I NEED THAT! Sir Exsixten shouts, diving into the cube and wrestling with it for the iron plate it just pulled off. The robot knight wrestles the giant goopy cube for several minutes before he pulls it free and holds it up victoriously.
TRIUMPH!
OOC:
|
Summary:
Sir Exsixten is in G8 at 7+70/116.
Cube is marked TenT.
Notes: *Enemies adjacent to Sir Exsixten and any other PC grant CA. *If an enemy fails a save against one of Sir Exsixten's effects, Sir Exsixten gains 5 THP.
|
|
[sblock=Actions]
Move: -
Minor: -
Standard:
Crushing Surge: 1d20+17+2(CA)=
27 AC, miss, marked TenT, Sir Exsixten gains 7 THP.
End of Turn: Save vs Immobilize: 1d20=
17, saved.
Immediate Actions(in order of priority):
*If Sir Exsixten is bloodied→
Reactive Surge +
Amulet of Life: Sir Exsixten spends two healing surges, gaining
10THP+
66HP
*If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an
MBA against the attacker.
*If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include him→
Combat Challenge:
MBA against that enemy
[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:
7+
70/116, Bloodied:58, Surge Value:33, Surges left:
13/14
Initiative +6, Action Points:
1
Powers:
Crushing Surge,
Brash Strike,
Combat Challenge,
Unfailing Resources,
Hack and Hew,
Sweeping Blow,
Come and Get It,
Guardian's Charge,
Daring Shot,
Warforged Resolve,
Reactive Surge,
Second Wind,
Comeback Strike,
Victorious Surge,
Rain of Steel,
Boundless Endurance
Items:
Potion of Healing,
Potion of Resistance x 1,
Madstone x 3,
Strikebacks,
Amulet of Life,
Dwarven Thrower,
Dwarven Armor,
Diamond Cincture,
Werewolf Boon
MBA/
RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock][/sblock]