[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Neurotic

I plan on living forever. Or die trying.
No attack, just the teleport (since both teleport and combat challenge attack are immediates). Unless there is some reward for being crazy dwarf? :D

If you deem this OA add 3 more to hit and damage
MBA; damage; Athletics (1d20+14=28, 1d8.minroll(2)+10=14, 1d20+12=31)


As the beholders attack, Rocco dissapears in a swirl of shadow and re-appears on top of the wounded sphere. It bobs and rolls, but the dwarf remains up with surprising agility, grinning from ear to ear. Finally, he ends his drone and laugh aloud
"Just like Mistress Audrey's fighting on the barrel!"
 

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dimsdale

First Post
No attack, just the teleport (since both teleport and combat challenge attack are immediates). Unless there is some reward for being crazy dwarf? :D

[/COLOR]

ooc: [MENTION=24380]Neurotic[/MENTION] Permission granted :)...you guys are going to need all of the help you can get. It's about time I challenged you.

The party's initial attacks prove ineffective and the beholders laugh mockingly at them.

Druid, is this the help that you thought would defeat us? Ha ha! Is this the best you can do?

Just then, voices are heard from one of the tunnels that the beholders originally exited from.

Mug...it looks like our food source our captives are getting a little too bold. Why not go back there and tame them a bit. Slug and I will take care of these pests.

Oh...alright. I'm a little hungry anyway. Save the dwarf for me when I get back.

The beholder in the back drifts away, laughing loudly as he enters a tunnel, which results in terrifying screams from the druid captives.

The druid brushes off the last bit of flame, then glares at the beholder in front of him. Did you think I would just stand here and let you punish me! It's time for your to feel the wrath of my powers! The druid raises his hands in the air, then clenches his fist: Freeze dreaded eye of the deep! The behold roars loudly as he feels pain from the spell causing it to temporarily loose control of flight, sending it downward, crashing to the ground, teetering on the edge of a large pool of water.

What have you done!

The druid laughs at the behold, then shouts. Hit him now while he's down!

The other behoider facial expression changes from joy to anger, then attacks with reckless abandon. Firing a ray from one of his small eyes creating a burst of fire at Vimak. With that attack, the dwarf suddenly disappears, then reappears just above the beholder that shot the ray. He drops on top of the great eye and attacks.

The dwarf's axe sinks deep into the top of the beholder, with the eye roaring in pain. This triggers a brutal counter attack by both of the beholders. The beholder, currently ridden by the dwarf blasts a massive burst of fire at the dragonborn, then pushes the druid 30 feet into the air, making him land into one of the pools of water. The other beholder rebounds from the attack by the druid, by blasting the paladin and the warlord with fire. One of its other eyes tries to fill Skalisss with fear, but the paladin resists.

[sblock=Mechanics]
Heroes turn:
Halleck: Miss
Raijin: Miss
Quan: Miss
Rocco: triggered attack, lands on b1, hit for 31
Skalisss: No attack
Vimak: No attack resist all 5
Nementah:
Primera: Hit B1 for 10
NPC Druid: Hits with B2 for 20 damage and immoblized (save ends)

Total Damage to Enemies:
B1 -41
B2: -20 immobilized save ends

Baddies turn:
Beholder B1:
Free aura Attack
vs Vimak reflex: 1d20+17 for 2d6+8 fire damage: Hit for 18

minor:
Center eye makes Skalisss vulnerable to fire 10 and if a fire attack hits Skalisss, he receives 5 on going fire damage (save ends)

At will attack
Small Eye attack 1: Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage = Hit for 15 +10 (vulnerable to fire 10) 25 and 5 ongoing fire damage (save ends both vulnerability and ongoing damage)

Small Eye attack 2: Telekinesis Ray: Ranged 8; +17 vs. Druid Fortitude = Hit: Druid thrown 4 squares (see map)

B2:
Beholder B1:
Free aura Attack
vs Skalisss reflex: 1d20+17 for 2d6+8 fire damage: hit for 18

minor:
Center eye makes Halleck vulnerable to fire 10 and if a fire attack hits Halleck, he receives 5 on going fire damage (save ends)

At will attack
Small Eye attack 1: Fire attack vs Halleck's Reflex 1d20+17 for 2d6+8 fire damage = hits for 20 +10 vulnerable = 30 and ongoing fire +5 (save ends both)

Small Eye attack 2: fear Ray: Ranged 8; +17 vs. Skalisss Fortitude = miss

save vs immobilized +2 = saves

B3: Moves away

Total Damage to Allies:
Vimak: 18 fire damage
Skalisss: 43 fire damage: vulnerable 10 and 5 ongoing (save ends)
Halleck: 30 fire damage: vulnerable 10 and 5 ongoing (save ends)


[/sblock]

[sblock=Stats]
Note: Party stats will be updated once I see everyone's stat blocks from the first round of attacks.

