The_Universe
First Post
So, as we all know, Action Points were either too powerful in their heyday, or not powerful enough (as they tend to be, now).
Despite the fact that a few of you seem to have a couple left, I'm considering replacing them with the attached "Action Cards."
Rather than keeping a running total of action points, at the beginning of every session, PCs could draw one Action Card at random, to be used as instructed on the card throughout the day or evening's adventuring. At the end of the session, the cards are turned back in.
As with action points, the bad guys will have them, too.
They are, in many ways, a little more powerful than action points, but I think they also provide more story potential, and limiting them to 1 per person can be a balancing factor.
If you do something particularly interesting without using an action card, or come up with a good plan, etc. I could use additional action cards as rewards for quick or clever thinking.
Look them over. Let me know what you think, and/or if you have any questions.
Despite the fact that a few of you seem to have a couple left, I'm considering replacing them with the attached "Action Cards."
Rather than keeping a running total of action points, at the beginning of every session, PCs could draw one Action Card at random, to be used as instructed on the card throughout the day or evening's adventuring. At the end of the session, the cards are turned back in.
As with action points, the bad guys will have them, too.
They are, in many ways, a little more powerful than action points, but I think they also provide more story potential, and limiting them to 1 per person can be a balancing factor.
If you do something particularly interesting without using an action card, or come up with a good plan, etc. I could use additional action cards as rewards for quick or clever thinking.
Look them over. Let me know what you think, and/or if you have any questions.