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Action Points


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cuteasaurus

First Post
While I don't anticipate any problem if we were to adopt these rules "now," I am concerned for how they'd play out at higher levels (as we can add more than 1d6). A 3d6 bonus to Defense? That seems like a lot...
 

cuteasaurus said:
While I don't anticipate any problem if we were to adopt these rules "now," I am concerned for how they'd play out at higher levels (as we can add more than 1d6). A 3d6 bonus to Defense? That seems like a lot...
Your Defense Bonus also increases by level... as does your (and your opponent's) attack bonus. So - in theory - it would balance out.
 


The_Universe

First Post
Actually, the way action points work is apparently not quite clear. Even if you're rolling 3d6, you still only apply the highest single roll from the 3 dice to your dice roll (or defense bonus, in this case). No matter what your level, the minimum bonus for an action point is 1, and the maximum is 6 - you're just more likely to get higher numbers at higher levels because you can pick the best die roll. :)

The relevent text is here:

D20 Modern SRD said:
Depending on the hero’s character level (see the table below), he or she may be able to roll more than one d6 when spending 1 action point. If the character does so, apply the highest result and disregard the other rolls.

:)
 

cuteasaurus

First Post
I understand defense bonus increases by level and that AP impact is temp. However, I don't think that this use of AP is "balanced." A temp HP increase won't totally sway the game, since even at high level, one shot would still take you out again. However, an increase to defense is actually quite a lot and could make you untouchable for a round. And, since you could "hoard" AP, you could essentially make yourself untouchable for an entire fight with a "boss." In the end, I just think the defense use adds more complications than it's worth. But, that's just my $0.02
 

cuteasaurus said:
I understand defense bonus increases by level and that AP impact is temp. However, I don't think that this use of AP is "balanced." A temp HP increase won't totally sway the game, since even at high level, one shot would still take you out again. However, an increase to defense is actually quite a lot and could make you untouchable for a round. And, since you could "hoard" AP, you could essentially make yourself untouchable for an entire fight with a "boss." In the end, I just think the defense use adds more complications than it's worth. But, that's just my $0.02
All the NPCs have APs, too. So - in that sense, I think it still remains balanced. You could *both* stash your APs from here to forever... and eventually, one of you is going to run out. Then comes the MURDER! Haha! :D
 

NuclearWookiee

First Post
Queen_Dopplepopolis said:
All the NPCs have APs, too. So - in that sense, I think it still remains balanced. You could *both* stash your APs from here to forever... and eventually, one of you is going to run out. Then comes the MURDER! Haha! :D

Holy prolonged fights, Batman! :eek:
 


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