After finishing the scraps of breakfast, the group descends the stairs and realizes that, despite their roomy accommodations, business in the tavern is even more crowded than the night before. Evidently the fight in the basement and the events in the thieves’ den went unnoticed by the general population. Blagarm, because of the business need, has not yet been incarcerated. He’s actually still behind the bar serving drinks and barking orders to the barmaids, cooks, and waitresses. A quick glance around the common room, though, reveals that he is being shadowed by a detachment of five members of the Night Watch (yes it is still mid-day). Blagarm seems none too happy about that, but considering it buys him some temporary freedom, he deals with it.
Upon inquiring where weapons may be purchased, a sentry responds,
“Oh, well you can’t just buy weapons in the city. Hankel and the armorors only make them when Lord Ekton authorizes a commission,” he thinks for a moment and then continues
, “but the port area and the market just outside the Mug is not regulated. Not much pickings, but you might get lucky,” he winks and says,
“There’s a fellow in a back lot, behind the buildings to the southeast who keeps bragging that he’s got some special stuff,” he shrugs,
“might be worth looking into.”
When asked about healing potions and things of that sort, he responds,
“Well, the city has several alchemical shops, and an apothecary just inside the port gate. You can get healing materials and other useful chemistry there. You might also try the university. Magic’s not exactly smiled on in town either, but the university is, technically, free to study it, so long as its ‘experiments’ stay on grounds.”
When asked for someone who might be able to translate the runes on the dagger, he says
, “Now that’s impressive. Seems like the only one who can help you is now off with Lord Hallmaster,” he thinks for a minute
, “Again, you might try the university. The headmaster is Professor Aramista. He’ll at least be able to point you in the right direction.”
He goes on to describe the city, and then remembers that a map of the city is hanging on the wall in the common room. He walks the group over to the mural and points at it, describing the locations of various places of interest:
[sblock=Map]
BTW: North is to the
LEFT
1.Port market
2.The Crystal Mug
3.Lord Ekton’s Keep Gate
4.Shops outside the city wall
5.Upper City Gate
6.Hankel’s forge, home, and shop
7.The alchemical shop
8.The apothecary
9.The University’s Main Building
10.Church to Erathis
11.Bridge into the Manufacturing District
[/sblock][sblock=OOC]Where to first?[/sblock]