Walking Dad
First Post
Riardon
[sblock=OOC]
"Dagger? With runes? Maybe another key. Look, I found some scrolls and other arcane materials. Can anyone use them? Or only someon trained, like you?" Riardon asks Mervin, showing him what he had found.
[sblock=What Riardon found]Here, a large table stands littered with various mundane items relevant to the arts of thievery and unlawful entry. Behind the table is a shelf covered with the same, but his keen eyes notice that the bench legs contain apothecary drawers. Eight drawers in all. Inside each, he finds a hastily written scroll some of which already appear to have their components conveniently bundled with them.[sblock=Scroll 1] Raise Dead:
Components: Small Coffer engraved with the word “LAUTO”[/sblock][sblock=Scroll 2] Knock:
Components: Three 7-inch long cylinders of various powders (yellow, white, and black), each 1 & ½ inches in diameter. [/sblock][sblock=Scroll 3]Linked Portal:
No components provided, but underneath the scroll is a letter:
[/sblock][sblock=Scroll 4]Object Reading:
No seed object is provided[/sblock][sblock=Scroll 5]Vistani Passkey:
Component: An empty vial (having likely, at one time, held residium), and no focus, but the table behind Riardon seems adequate for providing one.[/sblock][sblock=Scroll 6]Precise Forgery:
No components provided (or necessary for that matter). A quill, a sealed inkwell, and several blank pieces of rag paper, however, are in the drawer.[/sblock][sblock=Scroll 7]Decipher Script:
No components necessary (except that which is in one’s veins).[/sblock][sblock=Scroll 8]Wizard’s Sight:
No components provided.[/sblock][/sblock]
OOC:
@Grimlord: Shall I wait until we got items before I got Riardon's 5th level approved?
-----
Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +1 on attacks.
[sblock=Mini stat block]
Riardon d'Caelis
Perception: 18 Insight: 13 Low-light Vision
AC 20 Fortitude 18 Reflex 17 Will 16
Initiative: +4
Hit Points: 43 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 0 Second Wind: 0
Healing Surge:11 Surges per day: 6 / 8
At-Will Powers: Directing Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2,Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Sunblade Burst
Condition:
[/sblock][/sblock]
[sblock=OOC]
"Dagger? With runes? Maybe another key. Look, I found some scrolls and other arcane materials. Can anyone use them? Or only someon trained, like you?" Riardon asks Mervin, showing him what he had found.
[sblock=What Riardon found]Here, a large table stands littered with various mundane items relevant to the arts of thievery and unlawful entry. Behind the table is a shelf covered with the same, but his keen eyes notice that the bench legs contain apothecary drawers. Eight drawers in all. Inside each, he finds a hastily written scroll some of which already appear to have their components conveniently bundled with them.[sblock=Scroll 1] Raise Dead:
Components: Small Coffer engraved with the word “LAUTO”[/sblock][sblock=Scroll 2] Knock:
Components: Three 7-inch long cylinders of various powders (yellow, white, and black), each 1 & ½ inches in diameter. [/sblock][sblock=Scroll 3]Linked Portal:
No components provided, but underneath the scroll is a letter:
[/sblock][sblock=Scroll 4]Object Reading:
No seed object is provided[/sblock][sblock=Scroll 5]Vistani Passkey:
No components provided (or necessary for that matter). A quill, a sealed inkwell, and several blank pieces of rag paper, however, are in the drawer.[/sblock][sblock=Scroll 7]Decipher Script:
No components necessary (except that which is in one’s veins).[/sblock][sblock=Scroll 8]Wizard’s Sight:
No components provided.[/sblock][/sblock]
OOC:
@Grimlord: Shall I wait until we got items before I got Riardon's 5th level approved?
-----
Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +1 on attacks.
[sblock=Mini stat block]
Riardon d'Caelis
Perception: 18 Insight: 13 Low-light Vision
AC 20 Fortitude 18 Reflex 17 Will 16
Initiative: +4
Hit Points: 43 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 0 Second Wind: 0
Healing Surge:11 Surges per day: 6 / 8
At-Will Powers: Directing Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2,
Daily Powers: Calculated Assault, Sunblade Burst
Condition:
[/sblock][/sblock]