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A Clash of Earth and Sea (El Jefe Judging) [See Part II]

Patlin

Explorer
Round 1, Concludes
Jack steps back, moving away from Ogre #2 in order to complete his shot against Ogre #1. He hits for another 6 damage.

Merrow #1 moves forward and attacks Jack, but misses as the halfling quickly moves aside.

The enemy spellcaster, chagrinned to find himself unable to make a sound, flees.

Opale fires a crossbow bolt, to no effect. She quickly reloads.

Charlarn brings a blessing upon the party, then climbs to F,5.

Merrow #3 backs up 15' to the south (provoking an AOO from Ducane only if Ducane has combat reflexes) in order to stab at the fighter. He misses, however.

Planus takes off after the fleeing spellcaster, moving as quickly as he can over the rough terrain. (Double move.)
 

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Patlin

Explorer
Initiative, hp & Status Effects
Ducane (28 of 28 hp, AC 19 v Evil, Protection From Evil, Bless)
Merrow #2
Iggy (26 of 26 hp, AC 18, Mage Armor, Bless)
Jack (12 of 25 hp, AC 19, Bless)
Merrow #1 (15 damage)
Enemy Spellcaster (9 damage, Silenced)
Opale (16 of 16 hp, AC 16, Mage Armor, Bless)
Charlarn (32 of 32 hp, AC 18, Shield of Faith, Bless)
Merrow #3
Planus (20 of 20 hp, AC 19, Bless)
 

Patlin

Explorer
Check your placement, make sure I've got you where you wanted (if you were specific and I missed it.)

Code:
  A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |tr|
02  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
03  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
04  |  |  |  |**|**|Ig|**|  |  |  |  |  |  |  |  |  |  |  |  |Ja|  |  |  |  |
05  |  |**|**|Op|Ch|**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
06  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |
07  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |o1|o1|  |  |
08  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |o2|o2|  |  |o1|o1|  |  |
09  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |o2|o2|  |  |  |  |  |  |
10  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
11  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
12  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |Du|  |  |  |  |  |  |  |  |
13  |^^|^^|^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
14  |  |  |^^|^^|^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
15  |  |  |  |  |^^|  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
16  |  |  |  |  |^^|  |  |  |  |  |  |  |  |  |  |o3|o3|  |  |  |  |  |  |  |
17  |  |  |  |  |^^|^^|  |  |  |  |  |  |  |  |  |o3|o3|  |  |  |  |  |  |  |
18  |  |  |  |  |  |^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
19  |  |  |  |  |  |^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |h1|  |  |  |
20  |^^|  |  |  |  |^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
21  |  |^^|  |  |  |^^|  |  |  |  |  |  |  |  |  |  |  |  |tr|  |  |  |  |  |
22  |  |^^|  |  |  |^^|  |tr|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
23  |  |^^|  |  |  |^^|  |  |  |  |Pl|  |  |  |  |  |  |  |  |  |  |  |  |  |
24  |  |^^|  |  |  |^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25  |  |^^|  |  |  |^^|^^|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26  |  |^^|  |  |  |  |^^|  |  |  |  |  |  |^^|^^|^^|^^|^^|  |  |  |  |  |  |

** = Rock, very difficult terrain (each square counts as 3x)
tr = tree, impassable
^^ = drop off, falling damage (10 to 20 feet, depending)
 
Last edited:

Pbartender

First Post
Patlin said:
Check your placement, make sure I've got you where you wanted (if you were specific and I missed it.)

OOC: Oops, sorry... I forgot to be specific. Jack would have stayed closer to Ogre 2 to take advantage of flanking with Ducane. He'd rather be at U4.
 

SlagMortar

First Post
Planus continues the chase, avoiding the area around the third merrow.

OOC: Did you count the haste spell in Planus's movement? A double move would be 120 feet which I think is farther than he got even with the rough terrain. He'd like to be somewhere around L24.
 


Manzanita

First Post
Iggy will target the fleeing mage with another magic missile.

OOC:
Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (3+1 int+1 div): mage armor, color spray, True Strike(D), magic missile(x2)
Level 2 (2+1 int+1 div): invisibility, detect thoughts(D), scorching ray(x2)
Level 3 (1+1 int+1 div): Clairaudience/Clairvoyance(D), Haste(x2)

MM dmg: 10
 

Velmont

First Post
"I didn't want to spent it now, but if it is needed!" Opale cast acid arrow. The arrow fly and she sees it going too far... "Damned!"

[SBLOCK=OOC]Got only 10 on the touch attack roll (I forgot to add the haste bonus to the attack roll, that's why it is 10, not 9)[/SBLOCK]
 

Manzanita

First Post
OOC: I notice Zach is not even on the map. & he hasn't posted in ages. If you're not planning to NPC him, perhaps Iggy could have included himself as the haste target #5 in stead of the elder Grimm
 

Steve Jung

Explorer
Charlarn of Phyrah: male human cleric 3/ranger 2

round 2:
Charlarn notices that Jack is facing 2 merrow alone. He makes a double move to the halfling's side. (G06, H05, I04-T04) "I'm here to aid you, Jack. You're hurt." He takes a sidelong galnce at the merrow closest to him (applying Dodge AC bonus against o1).

AC 20 vs. o1, 19 against all others
HP 32/32
haste, shield of faith, and bless in effect
Atk morningstar +7 (1d8+1; crit 20/x2)
autopilot:[sblock]He'll close to attack the nearest merrow. If a party member is wounded to half damage or less, he'll try to heal them. If the party is doing badly, he'll summon a celestial giant fire beetle.[/sblock]
 

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