and his warrior escort Sildar set out on horseback a day or so ago ahead of you, his claims of needing to take care of business before you arrive barely in your ears before he was off.

And so, here you are, ready to do the job you were hired to do...




Let me start by saying "Thank You" for reading this recruitment thread. I know there are a lot of different threads out here for many different games, and it can be confusing (at least it was for me) to go through them all and see what is going on and who is doing what. So the fact that you've gotten this far says that I'm at least on the right track for reeling people in!

So, with that said, I should give some details about what this is and what I am looking for. And who I am, I suppose.


Who I Am
While new to EN World, I am definitely not new when it comes to gaming. I've been playing RPG's for [number of years redacted] years, having cut my teeth on AD&D 1E and the BECMI sets. I've been GMing these systems for [again, number of years redacted] years, which is almost as long as I've been playing them. So I have the experience needed to run a game.

I'm a bit new to 5E, only having started playing it within the last few months. But, to me, the mechanics of the system shouldn't be a deterrent to running it. I can craft a story, and I can give details, and I am no stranger to looking things up. And while I believe I have a lot of the mechanics down (insert plug for ForgedAnvil's 5E character generator here), I am not perfect. I will never pretend that I am, so you can be assured that I won't ever try to be. I can learn just like anyone else, and I feel that games are a collaboration of the efforts of both players and GMs.

I've done PBP for quite a while now, so I am familiar with the method and how these things work. I'm still getting used to how things work here at EN World, but as long as you guys can be lenient with my learning curve, I am sure things will be just fine.


What This Is
In the simplest of terms, D&D 5E. Lost Mine of Phandelver, to be precise. It's an adventure I've wanted to run since I started reading it, and I've finally decided to just throw down the gauntlet and do it.

In longer terms, I want this to be a long-running campaign, where the players don't only just run through the mine and collect the treasure, but where they forge bonds between their characters and, maybe, hopefully, potentially, go on to bigger and better things. Maybe Tyranny of Dragons? Maybe Elemental Evil? Maybe some conversion from an earlier edition? Where the game goes after the mine is up to the players, really.


Character Creation
All games have to have some rules regarding creating characters. We'd all like to just say "I'm a kick-butt fighter with a bajillion hit points!", but that isn't realistic. Nor would it be balanced in any way for that. So here are the general rules for creating a character for this attempt at this game.


  • This is 5E, so the 5E Player's Handbook will be the primary source of character generation rules. Some of these are canon, some are going to be house rules.
  • All characters are 1st level with 0 XP and maximum HP.
  • Attributes will be generated using the 27 point buy method. The one caveat with this is that you are allowed to go over a score of 15 using this method, as opposed to the book stating you have to be at 15 or less. You may still not go below 8 with any attribute, however.
  • All currently available sources, to include UA articles, are allowed...with the following exceptions:
    • No Warforged
    • No races from the Elemental Evil Player's Guide
    • Modern Magic is not allowed
    • Psionics and the Mystic is not allowed
    • Favored Soul is not allowed
    • Homebrew of any kind is not allowed
  • We are using Human Variants here, so remember that only 2 attributes get the +1, and don't forget your Feat.

I am not requiring a backstory for your characters. I have found the the Personality, Flaw, Bond, and Ideals section of the character do a better job of giving me what I can expect from your character than a full-on backstory does. I have also found that people tend to focus too much on what they've written in their backstory, and I don't want to get questioned about why your mother's father's next-door-neighbor's dog-walker's best friend hasn't come up yet. The game/story is about what happens to you after it starts, not before.

I don't care what alignment you want to play, provided you aren't of the Chaotic-Stupid variety. The group is expected to get along at least as far as accomplishing your goals as a group. You may have conflict, and you may not always get along with each other. But you are expected to work together.

And on that note, PvP will NOT be tolerated. For any reason. PvP has a way of killing a game, not just the characters involved. If the game dies, I'd rather it be for a reason other than the Minotaur Barbarian decided to eat the Halfling Thief for stealing his shoes.


Number of Characters
I would like no less than 4, and no more than 5, in this group.

And here we get into where I am going to struggle with this site - selection of characters. I want to say "The first 5 who complete a character" or "I'll give everyone until such-and-such date and then I'll pick", but I'm not sure what the appropriate, expected etiquette on this site is. So I will state that, until I hear differently, it will be the first 5 completed characters. And by completed, I do mean all the mechanics, to include (I hope) a portrait of your character.


