[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Neurotic

I plan on living forever. Or die trying.
How did skaliss nad quan get so far ahead? I used 1 move action not 2...do we have full round to position ourselves or no limit at all? If that is so, Rocco would've followed 2 squares behind the druid...
 

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Tenchuu

First Post
How did skaliss nad quan get so far ahead? I used 1 move action not 2...do we have full round to position ourselves or no limit at all? If that is so, Rocco would've followed 2 squares behind the druid...
OOC: DM said "Place characters anywhere on the map." I suspect he just stuck us somewhere so we'd be on the map, and maybe spread us out so as not to give away the starting location of the enemies (which will surely arise from the murky waters).
 

Neurotic

I plan on living forever. Or die trying.
OOC: DM said "Place characters anywhere on the map." I suspect he just stuck us somewhere so we'd be on the map, and maybe spread us out so as not to give away the starting location of the enemies (which will surely arise from the murky waters).

I moved Rocco to be within 2 of the druid. I also moved Halleck to the same relative position. [MENTION=85539]Tenchuu[/MENTION], return him if I was too free with that.

[MENTION=79956]dimsdale[/MENTION], use
[sblock=Guardian's Counter]
(Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Target: Targeted ally
Trigger: An ally within 2 squares of Rocco is attacked and Rocco is not included in the attack
Effect: Rocco and targeted ally shift up to 2 squares, swapping positions. Rocco becomes the target if the attack. After the attack is resolved Rocco may make MBA vs the attacker
[/sblock]
if something attacks the druid and not Rocco. Rocco makes MBA against the attacker after the attack resolves

Also, Rocco is wearing Counterstrike guards for arm item (shield and dual-threat are stashed away)
 

dimsdale

First Post
The creatures come forth as from the tunnel openings. Three floating spheres of terror, each with a huge eye float twenty feet above the ground.

Ah...dinner is served!

Wait...they are armed!

What type of trickery is this! You will pay for this.


I will not be a part of this any longer. Be gone!

I believe they plan to resist

Ooooh...a game! Yes yes! It is no fun when they just sit there while I eat them.

Let's kill the that one first!

The three enemies zero in on the druid, blasting him with fire. The druid screams in pain as a result of the brutal attacks.


updated map

It's your turn.

[sblock=Enemy Stats]
monster notes: Each beholder are hovering 20 feet above the ground.

Beholder Eye of Flame
Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
that creature is within the aura and in the eye of flame’s line of
sight, the eye of flame uses one random eye ray power against
that creature.
HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Saving Throws +2
Speed fl y 6 (hover)
Action Points 1
m Bite (standard; at-will)
+18 vs. AC; 2d6 damage.
R Central Eye (minor; at-will)
Ranged 8; the target gains vulnerable 10 fi re, and any attack that
deals fi re damage to the target also deals ongoing 5 fi re damage
(save ends both).
R Eye Rays (standard; at-will) ✦ see text
The eye of fl ame can use up to two eye ray powers (chosen from
the list below), at least one of which must be a fire ray. Each
power must target a diff erent creature. Using eye rays does not
provoke opportunity attacks.
1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
4 squares.
3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
speed away from the eye of fl ame by the safest route possible
and takes a –2 penalty to attack rolls (save ends).
C Fiery Burst (when first bloodied and again when the eye of
flame is reduced to 0 hit points) ✦ Fire
Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.

[/sblock]
 

dimsdale

First Post
ooc: I just read Neurotic's post. I have recon my post. Rocco will be attacked by one of the beholders. The other two will attack the druid. Rocco gets an attack, but can you hit a foe 20' above you? I have some errands to do. I'll recon this later on this evening.
 

Neurotic

I plan on living forever. Or die trying.
[MENTION=79956]dimsdale[/MENTION], depends on whether you allow a jump 3 squares up as MBA :) No, I cannot attack that far, simply attack the druid. If something smacks him later in melee I can react.
 

dimsdale

First Post
The three beholders laugh wickedly as the druid screams in pain.

