[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

FourMonos

First Post
Quan continues his onslaught of arrows from his hiding position across the cavern. Another freezing arrow clips the floating orb, moving it down and to the west.

[sblock=actions]
Standard: Clever Shot vs. Beholder (ac): 1d20+15+2, 1d12+10+2+1d6 → ([5, 15, 2], [4, 10, 2, 3]) Roll Lookup He will use Heroic Effort, which means Quan his AC 26 for 19 damage. The beholder is -2 to hit with range and area attacks TENT. Shift it two squares down and to the west (diagonal shift). That puts it ten feet above the ground. It is also slowed TENT.

Two values are listed in the beholder hit points, one on the map and one in the column. He should be either at 45 hit points or 57 hit points, depending on which one is correct.
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 9
Status:

[sblock=Aspect of the Lurking Spider]
1. Gain +2 to stealth checks.
2. Gains +5 power bonus to Athletics checks made to climb.
3. While he has combat advantage against an enemy, he gains +2 power bonus to damage rolls against it. [/sblock]

Initiative: +9, Passive perception: 22, Passive Insight: 17
AC: 22, For: 19, Ref: 23, Will: 22
HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Assassin's Shroud 1 2
Healing Lore, Entangling Roots

Used: Onslaught Arrow: 2, Freezing Arrow: 2[/sblock]
 

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JRYoung

First Post
Shrugging off another firey ray Skalisss pursues the Beholder and tries to regain his breath. "Netari curse you!"

[SBLOCK=Actions]
Skalisss takes 13 points of damage last turn, his armor has Resist 1 ALL so 1 point is knocked off this total for last round. He gains 5 temp hit points from Nementah.

Move Action: move P16, P17, Q18

Standard Action: Second Wind, use a healing surge and gain +2 to all defenses TENT

[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 77+5 temp/86 SurgeValue: 22 Surges: 7/11
AC:28 TENT Fort:25 TENT Reflex:22 TENT Will:25 TENT Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 1 USED
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory
[/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:

Walking Dad

First Post
OOC: By my math, Vimak was only down 20 HP and no ongoing damage before Halleck's group healing last round.

If [MENTION=79956]dimsdale[/MENTION] can confirm this, please reconsider healing him.

I will post his action after things are cleared up.
 

Sure, [MENTION=79956]dimsdale[/MENTION], if Vimak is relatively unhurt, split 8 and 11 between Skaliss and Raijin, more healing to the one more wounded...
 

johnmeier1

Explorer
OOC: Thanks for tracking Raijin's healing. If he is more than a surge down (which I don't think he is after what MetaVoid just said) I would use a surge...
With the new temp hp he doesn't need it either.


Raijin follows the beholder with is eyes while staying near his allies...
 


Neurotic

I plan on living forever. Or die trying.
I'm back, thanks MetaVoid for covering, although I would prefer not to bash through the walls in the future :)
 

dimsdale

First Post
[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heroes turn:
Halleck: Hit for 27: each ally can spend a HS+15, no save,
Raijin: Miss
Quan: Miss
Rocco: Bursts through weak wall
Skalisss: Heals for 27, Lay hands on Halleck: (lspend surge) Halleck gets surge +5 hp, Divine Challenge: 12 hp damage if B2 attacks someone else, Raijin spends surge
Vimak: +9 to hp, heals for 24 and 5 temp hp: Halleck, skalisss and Raijin heal for 9 Hp
Nementah: B2 takes 9 damage
Primera:

Baddies turn:

Beholder B2:
Free Attack: Close Burst 5
vs Raijin reflex: 1d20+17 vs Skalisss Fort for 2d6+8 fire damage: Hit Skalisss for 13

B2 take 12 damage from Skalisss Divine Challenge

At will attack
Bite: 1d20+18 vs Raijin AC for 2d6 = hit but damage absorbed by Raijin's armor

Movement: move back and then up to current location

B3:
Not in room
[/sblock]

[sblock=Damage to Foes and Allies for this round]
Total Damage to Enemies:
B2: hit for 36 (12 more from DC) = 48

Total Damage to allies:
Skalisss hit for 13
[/sblock]

[sblock=Stats]
Party:

Nementah:
HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19

Primera:
HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24

Vimak: 5 ongoing damage
AC 25 Fortitude 21 Reflex 19 Will 21
Hit Points: 17/70 Temp 0 Bloodied: 35:

Rocco:
HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12
AC 24; Fortitude 22, Reflex 20, Will 21
1/1 AP

Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)
HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11
AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL

Halleck: 10 fire vulnerability and 5 ongoing (save ends both)
AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)
HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9
Action Points: 1/1,

Raijin:
AC 20, Fort 21, Reflex 15, Will 22
HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0
Resist Force 10, Resist Lightning 5, Resist Thunder 5

Quan:
AC: 22, For: 19, Ref: 23, Will: 22
HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7

Druid: DEAD


Enemies:
Mug Wump: Beholder B1: DEAD
HP ; Bloodied 102; see also fiery burst
AC 26; Fortitude 26, Refl ex 27, Will 28

Slug Wump: BLOODIED
Beholder B2: HP 64:204; Bloodied ; see also fiery burst
AC 26; Fortitude 26, Refl ex 27, Will 28

Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fiery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
[/sblock]

[sblock=map]
updated map
[/sblock]

[sblock=Enemy Information]
monster notes: Each beholder is hovering 20 feet above the ground.

Beholder Eye of Flame
Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
that creature is within the aura and in the eye of flame’s line of
sight, the eye of flame uses one random eye ray power against
that creature.
HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Saving Throws +2
Speed fl y 6 (hover)
Action Points 1
m Bite (standard; at-will)
+18 vs. AC; 2d6 damage.
R Central Eye (minor; at-will)
Ranged 8; the target gains vulnerable 10 fire, and any attack that
deals fi re damage to the target also deals ongoing 5 fi re damage
(save ends both).
R Eye Rays (standard; at-will) ✦ see text
The eye of fl ame can use up to two eye ray powers (chosen from
the list below), at least one of which must be a fire ray. Each
power must target a diff erent creature. Using eye rays does not
provoke opportunity attacks.
1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
4 squares.
3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
speed away from the eye of fl ame by the safest route possible
and takes a –2 penalty to attack rolls (save ends).
C Fiery Burst (when first bloodied and again when the eye of
flame is reduced to 0 hit points) ✦ Fire
Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.

[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
[/sblock]
[/sblock]

ooc: [MENTION=59043]Walking Dad[/MENTION] [MENTION=85539]Tenchuu[/MENTION] Waiting on Vimak and Halleck
 


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