[Adventure] Dirty Money: (The Final Encounter; Rohna, Tondrek up)[Judge: THB]

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stonegod

Spawn of Khyber/LEB Judge
Tondrek waves Back, Stormy Lady then saddles up next to the burning skull again. He blinks at the darkness that Littel Big Girl disappeared into, and then attempts to smash the floating thing with his staff again. But he trips on some of his burning pants, almost stumbling to the floor. Ooops.[sblock=OOC]Shift next to F1. Auto miss.[/sblock][sblock=Tondrek]Tondrek—Male Half-orc Artificer 7
Initiative: +7, Low-Light, Passive Perception: 19, Passive Insight: 14
AC: 21 (22 with Staff), Fort: 19, Reflex: 19, Will: 17 — Speed: 6, 8 when charging
HP: 20/58, Bloodied: 29, Surge: 14, Surges left: 4/10; Half-orc Resilience
Action Points: 1/2, Second Wind: Used
Powers -
Magic Weapon
Static Shock

Scouring Weapon
Repulsion Strike
Gale-Force Infusion

Obedient Servant
Flameheart Defender

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Battle Staff +1 (daily) (Maybe used)
Targeting Crossbow +2 (daily)
Point Blank Repeating Crossbow +1 (encounter)
Skald's Leather Armor +2 (daily)
Onyx Dog (daily)
Clockwork Bomb
2 Woundpatches
2 Alchemist's Acids


Clockwork Bomb
AC: 21, Fort: 19, Reflex: 19, Will: 17
Explodes on hit.

Doggie—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 0/9; Bloodied 4

Full character sheet[/sblock]
 

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Vertexx69

First Post
Round 7 Combat Actions:

The goliath steps back out of the roiling darkness between the 2 floating skulls. She drags her extinguished war hammer out of the swirling black in an upward arc that catches the cornered skull full in its mouthy jaw and carrying over her own head to clip the fiery oxipital bone of the other.

[sblock=Actions]Free: Extinguish fire on hammer if not done already
Minor:
Move: shift to (O,25)
Standard: Cleave=28, 1d10+6=15 to F2 and 5 to F1. Marking F2.[/sblock][sblock=Mini Rohna]Rohna AC24, HP 50/57 (Temp HP 4), Resist all 1, Surges/Value 10/15, Saves: F21/R16/W16, AP: 1/1
Powers:
Cleave
Crushing Surge
Throwing Shield

Pass Forward
Rhino Strike
Passing Attack
Stone's Endurance

Spirit's Fang
Spirit Speak
Villain's Menace
Crack the Shell[/sblock]OOC - .
 

renau1g

First Post
Tamarand draws his daggers in close and then quickly slashes them outward, a column of flame expands outwards from the drow, rolling over the skeletal enemies. The closest two enemies are hurt by it, but the one near Tondrek ignores the flames.

Tamarand then draws the darkness into himself and as it dissipates so to does the sorcerer, reappearing behind Tondrek.

[sblock=OOC]
*Forgot, should have CA so +2 to the to hits, probably won't make a difference
Standard: Flame Spiral - vs ref (S, F1, F2); fire damage (1d20+9=27, 1d20+9=14, 1d20+9=28, 1d10+11=16) hits S & F2 for 16 fire damage (before any resist/vulnerability) & TSNT any enemy that enters an adjacent square takes 1d6+2 fire damage
Move: Spatial Trip to L25
[/sblock]

[sblock=MiniMe]
Tamarand —Male Drow Sorceror 5
Initiative: +6, Darkvision, Passive Perception: 1, Passive Insight: 11
AC: 25*, Fort: 15, Reflex: 18, Will: 19— Speed:6 (7 on mount)
*Attacks from more than 5 squares away take -1 penalty.
HP: 16/46, Bloodied: 23, Surge: 11, Surges left: 5/8
Action Points: 1; Second Wind: used
Powers -
Burning Spray
Blazing Starfall

Racial Power (Cloud of Darkness, Darkfire)
Bedeviling Burst
Flame Spiral
Spatial Trip

Ice Javelins
Thunder Leap
Skald's Leather Armour +1
[/sblock]

[sblock=Mount]
*Left Behind*
Giant Lizard, Draft
Large natural beast Initiative +4 Senses Perception +1
HP 69; Bloodied 34
AC 17*; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
*+1 from light barding

Bite (Standard, at-will)

+7 vs Armor Class; 2d6+4 damage.

Alignment Unaligned Languages --
Str 19 (+6) Dex 14 (+4) Wis 9 (+1)
Con 19 (+6) Int 2 (-2) Cha 7 (0)
[/sblock]
 

ryryguy

First Post
[sblock=ooc]I'm guessing that F2 will have gone down by this point... if not that's who I'd want to target rather than F1.

