[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Tenchuu

First Post
3. Encounter is still going on as you hear shouts and deep roars of the third beholder from the (now dry sinkhole from while Rocco exited. You noticed the bright flash of light produced from an unmistakable blast of fire
OOC: Where on the map is this sinkhole?
 

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dimsdale

First Post
OOC: Where on the map is this sinkhole?

I've edited the map. The sinkhole is now where the once-filled pool of water was located. It was drained by Rocco, who punched a hole in the bottom in a section of the wall that was weak. Rocco's icon is at the location where the wall was breached. From there, it is one square through a tunnel that leads to a hole in the ceiling of another room.

The marked area is D.T. due to the still wet smooth rocks on the side and bottom of the sink hole.
 
Last edited:

JRYoung

First Post
Skalisss is healed by Halleck and moves closer to the tunnel. "Follow Rocco to the next chamber" he tells the others.

[SBLOCK=Actions]
Skalisss benefits from Vicious Mokery, spending a healing surge and gaining 27 hit points (taking him to max before getting hit again by the Beholder before it dies.

Move Action + Standard action: double move L13, some of which is difficult terrain

[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 72/86 SurgeValue: 22 Surges: 6/11
AC:28 TENT Fort:25 TENT Reflex:22 TENT Will:25 TENT Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 1 USED
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory
[/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:

Tenchuu

First Post
OOC:
Raijin / Rocco: Cannon of Avoidance is moved to Rocco: +2 to all Defenses


Halleck moved down into the sink hole, up to the edge of the tunnel down. He peered over and spied Rocco. "Stand strong, brave Rocco!" the troubadour called down in a sing-song voice.

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]

Damage:
the shield gives me resist all 2, so I took 12 from the blast.

Move/Standard: to K12 (+1 to AC / Ref)

Minor: Sustain Canon of Avoidance but switch to Rocco (+2 to all defenses TENT. Sustain Minor)


[sblock=ignore]
Standard:
Brash Assault

  • Target: B2
  • Attack: 1d20+15=23 Miss
  • Damage: 1d8+8=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Skalisss MBA: 1d20+20=30 hits for 1d8+12=19
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 10
Initiative: +5, Passive Perception: 17, Passive Insight: 19

Defenses:

AC: 28*, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 52/70, THP: 0/14 Bloodied: 35, Surge Value: 17, Surges left: 8/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +15 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +11, Diplomacy +19, Dungeoneering +7, Endurance +11, Heal +11, History +5, Insight +9, Intimidate +15, Nature +7, Perception +7, Religion +5, Stealth +4, Streetwise +11, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.
2. Get attacked by some shadow things, at tavern.
3. Get on the road
4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
5. Encounter Beholders (really hard!)
[/sblock]
[/sblock]
 


FourMonos

First Post
Quan moves quickly forward from his hiding place to the sinkhole. Then, not seeing an angle to shoot at the last beholder, jumps down to follow the beholder.

OOC: Move to M8, then move again to jump down to the sinkhole (acrobatics 14) and move as far as possible toward the fight. [MENTION=79956]dimsdale[/MENTION], if you wouln'd mind please determining Quan's next location.
 

dimsdale

First Post
ooc: First off...sorry for the delay. This month has been very busy for me.

OOC: Move to M8, then move again to jump down to the sinkhole (acrobatics 14) and move as far as possible toward the fight. [MENTION=79956]dimsdale[/MENTION], if you wouln'd mind please determining Quan's next location.

[sblock=Quan]
You make it down to the bottom of the sinkhole with no problem. After a short pause you move through the hole to the to a spot located near the ceiling of the another area similar to the one you just left. Below, about 15 feet is a crazy dwarf riding the third and final beholder. Three other druids are also in fierce battle with the beholder. The floor of the cave-like room is covered in water.

You can do one of three things:
1. Stay put and get ready for a shot after the beholder takes its turn
2. Attempt to jump to the floor DC Athletics 25: success you land on the ground safely. Failure: 3d10 damage and prone.
3. If you have an AP you can take a shot. If you roll less than a 5 you hit Rocco.

You decide what you want to do. Beholder goes after your turn...if it is still alive :)



[sblock=map of room 2]
map
[/sblock]

[/sblock]


ooc: Once Quan has decided his final action, the beholder will take its turn. Then it's back to the heroes.
 

FourMonos

First Post
"Hey, guys. Found Rocco. He's riding a beholder. Again."

OOC: Thanks dimsdale, no worries about getting busy, happens to us all. I'll wait until next turn to shoot.
 



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