A Clash of Earth and Sea (El Jefe Judging) [See Part II]


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Patlin

Explorer
Round 3 Concludes
Charlarn is hit once for 1 damage.

Ducane avoids all the crossbow bolts.

The two scimitar wielding pirates attack Ducane, but both miss.

[Jack goes here, though the only indication as to how he is faring is the lack of damage being conveyed to Charlarn through the shield other spell.]

[Ducane goes here.]

Charlarn, out of breath from running across the battlefield, misjudges his strike and misses.
 





Velmont

First Post
Opale will contniue to concentrate, walking toward his teammate, she will keep the illusion to give brackets to the others. The ghost of Zack will attack this round, barely missing his opponent.
 

Patlin

Explorer
[Ducane can still act in round 3.]

Round 4 Continues
The "ghost of Zack" slashes at the enemy, intentionally missing. Opale walks forward while controlling the ghost.

Planus directs his spiritual weapon towards a new opponent and fires his bow. The spiritual weapon misses, but the arrow strikes a pirate for 4 damage.

Iggy continues to dash forward. 50' now seperates him from the melee.

The pirates, now all wielding scimitars, attack Ducane, the illusion, and Charlarn. (Rolls to follow.)
 

Manzanita

First Post
OOC: I think a new thread is a good idea. Give us a fresh start, as it were.

IC: Iggy curses politely. He has no good targets for either his crossbow or his haste spell. He aims his weapon at a pirate engaged with the illusion and fires.

OOC: crossbow +6 1d6; rolls: to hit 15 dmg 1
 

Xael

First Post
Round 3:

Ducane gives a quick glance at the ghost-Zack, soon followed by a not-so-quick glance. He has to stop pondering whether to shout "Wait, what?" or "I knew it!", because he has to divert his attention back to the still living pirates for now.

Ducane steps a bit away from the ghost-Zack if possible, and slashes (17) at a pirate for 15 damage.

OOC: Using dodge at some pirate Ducane's not hitting.
 
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