Maps/Images
I'm a very visual person. As such, I will try to keep the very first post of the impending OOC thread up-to-date with any maps or drawings you need for this game. I will also try to incorporate as many images of NPCs and other things as I can in the IC thread.


Other Stuff
Again, I'm new to the site, so I'm still learning the accepted etiquette of things. So if I've missed anything, or if you have questions that I need to address, please let me know. I can't get better if I don't know what I'm doing wrong!
 
Last edited:

log in or register to remove this ad

Forged Fury

First Post
I'd like to register my interest. I'll caveat by saying that I'm already in a handful of games on EnWorld, so I'll defer to any players who aren't currently in games, even if I finish a character.

Since they don't get a whole lot of love, I'm considering a Ranger of an as of yet to be determined race, possibly mutli-classing at some point, but not sure into what yet.

Update: Well, I was considering Paladin to go for a cool Fey Defender of Nature kind of thing until I realized how poorly the two classes synergized (at least with respect to an archery based Ranger). So, I'll probably MC to Rogue and try to fill the stealth/wilderness type character. Probably Wood Elf and keep the deep Fey connection (pretty much just a role-playing construct).
 
Last edited:

KirayaTiDrekan

Adventurer
I'd also like to throw my hat in. Caveat for me - I have DMed the first part of Lost Mine myself, though I have only skimmed (not thoroughly read) the rest of the adventure (Part 2 and beyond).

If that's ok, then I'd like to cook up a halfling cleric (knowledge domain) guild artisan (guild merchant variant) - a traveling seller of trinkets and curiosities who doesn't see himself as an adventurer.
 

Forged Fury

First Post
Attributes will be generated using the 27 point buy method. The one caveat with this is that you are allowed to go over a score of 15 using this method, as opposed to the book stating you have to be at 15 or less. You may still not go below 8 with any attribute, however.

I only have the PHB. What is the cost for a starting ability of 16? Thanks!
 

Egon

First Post
I only have the PHB. What is the cost for a starting ability of 16? Thanks!

12. A score of 17 will cost 15, and a score of 18 will cost 18. You cannot go above 18.

I should point out that this is not canon, but an extrapolation of what is allowed under RAW.
 

Forged Fury

First Post
Anastriana Amanodel, Fey Guide & Protector of the Woodlands

Anastriana.jpg

Name: Anastriana Amanodel
NG Female Wood Elf Ranger 1
Background: Outlander
Hit Points: 11 (HD: 1d10+1)
AC: 15 (Leather + DEX)
Initiative: +4, Passive Perception: 15

ABILITIES
STR 08 (-1)
DEX 18 (+4)
CON 12 (+1)
INT 10 (+0)
WIS 16 (+3)
CHA 08 (-1)

PROFICIENCIES
Proficiency Bonus: +2
Armor: Light Armor, Medium Armor, & Shields
Weapons: Simple Weapons & Martial Weapons
Tools: Flute
Languages: Common, Elven, Goblin, & (Sylvan or Giant, pending DM permission)
Saving Throws: Strength & Dexterity
Skills: Animal Handling, Athletics, Nature, Perception, Stealth, & Survival

CLASS & RACE
Darkvision: Within 60’, treat dim light as bright & darkness as dim light
Fey Ancestry: Advantage on saves against charm and immunity to magical sleep
Trance: Meditate for four hours to gain the benefit of having slept eight hours
Fleet of Foot: Base walking speed increased by 5’
Mask of the Wild: Can attempt to hide when only lightly obscured by natural phenomena
Favored Enemy: Advantage on rolls to track and recall information on Humans and Goblinoids
Natural Explorer: When using proficient Intelligence and Wisdom skills related to forests, gain double proficiency. When traveling in a forest for one hour: difficult terrain does not slow group travel, cannot become lost except by magic, remain alert to danger despite distraction, move stealthily at normal pace when solo, double forage results, learn the party composition and elapsed time of a group you are tracking

EQUIPMENT
Longbow w/Quiver of 20 Arrows
Shortsword (2)
Leather Armor
Staff
Hunting Trap
Necklace of Goblin Ears
Traveler's Clothes
Backpack
- Bedroll
- Mess Kit
- Tinderbox
- Torch (10)
- Rations (10)
- Waterskin
- Rope (50')
- Glass Orb w/Clockwork Goldfish
Pouch w/10GP

PERSONALITY
Traits: “I have a lesson for every situation, drawn from observing nature.” & “I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.”
Ideal: “The natural world is more important than all the constructs of civilization.”
Bond: “An injury to the unspoiled wilderness of my home is an injury to me.”
Flaw: “Violence is my answer to almost any challenge.”
 
