Immoralkickass
Adventurer
Its common knowledge that most people don't play 100% vanilla dnd, unless you are playing AL. So what house rules have you or your DM implement that have made your character just the way you wanted it to be?
Mine was as the UA Mystic class, playing a Soul Knife. I felt very unsatisfied with my play style, especially in combat. All the damaging powers (like Lethal Strike) required a bonus action to buff, and an action to attack. This made me wonder, why am I even TWFing? Whats the point of having 2 weapons when I am always going to use one? Not only that, there were many times I would waste my psi points when i rolled low on my attack, and without multi-attack, my dpr was incredibly low.
So i thought of a fix, it requires having both weapons to hit, and a reaction to activate Lethal Strike. I don't think I became more powerful, but my psi points never waste, I am actually fighting with both weapons, and it makes for some cool 'How do you want to do this' moments.
Mine was as the UA Mystic class, playing a Soul Knife. I felt very unsatisfied with my play style, especially in combat. All the damaging powers (like Lethal Strike) required a bonus action to buff, and an action to attack. This made me wonder, why am I even TWFing? Whats the point of having 2 weapons when I am always going to use one? Not only that, there were many times I would waste my psi points when i rolled low on my attack, and without multi-attack, my dpr was incredibly low.
So i thought of a fix, it requires having both weapons to hit, and a reaction to activate Lethal Strike. I don't think I became more powerful, but my psi points never waste, I am actually fighting with both weapons, and it makes for some cool 'How do you want to do this' moments.