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A Hard Time in Harrowdale: The Cavernous Cellar Caper

Arkhandus

First Post
Rats' Nest - Round 1

Evanar stands gawking and appalled for a few seconds, as giant rats the size of small dogs come rushing out from their now-exposed shadows to assault him! One skitters up and over the rack to Evanar's right, hopping down behind Evanar and next to both Abrielle and Fayne, but it only manages to nip at Evanar's armor.

However, he's not so lucky as two more rats move in, one hopping over at his thigh and gouging out a chunk of his leg, dangerously close to the femoral artery! Luckily, Evanar survives the bite, and doesn't think he'll bleed to death from it. Still, it really hurts! A second rat tears into him as it hops over some junk on the floor and slips between some boxes, biting Evanar's other leg! Fortunately, this one isn't quite so bad, though it comes close to biting his ankle off.

Another three rats swarm around Evanar, snapping at him ineffectually as they get in each others' way and scamper over and between boxes and kegs on the floor. Fayne, Abrielle, and Abde'ragman quickly find themselves also perilously close to the filthy, oversized rodents with teeth like goblin shivs. More squeaking can be heard across the cellar, but nothing else approaches your light.

[sblock=Round 1 Begins]Initiatives:
20 Dire Rats
18 Fayne
11 Abde'ragman
7 Abrielle
5 Evanar (9 damage suffered now)

Dire rats 1-6 move into positions all around Evanar, swarming about him. Other rats can be heard squeaking in the cellar, in further corners, but don't come anywhere near your light.

Dire rat 1 climbs over the obstacles and bites at Evanar with a 14, missing due to partial cover for Evanar.
Dire rat 2 skitters to where dire rat 1 used to be and bites Evanar with a natural 20, and a 22 total to confirm the crit for 6 damage!
Dire rat 3 hustles over some junk and between some boxes, snapping at Evanar from a flanking position with #2. Natural 20 hits him, but a natural 1 botches the crit! 3 damage.
Dire rat 4 moves around Evanar and bites at his right leg, but misses with a 6.
Dire rat 5 moves around a keg and a small pile of firewood, biting at Evanar with a 9 that misses.
Dire rat 6 comes out of the shadows to reach Evanar and bite at him with a natural 1.....missing horribly.

Lucky Evanar! An absurd series of awesome and utterly terrible rolls.....with only 2 hits for a total of 9 damage to Evanar this round. Still, ouch! Make 2 Fortitude saves, Evanar. At least you can take defensive actions and/or cut down one or two rats now.

Everyone can take their first combat turn now, but Fayne's and Abde'ragman's will be resolved before Abrielle's and Evanar's.

Everyone is in at least one dire rat's threatened area, so any ranged attacks or spellcasting would best be done after a 5-foot step away. Rats 1 and 2 have partial cover against Evanar (+2 to their AC vs. him). Rats 3 and 5 also have partial cover against everyone thanks to the junk they're half-hiding between.

Map: Garret's Cellar
X__X__X__R__O__R__R__?
s__X__A__3R_4_5R__O__?
s__O__a__F__E__6__O__?
s__X__X__1__O__2__X__X
s__X__O__X__O__X__R__X
?__R__O__X__R__?__?__?
?__?__?__X__X___?__?__?
?__?__?__O__O__O__?__?
Map Key: A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, 1-11 = dire rats, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock]
 
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Voda Vosa

First Post
Abderagman moves his hands and waves the magic in his been, manifesting the soporific spell of Sleep, after a few chants in the language of the djinns.

With Evanar as center, cast sleep. DC 15
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Abderagman moves his hands and waves the magic in his been, manifesting the soporific spell of Sleep, after a few chants in the language of the djinns.

With Evanar as center, cast sleep. DC 15

OOC: does this mean I need to make a will check? If not then:


Evenar is shaken out of his state of unbelief as the rats swarm about him. uttering a few wrds in some gutteral language he swings his bastard sword down on the rat that bit his right leg ... (dire rat 2)

[translation} he was cursing in orc[/translation]


1d20+7=19, 1d10+6=15
 
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Rhun

First Post
Fayne curses at the quickness and close proximity of the rat swarm...their position made use of his polearm nearly impossible. Still, the warrior was at least somewhat prepared. Holding his glaive in one hand, he punches the nearest rat with his gauntleted fist...the polished tips of the gauntlet's deadly spikes gleaming in the light.


AC: 15, hit points 20/20
Initiative 18

Spiked Gauntlet vrs Dire Rat #1: Natural 20, threat!
Confirm Crit: 7 (Nada!)
Damage: 4
 

Arkhandus

First Post
Fayne punches a rat, nearly crushing it with a powerful blow, but while it squeaks and squirms in pain, it's clearly still alive and able to move. Abde'ragman chants a spell, and suddenly all but two rats nearby stop moving, and fall asleep! Only two rats near Evanar remain awake. Evanar chops one of them in half with a mighty swing of his sword! Then the only one still awake is the rat right in front of Evanar.

