On Puget Sound
First Post
Yes, "in a motionless stinking heap on the floor" does count as "bunched up". Well done! I'm after the ugly wizard then.
Grigo moves along the north wall of the room until he has a clear shot at the necromancer, then casts a spell. The necromancer's own shadow suddenly rears up behind him, grows long claws and reaches for his throat. The evil human is distracted by this threat from an unexpected direction.
[sblock="Actions"]
MOVE: 5 squares to A9, avoiding the rotter's melee range.
STANDARD: Illusory Ambush vs necromancer. 21 vs Will, for 7 psychic damage.
If hit: necromancer is -2 to attack until EOmyNT. [/sblock]
[sblock="stat block"]Initiative +0
Passive Insight 12 Passive Perception 12; Senses low light
Current HP 28/28, temp HP 0. Bloodied at 14
Surge Value 7; Surges remaining 7/7; Second wind: available
AC 15 Fortitude 11 Reflex 15 Will 14
Speed 5
Current status effects: none
Action Points remaining: 1/1
Illusory Ambush: R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT
Thunderwave: CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.
Grasping Shadows: BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.
Fade Away: self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.
Flaming Sphere: +5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.
Orb of deception: If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.
Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.
[/sblock]
Grigo moves along the north wall of the room until he has a clear shot at the necromancer, then casts a spell. The necromancer's own shadow suddenly rears up behind him, grows long claws and reaches for his throat. The evil human is distracted by this threat from an unexpected direction.
[sblock="Actions"]
MOVE: 5 squares to A9, avoiding the rotter's melee range.
STANDARD: Illusory Ambush vs necromancer. 21 vs Will, for 7 psychic damage.
If hit: necromancer is -2 to attack until EOmyNT. [/sblock]
[sblock="stat block"]Initiative +0
Passive Insight 12 Passive Perception 12; Senses low light
Current HP 28/28, temp HP 0. Bloodied at 14
Surge Value 7; Surges remaining 7/7; Second wind: available
AC 15 Fortitude 11 Reflex 15 Will 14
Speed 5
Current status effects: none
Action Points remaining: 1/1
Illusory Ambush: R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT
Thunderwave: CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.
Grasping Shadows: BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.
Fade Away: self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.
Flaming Sphere: +5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.
Orb of deception: If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.
Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.
[/sblock]
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