Party:

Nementah:
HP 61/61, Bloodied 30, Surge Value 15, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19

Primera:
HP 15/15 AC 24; Fortitude 24, Reflex 22, Will 24

Vimak:
AC 25 Fortitude 21 Reflex 19 Will 21
Hit Points: 52 / 70 Bloodied: 35

Rocco:
HP 80/80, Bloodied 40, Surge Value 20+1, Surges 12/12
AC 24; Fortitude 22, Reflex 20, Will 21
1/1 AP

Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)
HP: 44/86 SurgeValue: 22 Surges: 11/11
AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL

Halleck: 10 fire vulnerability and 5 ongoing (save ends both)
AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)
HP: 40/70, THP: Bloodied: 35, Surge Value: 17, Surges left: 9/9
Action Points: 1/1,

Raijin:
AC 20, Fort 21, Reflex 15, Will 22
HP: 67/67, Bloodied 33, Surge Value 16, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5

Quan:
AC: 22, For: 19, Ref: 23, Will: 22
HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7

Druid: -45


Enemies:
Mug Wump: Beholder B1: HP 163:204; Bloodied 102; see also fiery burst
AC 26; Fortitude 26, Refl ex 27, Will 28

Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28

Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
[/sblock]

[sblock=map]
updated map
[/sblock]

[sblock=Enemy Information]
monster notes: Each beholder is hovering 20 feet above the ground.

Beholder Eye of Flame
Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
that creature is within the aura and in the eye of flame’s line of
sight, the eye of flame uses one random eye ray power against
that creature.
HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Saving Throws +2
Speed fl y 6 (hover)
Action Points 1
m Bite (standard; at-will)
+18 vs. AC; 2d6 damage.
R Central Eye (minor; at-will)
Ranged 8; the target gains vulnerable 10 fire, and any attack that
deals fi re damage to the target also deals ongoing 5 fi re damage
(save ends both).
R Eye Rays (standard; at-will) ✦ see text
The eye of fl ame can use up to two eye ray powers (chosen from
the list below), at least one of which must be a fire ray. Each
power must target a diff erent creature. Using eye rays does not
provoke opportunity attacks.
1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
4 squares.
3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
speed away from the eye of fl ame by the safest route possible
and takes a –2 penalty to attack rolls (save ends).
C Fiery Burst (when first bloodied and again when the eye of
flame is reduced to 0 hit points) ✦ Fire
Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.

[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
[/sblock]

ooc: it's the partys' turn
 
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Tenchuu

First Post
OOC: GM: I took a little less damage that you listed. Details in the action block.

Skalisss, I gave you +2 to all defenses TENT. Please end your turn within 5 squares of me (but not too close, I fear burst powers from these enemies). Next turn I will give you some double healing.


Halleck edged closer still, and starting humming an ancient battle tune, directing it's protection toward Skalisss.

"Is that all you've got, ugly?!" he yelled again, but once more failing to move the beasts. Perhaps they did not understand his language.

He returned to humming the battle tune.

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Free: Shield gives me resist All 2 vs fire attack, so only take 28 damage

Ongoing Damage:
Superior Fort feat gives me resist 3 to ongoing, and the shield gives me resist all 2, so I think the 5 ongoing fire damage is complete negated.

Minor: Canon of Avoidance on skalisss (+2 to all defenses TENT. Sustain Minor)
Move: Shift to O10 (+1 to AC / Ref)
Standard: Vicious Mockery
  • Target1: B1
  • Attack1: 1d20+13=14 vs Will -- Nope
  • Damage: 1d6+7=0 psychic damage
  • Effect: target takes a -2 penalty to attack rolls until the end of your next turn
Save: 1d20+2=



[sblock=ignore]Brash Assault

  • Target: Dwarf
  • Attack: 1d20+15=16 +2(CA)=18 Miss
  • Damage: 1d8+8=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 10
Initiative: +5, Passive Perception: 17, Passive Insight: 19

Defenses:

AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 42/70, THP: 0/14 Bloodied: 35, Surge Value: 17, Surges left: 9/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +15 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +11, Diplomacy +19, Dungeoneering +7, Endurance +11, Heal +11, History +5, Insight +9, Intimidate +15, Nature +7, Perception +7, Religion +5, Stealth +4, Streetwise +11, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.

[/sblock]
[/sblock]
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 9

RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (B1)

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Rune of Endless Fire bonuses for himself

Rune of Mending destruction: allies in 5 squares deal 2 more damage
(an healed Skaliss for HS+ 10 HP, if he spends the HS)


Vimak's halberd bursts into blinding light as he steps forward and attacks. The attack itself doesn't leave a big mark, but the magic will help him during this fight, like by healing Skaliss, what Vimak does right now.