Also I'm sorry I have not had a chance to pull Roswyn over to the new wiki yet, not sure when I'm going to be able to do it.[/sblock]

Roswyn scoots back around the corner, passing Shava, and flings a spell at the remaining floating head. A fancy hatbox materializes and slams down on the creature, flustering it and interfering with its ability to attack.

[sblock=Actions]Move: to G24
Standard: Illusory Assault vs. F1 (1d20+11=24, 1d6+8=11) Looks like a hit, for 11 psychic, and -4 to attacks TENT.
Reactions: Use Shield to negate a hit, Fade Away if hit.[/sblock]
[sblock=Roswyn stat block]Lady Roswyn d'Sivis- Female Gnome Wizard 5
Passive Perception: 12, Passive Insight: 17
AC:18, Fort:14, Reflex:18, Will:19 -- Speed:5
HP:32/39, Bloodied:19, Surge Value:9, Surges left:4/7
Initiative +2
Action Points: 1, Second Wind: NOT USED
Powers: Cantrips, Illusory Ambush, Scorching Burst,
Orb of Deception, Grasping Shadows, Hypnotic Pattern,
Shield, Horrid Whispers, Summon Abyssal Maw,
Majestic Word, Fade Away, Cloak of Resistance,
Orb of Inevitable Continuance
[/sblock]
 




EvolutionKB

First Post
Tondrek waves Back, Stormy Lady then saddles up next to the burning skull again. He blinks at the darkness that Littel Big Girl disappeared into, and then attempts to smash the floating thing with his staff again. But he trips on some of his burning pants, almost stumbling to the floor. Ooops.

The goliath steps back out of the roiling darkness between the 2 floating skulls. She drags her extinguished war hammer out of the swirling black in an upward arc that catches the cornered skull full in its mouthy jaw and carrying over her own head to clip the fiery oxipital bone of the other. The first skull clatters off floor, it's flames go out as the undead head is shattering by the heavy blow. The second is clipped by the hammer, but it still flies.

Shava lets another bolt of lightning fly and then quickly moves behind the corner. The bolt flies wide as the agile undead weaves out of the way.

Tamarand draws his daggers in close and then quickly slashes them outward, a column of flame expands outwards from the drow, rolling over the skeletal enemies. The four armed skeleton it hurt by the flames, it's bones blackening, but the one near Tondrek ignores the flames.

Tamarand then draws the darkness into himself and as it dissipates so to does the sorcerer, reappearing behind Tondrek.

Roswyn scoots back around the corner, passing Shava, and flings a spell at the remaining floating head. A fancy hatbox materializes and slams down on the creature, flustering it and interfering with its ability to attack.

The light around the box dims suddenly as the flaming skull becomes but a glowing ember. A voice rings out from the skull, and the arms of the skeleton sag. The skull then yells out, a miraculous feat considering the lack of tongue, vocal cords and lips. "We surrender! You have bested us in battle, just let us continue our guardianship!"



Round 7
Baddies: 24--Acted
Tondrek: 9--
Rohna: 8--
Shava: 7.5--
Tamarand: 7
Roswyn: 4

Tondrek: 20/58 4/10(13) AP: 1; bloodied
Tamarand: 28/46 5/8(11) AP: 1--; mummy rot; second wind used; any enemy that moves adj takes 1d6+2 damage
Shava: 26/44 2/7(11) AP: 1;
Roswyn: 32/39 4/7(9) AP: 1
Rohna: 50+4/57 ; 10/15 AP: 1-

S: 111; -2 to attacks until end of Roswyn's next turn; ; --bloodied
F1; -29;
F2: dead
 

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ScorpiusRisk

First Post
"What?" Shave says confused. She sticks her head around the corner to make sure she knew who was speaking. "Seriously?"

[sblock=Quick Stats]
Shava Devla d'Lyrandar
Female Half-Elf Sorcerer 5
Initiative +5; Senses Passive Insight 19, Passive Perception 12
HP 26/44, Bloodied 19, Surge Value 9, Surges 2/7
AC 16; Fortitude 15, Reflex 16, Will 19
Speed 6
AP: 1

Skills Arcana +7, Athletics +12, Diplomacy +13, Insight +9
Feats Mark of Storm, Sorcerous Blade Channeling, Sure Climber
Equipment Challenge-Seeking Dagger +2, Sylvan Cloth Armor (Basic Clothing) +1, Safewing Amulet +1, Identification Papers, with Portrait, Waterskin, Sunrod (2), Rope, hempen (50 ft.), Pouch, Belt (empty), Rations, Trail (10), Grappling Hook, Flint and Steel, Everburning Torch, Backpack (empty), Arcane Signet Ring, Ritual Book, Belt of Vim, 1 Healiing Potion
Rituals Summon Winds

Powers
Lightning Strike, Storm Walk
Guiding Strike, Thunder Slam, Thundering Gust, Sorcerous Sirocco, Storm Power Defenses, Second Wind
Howling Tempest, Thunder Leap
Full Sheet[/sblock]

 

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