Last edited:

Schmoe

Adventurer
Cool, this looks like fun!

Gnash Fangelorn, Forest Gnome Paladin Outlander. Gnash is about 3' feet tall with short-cropped brown hair, ruddy skin, and green eyes that sparkle with laughter and love. He is an adventurer and a risk-taker, and is passionate about his native woodlands and their primeval purity. He strives to bring light to those who suffer through darkness.

Code:
[B]Name:[/B]      Gnash Fangelorn
[B]Class:[/B]     Paladin 1
[B]Race:[/B]      Forest Gnome
[B]Background:    Outlander[/B]
[B]Size:[/B]      Small (3'2", 38lbs)
[B]Gender:[/B]    Male
[B]Alignment:[/B] Lawful Good

[B]Str:[/B] 14 (+2) save: +2    [B]HP:[/B] 11 (1d10+1)
[B]Dex:[/B] 10 (0)  save: 0     [B]AC:[/B] 18 (Chainmail + shield)
[B]Con:[/B] 13 (+1) save: +1
[B]Int:[/B] 13 (+1) save: +1    [B]Speed:[/B]   25'
[B]Wis:[/B] 10 (0)  save: +2    [B]Init:[/B]    0
[B]Cha:[/B] 15 (0)  save: +4    [B]Passive Perception:[/B]    10


[B]Skills:[/B]                   [B]Abilities:[/B]
Acrobatics         +0     Divine Sense (3/long rest)
Animal Handling    +2     Lay on Hands (5 HP/long rest)
Arcana             +1     Gnome Cunning (Adv. on Int, Wis, Cha saves)
*Athletics         +4     Darkvision 60'
Deception          +2     Natural Illusionist (Minor Illusion cantrip)
History            +1     Speak with Small Beasts
*Insight           +2        
Intimidation       +2         
Investigation      +1
*Medicine          +2
Nature             +1
Perception         +0
Performance        +2
Persuasion         +2
Religion           +1
Slight of Hand     +0
Stealth            +0
*Survival          +2


[B]Proficiencies:[/B]
Armor: All
Weapons: Simple, Martial
Tools: Piccolo
Languages: Common, Gnomish

[B]Weapon                Attack  Damage    Type[/B]
Battle Axe , 1h         +4     1d8+2     S
Javelin    , 1h         +4     1d6+2     P


[B]Equipment:[/B]
Staff
Hunting trap
Dreamcatcher adorned with Giant Eagle feathers
Traveler's clothes
Belt pouch
Battle Axe
Shield
5 Javelins
Chain mail
Holy Symbol
Explorer's pack:
  Backpack
  Bedroll
  Mess kit
  Tinderbox
  10 torches
  10 days rations
  50' hemp rope


[B]Money:[/B] 10 gp

[B]Outlander:[/B] Wanderer - recall terrain; find food and water
[B]Personality Trait:[/B] I always try to have a kind word to bring happiness to those around me.
[B]Ideal:[/B] With hope, anything is possible.
[B]Bond:[/B] An injury to the unspoiled wilderness is an injury to innocence, and I will always protect the innocent.
[B]Flaw:[/B] I am naive to the ways of urban life and too willing to trust others.
 
Last edited:

hafrogman

Adventurer
I'd also like to submit a character for consideration.
I have played through this module before, and like Forged Fury, will defer to new players.

Code:
[B]Name:[/B]       Keira
[B]Class:[/B]      Monk 1
[B]Race:[/B]       Human
[B]Background:[/B] Criminal
[B]Size:[/B]       Medium (5'0", 118 lb)
[B]Gender:[/B]     Female
[B]Alignment:[/B]  Lawful Neutral     

[B]Str:[/B] 12 (+1) save: +3     [B]HP:[/B] 9 (1d8+1)
[B]Dex:[/B] 16 (+3) save: +5     [B]AC:[/B] 15 / 16 (dual wielder)
[B]Con:[/B] 12 (+1)
[B]Int:[/B] 10 (+0)              [B]Speed:[/B]   30
[B]Wis:[/B] 14 (+2)              [B]Init:[/B]    +3
[B]Cha:[/B] 11 (+0)              [B]Passive Perception:[/B]    12