Mug: This one will be a little well done hmmm wha ha ha!

Slug: Yes Mug...just the way I like them, crispy on the outside...juicy in the middle heh heh heh

Glug: Ohhhh...dibs on the dwarf! My favorite type of meat!


[sblock=Mechanics]
Heroes turn:
Halleck:
Raijin:
Quan:
Rocco:
Skalisss:
Vimak:
Nementah:
Primera:
NPC Druid:

Total Damage to Enemies:
None

Baddies turn:
B1: 17
B2: 15
B3: 13

Damage rolls here

Total Damage to Allies:
Druid: -45 fire damage

[/sblock]

[sblock=Stats]
Note: Party stats will be updated once I see everyone's stat blocks from the first round of attacks.

Party:

Nementah:
HP 67/67 THP , B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1

Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24

Vimak:
HP 65/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1

Rocco:
HP 74/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1

Skalisss:
HP: 80/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1

Halleck:
HP: 65/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1

Raijin:
HP: / THP 0, B , Surge , /; AC: , F , R , W AP 1:

Quan:
HP: 60/60 THP 0, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1:


Enemies:
Mug Wump: Beholder B1: HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28

Slug Wump: Beholder B2: HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28

Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
[/sblock]

[sblock=map]
updated map
[/sblock]

[sblock=Enemy Information]
monster notes: Each beholder is hovering 20 feet above the ground.

Beholder Eye of Flame
Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
that creature is within the aura and in the eye of flame’s line of
sight, the eye of flame uses one random eye ray power against
that creature.
HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Saving Throws +2
Speed fl y 6 (hover)
Action Points 1
m Bite (standard; at-will)
+18 vs. AC; 2d6 damage.
R Central Eye (minor; at-will)
Ranged 8; the target gains vulnerable 10 fi re, and any attack that
deals fi re damage to the target also deals ongoing 5 fi re damage
(save ends both).
R Eye Rays (standard; at-will) ✦ see text
The eye of fl ame can use up to two eye ray powers (chosen from
the list below), at least one of which must be a fire ray. Each
power must target a diff erent creature. Using eye rays does not
provoke opportunity attacks.
1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
4 squares.
3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
speed away from the eye of fl ame by the safest route possible
and takes a –2 penalty to attack rolls (save ends).
C Fiery Burst (when first bloodied and again when the eye of
flame is reduced to 0 hit points) ✦ Fire
Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.

[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
[/sblock]
 
Last edited:

FourMonos

First Post
Quan does not wish to lose the element of surprise. He draws one of the new arrows from his third, smaller compartment of his quiver. The arrow trailing a brightly colored white tail just misses the floating orb, sailing far into the cavern's darkness.

[sblock=actions]
Minor: Aspect of the Lurking Spider
Free: Use Onslaught Arrow +1
Standard: Disruptive Strike versus Beholder 2: (+2 to attack/damage for Hidden Sniper feat) 21 vs AC miss...
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 9
Status:

[sblock=Aspect of the Lurking Spider]
1. Gain +2 to stealth checks.
2. Gains +5 power bonus to Athletics checks made to climb.
3. While he has combat advantage against an enemy, he gains +2 power bonus to damage rolls against it. [/sblock]

Initiative: +9, Passive perception: 22, Passive Insight: 17
AC: 22, For: 19, Ref: 23, Will: 22
HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Assassin's Shroud 1 2
Healing Lore, Entangling Roots

Used: Onslaught Arrow: 1, Freezing Arrow: 0[/sblock]
 
Last edited:

"Oh, aberrations! I'll enjoy this, druid! Feels like home."

calls Nementah as Primera gallops over the air and water, charging just under one of the beholders and stabbing it with her horn.

The beast widens its eyes at the surprise attack. The energy released goes to waste as there are no companins next to Primera.

"Focus on one of them if you can. I cannot bring them lower!"

[sblock=Actions]
Move: Primera 3 squares up in M17
Standard: Protecting Spirit vs Will (B1); damage (1d20+12=31, 1d8+8=10)
[/sblock]
 

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