Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)

auberon

First Post
Alastair glares at Lucias with his hypnotic eyes, and the corrupted fisherman grabs his head in agony. The gnome then quietly moves towards Edith, seemingly undetected by Lucias.

[sblock=Actions]Minor: Curse Lucias
Standard: Eyebite at Lucias 1d20+7=22 2d6+4=11 Hit for 11 damage, and invisible to Lucias until start of next turn
Move: Move to G18, stealth check 1d20+12=25[/sblock]
 

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BenBrown

First Post
[sblock=ooc]We're nearly done. If everyone hits, this could be the last round. I kind of hate to run it all myself. I can roll the dice if people just want to give me their moves. Anyway, tomorrow night, I'll post all remaining actions.[/sblock]
 

taran

First Post
[sblock=ooc]I was hoping Eraden would return and ask us to spare Hake's life; the resulting confrontation and moral argument would have been entertainment for one and all. Oh well...[/sblock]Talks-to-the-Moon steps a little closer, then makes a spirited attempt to slit Hake's throat with a thrown dagger. But it's been a tiring few minutes, and she's nowhere close.[sblock=Actions]Move: shift to F14
Standard: Magic Weapon Hake, 14 versus AC, somehow I doubt that's good enough.[/sblock]
 

Wik

First Post
[sblock=ooc]
Sorry I've been AWOL for a bit. I've been stuck posting from work - haven't had much time to be at home, lately! So, someone will have to do some rolling for me - I have a printed PC sheet hidden in my desk![/sblock]

Abigail rushes forward, her blade drawn, leaping over the dead body of the priest and slashing at Lucius.

[sblock=actions]Move to E17. Standard to use Greenflame Blade. +7 vs. AC, 1d8+4 damage, +3 fire damage, +3 to all enemies adjacent to Lucius (ie, no one). Minor to Mark Lucius. [/sblock]
 

BenBrown

First Post
Abigail's flaming blade misses. But Eraden steps forward. Though grievously wounded, his blade strikes true. It is not enough to finish Hake off, though.

The wily knife fighter then strikes at Abigail, cunningly dancing around her, and leaving her unconscious behind him as he nimbly steps out of the alcove and away from the fighting. He then rapidly heads for the exit, content to save his own life.

[sblock=actions]Abigail's attack: Greenflame Blade vs. Hake (1d20+7=9) miss.

Eraden--Move: to F17, Standard: Enfeebling Strike vs. Hake (1d20+8=25, 1d8+5=8) and Hake is at -2 to attack until the beginning of Eraden's next turn.

Lucius Hake--Standard: Bait and Switch vs. Abigail (vs. Will) (1d20+9-2=14, 2d4+4=11), Swaps places with Abigail, then shifts to D14; Move: to J12; AP (he's an Elite, so he gets one): Move: to P14. [/sblock][sblock=terrain features]Small Rocks: count as difficult terrain

Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check.

Shallow Water: the light blue areas count as difficult terrain

Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured.

Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow.

Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through.

Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]Lucius Hake - P14 - 6/35 cursed (alastair)
Priest - G17 - 0/47 dead

Abigail - E18 - 0/27 (4/9) AP:0, unconscious
Alastair - G18 - 24/24 (4/7) AP:0, concealed
Dante - H15 - 8/22 (2/6) AP:0
Virgil - G16 - 9/22 (0/2), blinded (save ends)
Eraden - F17 - 1/28 (6/11) AP:0
Talks-to-the-Moon - F15 - 2/29 (3/9) AP:0

Edith Sturgeon - G19 - 1/1 prone, restrained
[/sblock][sblock=map]
WeddingCaveRound8.gif
[/sblock][sblock=opponents]
Guards
AC:15 Fort:12 Ref:14 Will:12
:bmelee: Mace +4 vs. AC, 1d8+1

Priest
AC:16 Fort:14 Ref:14 Will:17
:bmelee: Quarterstaff +9 vs. AC, 1d8+1
[sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock]