[B]Skills:[/B]                    [B]Abilities:[/B]
*Acrobatics        +5       Ability Score Increase (+1 Dex, +1 Wis)
Animal Handling    +2       Feat (Dual Wielder)
Arcana             +0       Skill(Perception)
*Athletics         +3       
*Deception         +2       Unarmored Defense
History            +0       Martial Arts (1d4)
Insight            +2       
Intimidation       +0       Criminal Contact
Investigation      +0       
Medicine           +2       
Nature             +0
*Perception        +4       
Performance        +0
Persuasion         +0
Religion           +0
Slight of Hand     +3
*Stealth           +5
Survival           +2

[B]Proficiencies:[/B]
Armor: None
Weapons: Simple, Shortswords
Tools: Cook's Utensils, Dice Set, Thieves' Tools
Languages: Common, Orc

[B]Weapon                Attack  Damage     Type  Range[/B]
Shortsword             +5     1d6+3        P
Unarmed Strike         +5     1d4+3        B
Dart                   +5     1d4+3        P   (20/60)


[B]Equipment:[/B]
Shortsword
Shortsword
Darts (10)
Crowbar
Dark Clothing
Belt Pouch
Explorer's Pack


[B]Money:[/B] 5 gp

[B]Personality Trait:[/B] I am always calm, no matter what the situation.  I never raise my voice or let my emotions control me.
[B]Ideal:[/B] Honor.  I don't steal from others in the trade.
[B]Bond:[/B] I’m trying to pay off an old debt I owe to a generous benefactor.
[B]Flaw:[/B] I will never fully trust anyone other than myself.

Keira grew up as a petty burglar, making her own way in the city. Eventually, she fell under the eyes of a shadowy organization that took her in and trained her to apply her abilities to better (or at least different) ends. Now they have set her a task with only vague instructions and even less defined goals.
 

Attachments

  • Keira.png
    Keira.png
    143.4 KB · Views: 728
Last edited:

Skarsgard

Explorer
reb.jpg



Name: Rebecca De Morshant
CG Female Half Elf Wizard (Divination) 1
Background: Noble
Hit Points: 8 (HD: 1d6+2)
AC: 12 (DEX)
Initiative: +2, Passive Perception: 10
Age: 20
Skin: olive, Hair: Brown, Eyes: Hazel
Height: 5'2" Weight: 117

ABILITIES
STR 08 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 10 (+0)
CHA 14 (+2)

PROFICIENCIES
Proficiency Bonus: +2
Weapons: Darts, Daggers, slings, quarterstaffs, light crossbows
Tools: Dragonchess Set
Languages: Common, Elven, Dwarven, Draconic
Saving Throws: Intelligence & Wisdom
Skills: Arcana,History, Religion, Investigation,Insight, persuasion

CLASS & RACE
Darkvision: Within 60’, treat dim light as bright & darkness as dim light
Fey Ancestry: Advantage on saves against charm and immunity to magical sleep
Arcane recovery: 1

EQUIPMENT
Dagger
component pouch
Explorers Pack
Spellbook
Set of Fine clothes
Signet ring
Scroll of pedigree
Purse - 25 gp
Backpack
- Bedroll
- Mess Kit
- Tinderbox
- Torch (10)
- Rations (10)
- Waterskin
- Rope (50')

Spells
Cantrips: Mending, Message, Ray of Frost
Ist Level: Detect magic, *Comprehend Languages, Identify, *Sleep, *Burning Hands, *Grease
*memorised spells

PERSONALITY Position of Privelige
Traits: “I take great pains to always look my best and follow the latest fashions.
"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
Ideal: “Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)”
Bond: “I will face any challenge to win the approval of my family.”
Flaw: “I secretly believe that everyone is beneath me.”
 
Last edited:

Egon

First Post
So far, I like what I'm seeing from the characters submitted. Good mix of fighting and spellcasting; just need to wait for a 5th (if one is coming) to see if we get divine healing or Roguishness. Neither of which is a concern; regardless of what the adventure says, I always tailor the campaign to fit the skills of the players and characters involved.

Further research shows that what I posted above about costs for Attributes is what ForgedAnvil actually has in his character generator. Which is awesome; I merely did simple math based on the rules in the PHB; it's nice to know my math still works!
 

Remove ads

Top