[sblock=ooc]

Is the damage 2d6+8 or 2d8+6?
Reduce the last rounds damage by 5 (to 13) because of resist all 5 (still in effect for this turn)

standard: Rune of Endless fire vs B1 (half damage = 14, forgot wrath bonus on my roll)
minor: Rune of mending (destruction) on Skaliss
move: shift to K17

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 16 Insight: 21 Normal Vision
AC 25 Fortitude 21 Reflex 19 Will 21
Initiative: +6
Hit Points: 57 / 70 Bloodied: 35
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge:17 Surges per day: 11 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd

Condition: resist all 5

[sblock=Non active]
WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (B1)


Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Runestate (Protection)
adjacent allies have resist all 2

[/sblock]
[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
[MENTION=59043]Walking Dad[/MENTION], I believe B1 is still in the air, druid brought down #2 so you might freely move instead of shifting and attack #2. I put 14 damage to B2 instead of B1, but you should move Vimak
[MENTION=79956]dimsdale[/MENTION], damage from the attack is 17 not 31 (that was Athletics to remain on the beholder) - I returned 14 damage to B1 :(


"Quan focus on this one with me. Everyone else get the one on the ground, don't let it get up."

[sblock=Actions]
Athletics (1d20+12=29)
Move: Shift L18, gain +1 AC & Ref
Standard: Echoing Assault vs B1 AC; damage (1d20+14=27, 2d8.minroll(2)+13=25) - MARK B1
if B1 starts its turn adjacent to Rocco, Rocco makes
Free: MBA vs B1 AC; damage (1d20+14=18, 1d8.minroll(2)+10=14) - miss
[/sblock]
 
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Walking Dad

First Post
OOC: How high is B1? Vimak will try to jump if possible. Roll below.
Take the 36 (racial ability) and don't forget the halberd has reach.
 
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OOC: They are 20 feet (4 squares up) you need to jump at least 1 square (which you did) - return your damage to B1 (neurotic said he moved it to B2)...I'm falling asleep, my combat post will be in the morning. Nighty night!
 

FourMonos

First Post
Quan listens to the 'little General's' request.

"Too high up!" is his only comment.

The arrow clips the beholder with enough force to throw it's balance. It does a spin, losing elevation all the time. Knowing he can do better, Quan focuses his assassin's eye on the beholder, searching for further weak spots.

[sblock=actions]
Standard: Clever Shot versus Beholder 1: (+2 to attack/damage for Hidden Sniper feat) 1d20+15+2, 1d12+10+2 → ([12, 15, 2], [10, 10, 2]) Roll Lookup Hit for 22 damage and slide the beholder down 2 squares.

Free: Assassin's Shroud: Beholder 1
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 9
Status:

[sblock=Aspect of the Lurking Spider]
1. Gain +2 to stealth checks.
2. Gains +5 power bonus to Athletics checks made to climb.
3. While he has combat advantage against an enemy, he gains +2 power bonus to damage rolls against it. [/sblock]

Initiative: +9, Passive perception: 22, Passive Insight: 17
AC: 22, For: 19, Ref: 23, Will: 22
HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Assassin's Shroud 1 2
Healing Lore, Entangling Roots

Used: Onslaught Arrow: 1, Freezing Arrow: 0[/sblock]
 

Nementah comes closer trying to envelop the immobilized creature in cold winter winds, but the rubble breask the winds up before they gain enough strength to make them painful.

Primera shifts closer to Vimak enveloping him in her protective aura.

[sblock=Actions]
Move: Nementah O11; Primera L17 1 square up - all adjacent allies (Rocco and Vimak) get +1 all non-AC defenses

Standard: Winter wind spirits vs Fort(B2); cold damage (1d20+12+2=16, 1d10+6=15) - miss

Minor: Pick up discarded axe
[/sblock]
 

JRYoung

First Post
Skalisss is invigorated by Vimak's Rune of Mending. Burned but not beaten Skalisss strikes back. "My turn" he remarks to the Beholders.

[SBLOCK=Actions]
Skalisss gains a surge +10 from Vimak's rune of Mending. He also is +2 to all defenses until the end of Helleck's next turn.

Standard Action: throw javelin at B1
Hit for 8 points of damage!

Move Action: O16, O15, P15

Minor Action: Draw sword

ACTION POINT: Righteous Smite on B2
Hit for 23 point and Skalisss and all allies within 5 gain 7 temp hit points: Vimak, Rocco, Nementah, Helleck, and the Druid.

[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 76+7temp/86 SurgeValue: 22 Surges: 10/11
AC:28 TENT Fort:25 TENT Reflex:22 TENT Will:25 TENT Resist 1 ALL

Action Points: used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Winter's Arrival
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods
Crown of Glory
[/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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