Round 2: Pirate Attack!
Jesse sends shadows that burst forth on the deck, whipping and lashing out. It grabs onto two of the motley crew, but the shadows merely lick harmlessly
Finnean takes cover by hiding behind the mast. He loads a bullet into his sling and fires it at the elf on the other ship.
Ardens screams at the pirates as a burst of fire appears near the boarding plank on the pirate ship. Two motley crew have to jump aside to avoid the flame burst, while the third motley crew and the elven archer standing behind take the full brunt of the attack. The human pirate drops in a pile and the elven archer
Damien launches the two arrows with deadly accuracy. The pirate captain quick to respond grabs the nearby crew member and uses him as a human pin cushion for the two arrows.
Ixen Climbs up the ladder, and steps into a pirate swinging a cutlass right at him. "None of you will get back to your ship alive, and your timbers will burn, now that you've aroused the sleeping dragon!", roars Ixenvalignat, shrugging off the blow. He then follows that with a counterstrike, dropping the pirate foolish enough to attack the dragon.
Cyrus aims and let's fly just as the mighty warlord comes crashing out of the hole to the lower decks and cries his mighty roar, startling him greatly. TWANG! The arrow flying way, way off course and splashing harmlessly into the ocean surrounding both ships.
Rogar, roused by the call to defend his ship, slams open the cabin door, directly under the wheel house.
”I knew you’d be a comin’! Well, come an’ get it, ye vermin….”. He stops instantly almost as if a dragon itself landed on the deck of his ship. Watching, Ixen then strike down the nearest pirate, he yells,
”That’s the spirit! Come on mates, take it to them!”. He then grips his hammer, lowers his shoulders and charges the closest pirate, crushing his skull.
Jack the Skipper climbs gracefully from the hold, vaulting through the air to land beside the dragonborn, drawing a dagger and launches it towards pirate’s archer near the bow.
Seeing half their number drop, the pirates become more hesitant. The lackey on the gangplank steps forward, and succumbs instantly to the psychic emanations. The last pirate picks up a loaded crossbow stashed by the bulwark. He takes aim at Rogar, fires and inflicts a minor wound.
Both of the archers draw a bead on Ixen, but are shaken to the core by the dragon-man. Their shots missing short, piercing the wooden deck at his feet, quivering.
The diminutive gnome snarls the fires another scintillating bolt towards Ixen, staggering then confounding his mind. He then begins to chant, thrusting a clawed hand towards Jack. Jack slides backwards towards the deck hatch but is able to grab a ladder rung, falling prone. After its attacks, the gnome scrambles more astern behind a crate.
The pirate captain snarls and cries out in an unfamiliar language, which brings another archer from below deck. Raising his arm, the captain fires his hand crossbow at Ardens once missing; reloads and fires again, this time the little dart strikes the mage in his leg. The pirate then grabs the handrail and vaults back down to the main deck, while the third archer takes aim and fires at the dazed dragonborn, hitting it squarely in the chest.
[sblock=Actions] Rogar: moves to M8, attacks pirate (L9);
deft strike vs. pirate (L9) (1d20+8=20, 1d10+7=9) hits
Jack: moves to F8,
RBA - thrown dagger (1d20+6=18, 1d4+3=7) at elf archer 1 (F12) 7 damage. *prone from saving a fall after being hit by gnome
Motley crew 1: moves to k9 and dies
Motley crew 2: dead
Motley crew 3: k11
RBA vs Rogar (M8) (1d20+6=21, 1d8+1=3)
Motley crew 4: dead
Motley crew 5: dead
Motley crew 6: dead
Motley crew 7: dead
Motley crew 8: dead
Elf archer 1: f11 Fires at Ixen (G8)
RBA vs Ixen (G8) -2 to attack (1d20+7-2=14, 1d10+4=10) misses; falls prone
Elf archer 2: fires at Ixen (G8)
RBA vs. Ixen (1d20+7-2=18, 1d10+4=11) misses; moves to behind wheel lock, and concealment.
