Eraden strides forward, and his sword flashes in the torchlight as he cleaves deep, dealing the death blow to the monster.
The curtain pulls back. This time it is the priest, who unleashes another flow of dark energy, this time at Abigail. Luckily, his accuracy is not what it was when he attacked Eraden earlier. Then, upon noticing that Gluplik has been slain, with a cry the priest shuts the curtain.
Gluplik is dead, but Edith Sturgeon still is not rescued. Hake and the priest have her behind the brocaded curtain. Wait for them? Or go and get them? The choice is yours.
[sblock=actions]Eraden--Move: to J12, Standard:
Enfeebling Strike vs. Gluplik. (1d20+8+2=21, 1d8+5=13)
Lucius Hake--???
Priest--Minor
ull back curtain, Standard:
Night's Veil (fort) vs. Abigail (1d20+7=11), Move->Minor: close curtain.[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain
Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check.
Shallow Water: the light blue areas count as difficult terrain
Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured.
Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow.
Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through.
Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]Lucius Hake - ??? -
No Hits Taken Last Known Position E17
Priest - G17 -
No Hits Taken Behind curtain.
Gluplik - K10-L11 -
0/136 Dead
Abigail - I15 -
11/27 (4/9) AP:0
Alastair - F9 -
24/24 (4/7) AP:0, concealed
Dante - N13 -
8/22 (2/6) AP:0
Virgil - M12 -
20/22 (0/2)
Eraden - J12 -
9/28 (6/11) AP:0
Talks-to-the-Moon - K12 -
2/29 (3/9) AP:0
Edith Sturgeon - ?? -
1/1 Last Known Position G17
[/sblock][sblock=map]
[/sblock][sblock=opponents]
Guards
AC:15 Fort:12 Ref:14 Will:12
Mace +4 vs. AC, 1d8+1
Priest
AC:16 Fort:14 Ref:14 Will:17
Quarterstaff +9 vs. AC, 1d8+1
[sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock]
Lucius Hake
AC:17 Fort:13 Ref:18 Will:14
Dagger +7 vs. AC, 1d4+3
Gluplik
AC:16 Fort:17 Ref:16 Will:16
Claw +7 vs. AC, 1d6+4
[sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm.
OOC: Gluplik is a custom monster.[sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock]
Spawn
AC:17 Fort:11 Ref:15 Will:12
Claw +8 vs. AC, 7 damage
[sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water.
OOC: Gluplik's spawn are custom monsters.[sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock]