Filo jabbed his sword at the skeleton next to him. He quickly found that thrusting his blade at a skeleatal opponent had little effect as his sword passed skittered harmlessly between his opponents ribs.
[sblock=occ]OOC:
Going to go ahead and post before I leave tonight since there are only two of us.
Std:
warsong strike vs skeleton (1d20+9=11, 1d8+5=6) That will miss I bet.
Mov: Nada
Min: Nope
**Yea thats a miss**[/sblock]
Seeing skeleton still standing after Filo attack, Cairn decides to clear their side of the battlefield. He slams his halberd down crashing it into prone giant. Stone floor ripples after the slam and small ram-like ripple travels along the ground
pushing the skeleton next to Filo into the wall shattering it.
[sblock=Actions]
**Thunder ram assault's secondary is a close blast 3. It originates in square adjacent to you. I assume from your description you are placing it in a way to target skeleton 1.**
Free: mark cyclops and #1
Standard:
Thunderram assault vs AC (1d20+9=26, 1d10+5=10) - pushed 4 squares to F7-G8 avoiding teleport circle (doesn't look like it can get out, but why risk it.
Secondary:
Thunderram assault secondary vs Fort (1d20+10=22, 1d6=6)
**You can't push someone through difficult terrain (the center four squares). I put him at I7/J8, since you wanted to avoid the teleportation circle. Kills skeleton 1.
Immediate Reaction from the cyclops. Undead Eye. Cairns gains Vulnerable 5 to the cyclops attacks till the end of the Cyclop's next turn.**
Move: shift to I2
[/sblock]
The cyclops lifts its massive frame of the ground and charges Cairn, letting loose an unholy howl that seems to fill the room with cold. He slams into Cairn, bone beating on earth.
Another skelton drops its bow and charges in but our heroes fend off the remaining attacks.
[sblock=ooc]Cyclops Charge.
22 vs AC, Hits. 5 damage. Cairn takes 10 damage.
Skeleton 6 moves then charges Cairn.
16 vs AC, Miss
Skeleton 2 attacks Filo.
19 vs AC, Miss
Skeleton 3 fires at Filo.
18 vs AC, Miss
Skeleton 4 and 5 fire at Cairn.
Both Miss[/sblock]
---------------------------
Initiative!
Round 3
28; Enemies; Acted
Skeletal Cyclops - I3/J4; -20 hp;
Marked
Decayed Skeleton 2; K3
Decayed Skeleton 3; K9
Decayed Skeleton 4; F11
Decayed Skeleton 5; B9
Decayed Skeleton 6; H2
24; Cairn; I2; 41/56; cover;
15; Filo; K2; 37/41; cover;
Stats
Skeletal Cyclops
AC 17
Decayed Skeleton
Fort 13
Map
[sblock=Map]
[/sblock]
The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.
The center four squares is difficult terrain due to treasure.