Mewness
First Post
"This one calls upon Knotty Virtue once again," murmurs One-Who-Waits, but the spirit appears before he has gotten to the second word of his sentence. It seems to draw the nearby creature's writhing tentacles to itself, so that Jade suddenly has an opening.
[sblock=actions]Free: call spirit companion into F7.
Standard: Claws of the Eagle on Fell Taint 5. Jade gets a free basic attack against it. If she hits, Fell Taint 5 grants CA until end of my next turn.
Interrupt: as before, OWW will use Bonds of the Clan to stop a friend from dropping if he can do so without dropping himself.[/sblock]
[sblock=ministats]One-Who-Waits Male Deva Shaman 2
Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
(+1 to defenses against attacks by bloodied enemies)
Resist Necrotic 6, Radiant 6
HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
Action Points: 1
Powers:
Call Spirit Companion
Spirit's Fangs
Stalker's Strike
Claws of the Eagle
Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Bonds of the Clan
Memory of a Thousand Lifetimes
Second Wind
Spirit of the Healing Flood
Conditions:
Full sheet: One-Who-Waits[/sblock]
[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)]
A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
[sblock=actions]Free: call spirit companion into F7.
Standard: Claws of the Eagle on Fell Taint 5. Jade gets a free basic attack against it. If she hits, Fell Taint 5 grants CA until end of my next turn.
Interrupt: as before, OWW will use Bonds of the Clan to stop a friend from dropping if he can do so without dropping himself.[/sblock]
[sblock=ministats]One-Who-Waits Male Deva Shaman 2
Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
(+1 to defenses against attacks by bloodied enemies)
Resist Necrotic 6, Radiant 6
HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
Action Points: 1
Powers:
Call Spirit Companion
Spirit's Fangs
Stalker's Strike
Claws of the Eagle
Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Bonds of the Clan
Memory of a Thousand Lifetimes
Second Wind
Spirit of the Healing Flood
Conditions:
Full sheet: One-Who-Waits[/sblock]
[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)]
A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
- Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
- Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
- Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
- Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
- Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
- If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
- When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
- Knotty Virtue is unaffected by terrain and environmental phenomena.