[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

renau1g

First Post
[sblock=cells]
The thri-kreen stands up and moves over to his weapons. He picks up one of his blades.

[sblock=Actions]
Move: Stand
Standard: Move to K40
Minor: Pick-up +2 Harmony Blade Bastard Sword
[/sblock]


[sblock=ministats]Tikchik Tiktikchik Male Thri-Kreen Ranger 9
Initiative: +7, Passive Perception: 22, Passive Insight: 17, Senses: Low-light
AC:24, Fort:22, Reflex:19, Will:19
HP:7/70, Bloodied:35, Surge Value:17, Surges left:6/7
Action Points: 1; Second Wind: Used
Powers:
Twin Strike
Throw and Stab

Thri-Kreen Claws
Off-Hand Strike
Disruptive Strike
Lashing Leaves
Invigorating Stride
Natural Terrain Understanding

Jaws of the Wolf
Snarling Wolf Stance
Attacks on the Run
Steadfast Amulet +2
Dwarven Drakescale
Casque of Tactics

Important Stuff:
+1d6 damage on quarry target

Conditions:

Full sheet: http://l4w.wikia.com/wiki/L4W:CS:Tikchik_Tiktikchik_(renau1g)[/sblock]
[/sblock]
 

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H.M.Gimlord

Explorer
Sheng sends fire and thunder through his shroud of smoke, causing the nearby kobold guards to shriek in horror as their scales burn.

In the confusion, he slips further away toward his allies.[sblock=Sheng's Actions]Minor: Sustain Deep Shroud
Standard: Twin Thunders
Target 1: Kobold Horde 2
Attack 1: 1d20+8=28 vs. Fortitude for 2d10+5=25 Thunder damage Crit!
Target 2: Kobold Horde 1 takes 1d10=10 Thunder damage
AP: Burning Spray
Target 1: Kobold Horde 2
Attack 1: 1d20+9=23 vs. Reflex Hit
Target 2: Kobold Horde 1
Attack 2: 1d20+9=13 vs. Reflex Miss
Damage: 1d8+9=15 Fire Damage to Kobold Horde 2
Move: Shift to O43[/sblock]
GM: I'll post the update tomorrow.
 

H.M.Gimlord

Explorer
Riardon reaches the bottom of the spiral staircase to the sounds of clanking metal, electric explosions, and cries of fury and pain. Before he can figure friend from foe, a man-sized insectoid rushes up, stopping just in front of him to retrieve a pack of weapons and implements lying on the ground.

As Tikchik crosses the room to retrieve his pack, he spots another prisoner in the final cell. He is a dwarf of medium age, well built, but extremely emaciated and abused.

The two kobold guards continue to pursue Sheng, trying to flush him from his cloud, but their efforts continue to prove fruitless.

The scout in corner sends a burst of storm into the space between Gensai and Sheng, sending Sheng, unconscious, to the ground, and seriously wounding Gensai. Then he turns to manipulate a catch within a crevice in the rock wall. His hand slips, however, and he cannot complete the task, "Shuiblith!" he curses.

The sudden and unexpected appearance of the swordmage in the middle of the prison room startles the scout next to him, "Svabol wer uoinota! Svaklar tira wux confn de!?" The reptile reacts instinctively sliding under the stocks to a spot in between Gensai and and the fallen body of Sheng. Lost in the smoke, and not knowing where anyone is the scout decides to blanket the area in electrical fire. Gensai convulses as the crushing blow of electricity courses through his nervous system, threatening to tear neurological fiber out from the inside.[sblock=Enemy Actions]
Kobold Horde 1:
Overwhelm Surge Recharge: 1d6=2 Fail
Swarm the Fallen Recharge: 1d6=6 Success
Move: to P44
Standard: Horde of Knives
Target: Sheng
Attack: 1d20+13-5=14 vs. AC Miss


Kobold Horde 2:
Overwhelm Surge Recharge: 1d6=4 Fail
Move:
to P43
Standard: Horde of Knives
Target: Sheng
Attack: 1d20+13-5=17 vs. AC Miss

Wyrmguard Scout 1:
Standard: Dragon Clash
Target 1: Gensai
Attack 1: 1d20+12=31 vs. Fortitude Hit
Target 2: Sheng
Attack 2: 1d20+12=27 vs. Fortitude+2 Hit
Damage: 3d6+5=12
Minor: Kobold Horde 1 is Wyrmguard Scout 1's ward
Minor: Fiddling with something on the wall.

