A Merc's Life: Howl of the Carrion King [03]


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Harnrey is tired of the standoff between the two sides and lets loost an arrow omade of acid
[sblock=Acid Arrow]
Acid Arrow
School conjuration (creation) [acid]; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (rhubarb leaf and an adder's stomach), F (a dart)
Range long (400 ft. + 40 ft./level)
Effect one arrow of acid
Duration 1 round + 1 round per three levels
Saving Throw none; Spell Resistance no
An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th
[/sblock]
[sblock=crunchy]
move action: sets Ax against rail of cat walk
Std Action: cast Acid Arrow at Gnoll at position D, 9
base duration: 2 rounds (not a conj. summon, so no extended spell duration)
attack: Ranged Touch
Damage: 2d4/ round
[/sblock]

Free action:Talk
(In gnollese) "If youz iz lookin in here fer bambi, We let it go. It now roams free as da birds!"
(reduced the intelligence level of his words so the gnolls could understand him.)

In case I don't respond soon enough, He will cast bulls strength if any move toward his and as a part of a move action pick up the battle ax. Is this a ready action?
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Harnry's acid dart flies wide of the mark, and begins etching a groove in the stone wall beside the front-line Gnolls. The two in front maintain their defensive stances.

Aodhán's next javelin slams into the chest of the archer wounded by Keeland, dropping it to the ground.

GM: Houwlou and Tsadok are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Harnry             14/12/12    00         None
Gnoll 01           19/12/15    00         None
Gnoll 02           19/12/15    00         None
Aodhán             20/12/18    00         None
Houwlou            17/11/16    00         None
[s]Gnoll 03           19/16/19    20         Dead[/s]
Tsadok             17/15/13    00         Sitting
Gnoll 04           19/16/19    00         Cover
Keeland            16/13/13    00         None
[/sblock]
 

Attachments

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Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou moves to E8 and attacks the front gnoll on Houwlou's right of their formation. (Note he has Favored Enemy bonuses to hit Gnolls.)

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 34/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 


mleibrock

First Post
Tsadok

Tsadok moves to E-7 so that all 3 Gnolls might seem him and will give his best incredible hulk impersonation.

Intimidate check

[sblock=Stat Block]
Code:
   HP: 34/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Houwlou moves into melee range, striking out with longsword and dagger. The longsword slips past the gnolls shield, but the crafty Gnoll slips the dagger strike and it draws a line of sparks along the wall. Tsadok looks quite scary as he steps into sight of the Gnolls.

The remaining Gnoll archer's shot is wild; plainly he's badly affected by Tsadok's spookiness.

Keeland's shots are deflected harmlessly from the shields of the front Gnolls.

[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Harnry             14/12/12    00         None
Gnoll 01           19/12/15    00         Shaken
Gnoll 02           19/12/15    06         Shaken, Cover from Houwlou
Aodhán             20/12/18    00         None
Houwlou            17/11/16    00         None
[s]Gnoll 03           19/16/19    20         Dead[/s]
Tsadok             17/15/13    00         Sitting
Gnoll 04           17/16/17    00         Shaken, Cover
Keeland            16/13/13    00         None
[/sblock]
 

Attachments

  • Ruined Mill.jpg
    Ruined Mill.jpg
    1.7 MB · Views: 51
Last edited:

mleibrock

First Post
Tsadok

Tsadok moves to B8 and attacks Gnoll 1

[sblock=Stat Block]
Code:
   HP: 34/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]

[sblock=Mike] Just ignore the damage roll and intimidate roll since he didn't connect neither counts. Also, I can't remember if when we roll a 1 if you want us to re-roll or if you use cards or such?[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=MikeL]You did it right - I use the Critical Fumble cards, but just like you have to 'hit' twice for a critical hit, you have to 'miss' twice for a critical fumble. In this case, you did miss again because of the Gnolls cover. Wonder how much damage you can do to yourself with a sap? :D[/sblock]
 

Scotley

Hero
Keeland

His voice becoming harsh with frustration as he sings, Keeland smoothly fits another arrow and tries again. But his efforts are wasted as his shots fail to penetrate shields and armor.
 

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