After the team of adventurers quickly dispatch the small group of bladelings and learn the folly of taking them on in melee combat without being prepared for shrapnel the remaining ships push through Ilex's rope trap, allowing both ships to come to a halt at the shore line.
A small horde of bladelings rushes Leather, rusty swords slashing wildly at the dark skinned warrior, but his superior training and weaponry skills allow him to deflect each and every blow sent his way, including that of a throw javelin! Truly would Lieutenant Proudman have been impressed at this display of fighting talents!
From within the central ship, the sounds of loud snapping and shouting can be heard just before a cluster of crazed Goliath spear wielders charges out. More afraid of what was behind them, then what was before them, they rush their enemies, stabbing ahead of them fervently with sharpened bone spear-heads and manage to score devastating hits against both Ursa Major and Noctua Ursa, who happened to be the closest living beings to the empty-gazing Goliaths. The Owlbears disappear in a shower of glitter and flashing light. Shortly afterward, a large Bugbear saunters out of the central ship following the psychotic Goliath warriors. Wielding a nasty bladed whip, he snaps it in the direction of the Goliaths, who's muscles twitch with every crack.
"Fodder you kill easy, yes? But I see we kill you too! You be few and we be many! How you can beat us now!?" taunts the Bugbear, mocking you with a deep-throated laughter.
[sblock=Actions & Statuses]
Ships 1 & 2: Strength checks vs Rope Trap (DC 19)
Ship 1:
9
Ship 2: 25
This breaks the rope trap and allows both ships to come into port.
[sblock=Bad-guy actions]
EBS (Einherjar Bladeling Savages):
5: Move - Move to D8
Standard - Javelin vs Leather; EBS5 rolls
14 vs AC (Miss). This activates Einherjar Savagery vs Leather.
6: Move - Move to F8
Standard - Charge attack vs Leather. EBS6 rolls
11 vs AC (Miss). This activates Einherjar Savagery vs Leather (does not stack with any other instance).
7: Move - Move to H8
Standard - Charge attack vs Leather. EBS6 rolls 20 vs AC (Miss). This activates Einherjar Savagery vs Leather (does not stack with any other instance).
8: Move - Move to F7
Standard - Charge attack vs Leather. EBS6 rolls 21 vs AC (Miss). This activates Einherjar Savagery vs Leather (does not stack with any other instance).
EGR (Einherjar Goliath Rager)
1: Move - Moves to O9
Standard: Bone Spear vs Ursa Major hits AC
22 for 15 damage, killing Ursa Major.
2: Move - Moves to K9
Standard: Charges Ilex, attacking with Bone Spear hitting AC
10 (Miss). This activates Einherjar Savagery vs Ilex (See creature details below).
3: Move - Moves to Q9
Standard: Bone Spear vs Noctua Ursus
CRITS for 17 damage, killing Noctua Ursus.
4: Move - Moves to R9
Standard: Charges Fhangrim, attacking with Bone Spear, hitting AC
26 for 15 damage. This activates Einherjar Savagery vs Fhangrim.
SLVR (Einherjar Bugbear Slaver)
Move - Moves to O7
Standard - Full Defense.
[/sblock]
[sblock=Status]
EBS1/2/3/4: Dead
EBS5: 1/1 HP; Status: Normal
EBS6: 1/1 HP; Status: Normal
EBS7: 1/1 HP; Status: Normal
EBS8: 1/1 HP; Status: Normal
EGR1: ?/? HP; Status Normal
EGR2: ?/? HP; Status Normal
EGR3: ?/? HP; Status Normal
EGR4: ?/? HP; Status Normal
SLVR: ?/? HP; Status: Full Defense (AC 18, F 16, R 16, W 16)
Haaku: 21/30 HP; Status: Normal
Fhangrim: 13/28; Status:
Bloodied; Targeted by Einherjar Savagery until start of EGR4's next turn.
Ursa Major: 0/0 HP; Status:
Unsummoned
Ursa Minor: 14/14 HP; Status: Normal
Ilex: Status: 32/32 HP; Status: Targeted by Einherjar Savagery until start of EGR2's next turn.
Noctua Ursus: 0/0 HP; Status:
Unsummoned
Leather: 31/31 HP; Status: Full Defense until SoNT. (AC: 21, F: 21, R: 16, W: 14); Targeted by Einherjar Savagery until start of EBS8's next turn.
[/sblock]
[sblock=Creature Details]
[sblock=Einherjar Bladeling Savage]
HP: 1/1 (minion) AC: 12, F: 15, R: 14, W: 13
Traits:
Einherjar Savagery - Any ally of this Einherjar Bladeling Savage who attacks an enemy that was hit or missed by this Einherjar Bladeling Savage gains a +2 bonus to damage on its next melee attack against that enemy.
Attacks:
Javelin - Range 10/20; +4 vs AC; 5 damage
Rusty Blade (MBA) - +4 vs AC; 5 damage
Triggered Abilities:
Death Spikes: Encounter; Close burst 1.
Trigger: The Einherjar Bladeling Savage is reduced to 0 hp or less.
Target: Enemies in the burst.
Attack: +5 vs Reflex
Hit: 9 damage
[/sblock]
[sblock=Einherjar Goliath Rager]
HP: ?/? AC: 13, F: 14, R: 12, W: 13
Traits:
Einherjar Savagery - Any ally of this Einherjar Goliath Rager who attacks an enemy that was hit or missed by this Einherjar Goliath Rager gains a +2 bonus to damage on its next melee attack against that enemy.
Attacks:
Bone Spear (MBA) - Melee 2; +6 vs AC; 2d6+5 damage
[/sblock]
[sblock=Einherjar Bugbear Slaver]
HP: ?/? AC: 16, F: 14, R: 14, W: 14
Traits:
Combat Advantage - The Einherjar Bugbear Slaver gains +1d6 damage on any attack it takes in which it has combat advantage against the target of its attack.
Attacks:
Whip Blade (MBA): Melee 2; +5 vs AC; 1d10+4 damage, and one ally within 5 feet can shift 1 square
[/sblock]
[/sblock]
[/sblock]