Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)


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TwoHeadsBarking

First Post

OOC: I feel you man.

I don't suppose anyone has a way of moving Exsixten? That auto damage will probably drop me, and has a not bad chance of for-real killing Quagmire. If I could start my turn without getting mulched, I could use my last heal. Let me know if I have to risk it.
 

nerdytenor

First Post
OOC:
Dorn has one push effect left - should I use it right now or does anyone want to get a swing in first? I will use with my re-roll-able dagger to maximize chance of hitting.
 


pathfinderq1

First Post
Brenn fired another arrow at the wereforged- and missed, though not by much.

OOC: Never mind- missed



[sblock= OOC]
>Standard: Clever Shot RBA, 1d20+18 vs. AC= 27 (miss); rolls Roll Lookup
>Move: to -R 9

>For the lie of me, I can't come up with a plausible skill use. Anyone have any ideas?
[/sblock]
 



nerdytenor

First Post
Dorn steps closer to the monstrous machine (Move to F18) and blasts the beast with psychic force (Bedevilling Burst hits for 23 psychic damage and slides Cur Exy 5 squares east.). The sorcerer attempts to channel a message to Cur Exsixten within the psychic carrier wave:

Wake up! Exsixten! Wake up! (Arcana check misses by 1)

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer/Demonskin Adept 11

Immediate Reactions: off
Current Effects: resist 10 thunder, ignore 10 thunder resistance,
+1 AC from even roll first attack

Passive Perception 14, Passive Insight 14
AC 25, Fort 21, Reflex 21, Will 24 (base defenses)
HP +5TMP 83/83 Bloodied 41 Surge Value 20, Surges 7/7
Speed 7, Initiative +13
Action Points: 1

Notes
Daily Wild Soul: thunder
Dorn uses d20s without mods for his Wild Magic boon and other even/odd effects
Dorn scores a crit on 19 or 20

Encounter Resources
USED Demon-Soul Bolts
USED Bedeviling Burst
USED Ice Dragon's Teeth
Spark Form
USED Furious Assault
Variable Resistance
Narrow Escape
Half-Orc Resilience
Second Wind
Use Action Point

Daily Resources
USED Chromatic Orb
Moon and the Stars
Winds of Change
Deep Shroud
Chaotic Defense
Gambit Armor Power
Luckblade Dagger
Diamond Cincture

2x potion of healing
[/sblock]
 
Last edited:


nerdytenor

First Post
OOC: Lucky - didn't even need the re-roll. I think we need to spread the damage around a bit - Dorn is at full health and 5 tmp hp and has an 'escape for half damage' interrupt - it probably makes sense for him to get in Cur Exy's face next turn to draw some fire.
 

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