Wyrmguard Scout 2:
Move: to O42 taking 4 damage
Gensai OA: 1d20+13=16 vs. AC Miss
Standard: Dragon Clash
Target 1: Gensai
Attack 1: 1d20+12=26 vs. Fortitude Hit
Target 2: Sheng
Attack 2: 1d20+12=13 vs. Fortitude Miss
Damage: 3d6+5=12
Minor: Kobold Horde 2 is Wyrmguard Scout 2's ward
[/sblock][sblock=status]Riardon: J39 59(54)/59 HP 3/9 HS 1AP
Tikchik: K40 7/70HP 6/7HS 1AP Bloodied
Sheng: O43 -2/57HP 8/8HS 0AP Dying, Chaotic Defense, Deep Shroud
Fenwick: L46 31/67 HP 7/11 HS 1AP Bloodied
Gensai: O41 10/68 HP 9/11 HS 1AP Bloodied

Dwarf Prisoner: P46 64/64
Kobold Horde 1: P44 6/84 Bloodied Warded by Wyrmguard Scout 1
Kobold Horde 2: P43 26/84 Bloodied Warded by Wyrmguard Scout 2
Kobold Prisoner: P46 84/84
Wyrmguard Scout 1: R40 60/75
Wyrmguard Scout 2: O42 41/75[/sblock][sblock=Map]
ThePrison8-1.png
[/sblock][sblock=Enemies]2X
WyrmguardScout.png


2X
KoboldHorde.png

[/sblock]
 
Last edited:

Walking Dad

First Post
OOC: What are the rules for the fog/smoke on the map? Who has already used second wind? Riardon's potions only give back 10 HP, but he has en encounter with an attached healing, an encounter healing and 1 inspiring word left.
 

Tenchuu

First Post
Gensai deflects some of the electricity from the second blow. Bleeding he glanced over at the insectoid. "If I'm not mistaken, we have a common enemy. I swear no harm to you, if you help us."

Without waiting for an answer, Gensai shouted, "Master Riardon! Down here! Ignore the insect, and target the Kobolds!"

[sblock=IA]
Channeling Shield on Gensai, IA on Wyrmscout 2 attack: You reduce the damage the target takes from the triggering attack by 8 (5 + Con mod). The next successful attack you make before the end of your next turn deals 3 (Con Mod) extra damage equal.

I would have used it on Sheng, but as R1 pointed out, I don't know him yet.
[/sblock]
 
Last edited:

H.M.Gimlord

Explorer
OOC: What are the rules for the fog/smoke on the map? Who has already used second wind? Riardon's potions only give back 10 HP, but he has en encounter with an attached healing, an encounter healing and 1 inspiring word left.
GM: I believe Gensai has also used his second wind.

The smoke is a Deep Shroud power that was cast by Sheng, which requires him to spend a minor action to sustain it. If he is not revived before the end of his next turn, the Deep Shroud will dissipate. As it stands, the shroud is the only thing that made Sheng last as long as he did. Otherwise the Kobold Hordes would have dropped him long ago.
 



Tenchuu

First Post
OOC: Indeed, I used my second wind already.

Updated my flavor text a bit in the IA post.

Is Sheng's turn automatically last? I'm not sure that smoke helps me any (or maybe it does, and I just don't get it)
 

Walking Dad

First Post
OOC: Has anyone a problem if I metagame to save Sheng's life?
If not I will enter and use Inspiring Word on Sheng and Rousing Words on Gensai, sacrificing my standard action for more healing.
 

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