Lucius Hake
AC:17 Fort:13 Ref:18 Will:14
:bmelee: Dagger +7 vs. AC, 1d4+3

Gluplik
AC:16 Fort:17 Ref:16 Will:16
:bmelee: Claw +7 vs. AC, 1d6+4
[sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm. OOC: Gluplik is a custom monster.[sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock]

Spawn
AC:17 Fort:11 Ref:15 Will:12
:bmelee: Claw +8 vs. AC, 7 damage
[sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water. OOC: Gluplik's spawn are custom monsters.[sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock]
 

Iron Sky

Procedurally Generated
"Virgil, bath'Hake," Dante shouts, pushing the still-blind devil-lizard after Hake and running behind Virgil to catch the fleeing villain, his chain lashing out over Hake's head with the first blow, but connecting with the second.

[sblock=Actions]Minor: Quarry on Hake
Move: Virgil runs to O-15, Dante moves to N-16.
Standard: Twin-Strike on Hake
Attack 1: 1d20 + 7 = 14, miss
Attack 2: 1d20 + 7 = 21, hit for 2d4 + 3 = 6 + 1d6 = 8 damage.

Virgil's save: 1d20 = 14, saved[/sblock]

[sblock=Actions]OA for the Priest attacking Virgil: 1d20+7 = 16, hit, for 2d4+4 = 9 damage. (Actually, my Twin-Strike should have done 1 less damage per hit, but this attack should have done 3 more, so just make it 10 damage for this OA and its square).
Minor: Quarry on the Priest.
Standard: Twin Strike on the Priest
Attack 1: 1d20+7 = 22, hit for 2d4+3 = 10 damage + 1d6(2) = 12 damage.
Attack 2: 1d20+7 = 18, hit for 2d4+3 = 6 damage.
Move: -
Virgil's save: 1d20 = 4, fail.

7+10+12+12+6 = 47 damage for a round ain't bad! That should probably do it for our friend the Priest.

Oh, and I don't mind :)[/sblock]

[sblock=Stats]Dante, Male Human Ranger 1
Passive Perception: 17, Passive Insight: 12
AC: 16, Fort:16, Reflex:15, Will:13 -- Speed:6
HP:8/22, Bloodied:11, Surge Value:5, Surges left:2/6
Initiative +3
Action Points: 0
Powers: Twin Strike, Predator Strike, Careful Attack, Second Wind, Off-Hand Strike, Jaws of the Wolf

Effects: Icebound Sigil (+3 cold damage on hit)

Note: Dante makes an OA on any creature that makes a melee attack on Virgil as long as it OR Virgil are within reach 2. +7 vs. AC, 2d4+4 damage.

Virgil, Beast Companion(Lizard) 1
Passive Perception: 11, Passive Insight: 11
AC: 16, Fort:13, Reflex:13, Will:11 -- Speed:6
HP:9/22, Bloodied:11, Surge Value:5, Surges left:0/2
Initiative As Dante

Virgil's OA attacks: +7 vs. AC, 1d8+3 damage.[/sblock]
 
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Wik

First Post
[sblock=ooc]Doesn't Abigail still have that shield for temp HP? If she does, she'll spend it to stay conscious... for a little while, at least![/sblock]
 

BenBrown

First Post
"Virgil, bath'Hake," Dante shouts, pushing the still-blind devil-lizard after Hake and running behind Virgil to catch the fleeing villain, his chain lashing out over Hake's head with the first blow, but connecting with the second.

The blade catches the fleeing Lucius Hake in the back. He gives a choked cry, then topples over into the water below, where he drifts slowly towards the cave mouth and the harbor.

The last foes is dead. There remains the bound girl, and a pile of assorted treasure.

[sblock=ooc]Doesn't Abigail still have that shield for temp HP? If she does, she'll spend it to stay conscious... for a little while, at least![/sblock]

[sblock=wik]Probably not necessary, as Hake was the last one, and you're out of combat now.[/sblock]
 

Eternal54

First Post
[sblock=ooc]Wow, I missed the end of the last battle, that sucks. Sorry for being mia this past week, my comp had a "memory dump". Not sure what that means but my mothers husband has been working on my comp. Any way, now that Hake is dead, what is next?[/sblock]
 


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