Gnome arcanist: fires a scintillating bolt at Ixen
scintillating bolt vs Ixen (G8) vs Fort. if hit dazed (save ends) (1d20+6-2=23, 1d6+4=8) hits 8 damage and dazed (save ends); minor: Startling glamor at Jack
if hit Jack slides to G7 and must save or fall and take 1d10 damage. (1d20+7-2=17) hits vs. Will;
Jack saves but prone at F8; Moves to M14
Pirate Captain: Minor: call out for reinforcements, fires a hand crossbow at Ardens
RBA at Ardens (1d20+9=11, 1d6+4=8) misses, reloads and (AP) fires again at Ardens
Action point, RBA vs Ardens (1d20+9=17, 1d6+4=7) hits for 7, then moves to G14
Elf archer 3: emerges from i13 and moves to h12; fires at Ixen (G8)
RBA with CA vs Ixen (1d20+7+2=27, 1d10+4=7) hit 7 damage.[/sblock]
[sblock=Terrain, please read]The Salty Dog
Rogar keeps a tight ship, everything is secured and tidy.
Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.
Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks.
Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter.
Booby hatch (H5:J6): Considered difficult terrain to avoid tripping.
Pirate Ship
(*NOTE: disregard catapults!)
Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.
Mast (H12 not really shown): provides cover against ranged attacks.
Stairs (H11 and H14): ascends 5 feet to fo’csle.
Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock]
[sblock=Map]
[/sblock]
[sblock=Combatants]
Rogar: M8
Jack: F8, prone
Damien: F6
Cyrus: P7
Ardens: H6
Finnean: E6
Jesse: G6, dazed (save ends)
Ixenvalignat: G8,
Bloodied; dazed (save ends)
Motley crew 1:
Motley crew 2:
Motley crew 3: k11 (hiding behind bulwark) (-2 to attacks, grant CA EoNT – Ixen)
Motley crew 4:
Motley crew 5:
Motley crew 6:
Motley crew 7:
Motley crew 8:
Elf archer 1: f12 (hiding behind bulwark) (-2 to attacks, grant CA EoNT – Ixen), prone
Elf archer 2: i13 (hiding behind wheel lock at i13) (-2 to attacks, grant CA EoNT – Ixen), concealment
Elf archer 3: h12
Gnome arcanist: m14 (hiding behind crate) (-2 to attacks, grant CA EoNT – Ixen), concealment
Pirate Captain: g14
Motley crew: HP 1 (a miss never damages a minion); AC 15; Fort 13; Ref 11; Will 11; MBA cutlass: +6 vs. AC; 5 damage.
Elf archer 1: HP 25/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.
Elf archer 2: HP 22/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.
Elf archer 3: HP 32/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.
Gnome Arcanist: AC 16; Fort 13; Ref 15; Will 13; MBA dagger: +6 vs. AC; 1d4 damage.
Pirate Captain:
AP 1; AC 19; Fort 15; Ref 15; Will 15; MBA cutlass: +10 vs. AC; 2d6+3 damage, and the target is slowed (save ends); RBA hand crossbow +9 vs. AC; 1d6+4.
Ardens: 19/26; HS 9 (+1)/9;
AP 1; Benefit: +1 healing surge; Status
Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status
Damien: 18/28; HS 9/9; AP 1; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon
Finnean: 24/24; HS 7/7; AP 1; Benefits: +1 to saves; +1 dmg when flanking; Status
Ixenvalignat: 10/22; HS 8/8;
AP 1; Benefits: +1 to saves; +1 dmg when flanking; Status
Bloodied, DAZED (save ends)
Jesse: 18/23; HS 7/7; AP 1; Benefit:
+5 temp hp; Status DAZED (save ends)
Salty crew 1: non-combatant; Awake in galley
Salty crew 2: non-combatant; Awake in galley
Salty crew 3: non-combatant; Awake in galley
Salty crew 4: non-combatant; Awake in galley
Salty crew 5: non-combatant; Awake in galley
Braedin: non-combatant; Awake in galley
Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square.
Rogar: 31/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack.
Whiggans: non-combatant; hiding in crow’s nest
Aziim: non-combatant; hiding below in cabin shared with Jack
[/sblock]