[sblock=OOC]Round 2 will start after Abrielle's action is posted.

Which rat, Fayne? Rats 1, 3, and 4 are within reach. Also, his polearm can hit rats 5 or 6 just fine. Fayne's punch nearly knocks out a rat, but not quite, leaving it conscious but with several broken ribs. Evanar's sword chops rat #2 in half.

Sleep affects the lowest-HD/level critters within its area first, and only affects tougher critters if it has enough HD worth of power left. I got a 10, a 4, a 12, a 9, a 14, and a 17 for the rats' Will saves. So rats 1, 3, 4, and 5 fall asleep! 2 and 6 are actually exempted due to Sleep's limit of affecting 4 HD in total, and my guess that Abde'ragman would aim the spell to originate from the corner of Evanar's space closest to himself. Also, I'm assuming Abde'ragman takes a 5-foot step rather than suffering an attack of opportunity, though you keep forgetting to say so, Abde'ragman.[/sblock]
 
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Myth and Legend

First Post
Abrielle shrieked when the giant rats swarmed from all over the place. "EEEEWWWW" - her reaction contradicted her role of the party's morale booster, but if there was one thing Abby hated more than filth and nasty critters, was nasty critters with filth ON them!

The Elven girl stepped back away from the thing and immediately started playing a familiar tune, infusing the music with her enchantment magic to help the armed men better aim their blows. Her fiddle sang a lively jig, that made the Elven girl's blood boil.

[sblock] 5 foot step away from the rat:

X__X__X__R__O__R__R__?
s__a__A__3R_4_5R__O__?
s__O__X__E__6__O__?
s__X__X__1__O__2__X__X
s__X__O__X__O__X__R__X
?__R__O__X__R__?__?__?
?__?__?__X__X___?__?__?
?__?__?__O__O__O__?__?

Inspire Courage for all allies and Abby, + 1/1 to Attack/Dmg rolls, +1 on saving throws vs charm/fear. 5/5 rounds left.[/sblock]
 

Arkhandus

First Post
Round 2: More rats!

Abrielle can't help but shriek for a moment at the giant, filthy rats, and backs up to play her fiddle and inspire the group to fight a little harder. One rat is dead so far, another badly injured, and most of those around you are now magically asleep....

However, the one still awake tries to bite Evanar again, and succeeds in nipping him through his armor, biting through a soft spot in the lad's armor and drawing a bit of blood. It squeaks loudly and angrily, drawing other rats out from the darkness at the far end of the cellar......

One rushes over to Fayne and hops up, biting him hard in the left arm and drawing some blood. The others rush in towards Abde'ragman, Abrielle, and Evanar, but fail to land any bites on those three.

[sblock=Round 2 Begins]Oops, somehow missed that when checking your post, Rhun. :heh:

Initiatives:
20 Dire Rats (#1-5 asleep, #2 dead, #1 has 4 damage)
18 Fayne (4 damage so far)
11 Abde'ragman
7 Abrielle
5 Evanar (11 damage so far)

Dire rat #6 bites Evanar with an 18, for 2 damage.
Dire rats #7-11 emerge from hiding further in the cellar and move up close.
Dire rat 7 bites at Abde'ragman with an 8, missing.
Dire rat 8 bites at Abrielle with a 14, narrowly missing.
Dire rat 9 bites at Fayne with a 21, for 4 damage.
Dire rat 10 bites at Evanar with a 15, narrowly missing due to the partial cover from its position.
Dire rat 11 can't reach anyone to attack yet.

Evanar and Fayne each need to attempt a Fortitude save. Also, I STILL need Evanar's two Fortitude saves from the first round!

Fayne gets an Attack of Opportunity against rat #7 with his glaive as it moves past.

Rats 1 and 10 have partial cover against Evanar (+2 to their AC vs. him). Rats 3 and 5 also have partial cover against everyone thanks to the junk they're half-hiding between. Rats 8 and 9 have partial cover against Abde'ragman and Abrielle. Rat 11 has total cover against Abde'ragman and Abrielle.

Your turns again, everyone. Rats 1, 3, 4, and 5 are asleep and harmless right now, but once again everyone is threatened by at least one dire rat, so casting spells or the like would provoke an Attack of Opportunity if not making a cast defensively attempt with a Concentration check.

Map: Garret's Cellar
X__A__X__R__O__R__R__?
s__a__7__3R_4_5R__O__?
s__O__8__F__E__6__O__?
s__11_9__1__O__10_X__X
s__X__O__X__O__X__R__X
?__R__O__X__R__?__?__?
?__?__?__X__X___?__?__?
?__?__?__O__O__O__?__?
Map Key: A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, 1-11 = dire rats, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock]
 
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