In the midst of the battle, Luc appears from behind, walking slowly and whispering. As he approaches, his whispering get louder and louder as his words reverberate off the many statues and tombs. Finally he stops and without warning he shouts in a loud voice:
“The light of the sky, shining over the dead, shall gutter and fail, turning all to red. . . .”
Suddenly a great thunder shakes the chamber. Then lightning strikes the dome overhead and the glass explodes, showering the chamber with glittering shards. The full moon above fills the room with a pale red light. The zombie lord shrieks and and all the undead look towards the sky. The moon is indeed red, and it is slowly disappearing—shrinking as though some unseen monster were swallowing it bite by bite.
[sblock=combatants]
Marcel (stunned EONT)
HP: 237/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant
Ju-ju Zombie (stunned EONT)
HP: 70/186 Bloodied 93
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Zombie Horror: (stunned EONT)
HP: 120/134 Bloodied 67
AC:20 Fort: 20 Ref:21 Will:22
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Jax: 34/58, Horrified (save ends)
Andras: 13/46, bloodied
Brenn: 37/45
Sir ExSixTen: 24/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied, Horrified (save ends).
Dorn: 43/57.
[sblock=Horrified]
The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]
[/sblock]
[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.
The statues are impassible, block LOS/LOE.
The tomb is difficult terrain.
A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]
“The light of the sky, shining over the dead, shall gutter and fail, turning all to red. . . .”
Suddenly a great thunder shakes the chamber. Then lightning strikes the dome overhead and the glass explodes, showering the chamber with glittering shards. The full moon above fills the room with a pale red light. The zombie lord shrieks and and all the undead look towards the sky. The moon is indeed red, and it is slowly disappearing—shrinking as though some unseen monster were swallowing it bite by bite.
|
[sblock=combatants]
Marcel (stunned EONT)
HP: 237/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant
Ju-ju Zombie (stunned EONT)
HP: 70/186 Bloodied 93
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Zombie Horror: (stunned EONT)
HP: 120/134 Bloodied 67
AC:20 Fort: 20 Ref:21 Will:22
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Jax: 34/58, Horrified (save ends)
Andras: 13/46, bloodied
Brenn: 37/45
Sir ExSixTen: 24/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied, Horrified (save ends).
Dorn: 43/57.
[sblock=Horrified]
The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]
[/sblock]
[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.
The statues are impassible, block LOS/LOE.
The tomb is difficult terrain.
A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]