[sblock=Various Answers and Rule Oppinion]
I believe it's F(lame) S(phere) from Deimos.
[MENTION=13739]Velmont[/MENTION], if it's free action with on hit trigger he could trigger it on hit, but before the effect is resolved (as if it was interrupt) - I'm going on monk Flurry of Blows logic which is Free Action and describes as it normally occurs after the attack effect unless that attack would invalidate the flurry (such as pushing the enemy away) in which case it occurs before the effect
EDIT: Even next post contains the wording "if it must interrupt to work, it will" - so it can work as reaction if possible, interrupt if it would be prevented by the effect.
I did damage to F2 as it's the only one I could see. You applied damage to F1.
Also, F2 takes 4 damage from White Lotus Riposte on attacking Bellegon
[MENTION=78756]Son of Meepo[/MENTION], Bellegon is coming behind Ghourra, you have anything you want me do?
[MENTION=69684]WEContact[/MENTION], we may need help inside fairly soon. Especially if Deimos gets turned again...
[/sblock]
Bellegon looks at the beast-man.
"Don't you people ever learn? I killed two of you already. You really think you can stand against nightmare for Khyber?"
The shadows flow over his dagger and he plunges it into muscle under the shoulder of the werewolf. Shadows fling it away and Bellegon retreats into the house.
He looks incredulously at two peasants.
"What in Khyber are you doing here? Taking window seat to the show!? Run for your lives! Go upstairs now!"
snarls the warlock, shadows around him flickering and reflecting points of light from his black eyes.
[sblock=Actions]
Standard: Eldritch strike vs AC (F2); damage; curse (1d20+12=26, 1d4+6=9, 1d6=4) - F2 is slid to B10, if it attacks Bellegon it takes 4 damage
Move: D8-E8-F9-G10-H9 (counting the window as difficult terrain, gain shadowwalk concealment)
Minor: intimidate the peasants if they don't obey, curse one (preferably L2) if they change to weres
[/sblock]
[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: concealment
CURSED: F2
AURA: 0
Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 52/55 Bloodied 27, Surge Value 13, Surges 3/7
AC 20; Fortitude 15, Reflex 18, Will 19
+2 all defenses vs cursed enemies
1/1 AP
Saving Throws:
Speed 6
Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action
Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther
Your Glorious Sacrifice
Twilight of the Soul
Talon amulet -Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Grand master training (gloves of eldritch admixture): 3/5 charges
Armor of Dark Majesty: daily minor: curse one enemy you can see
Acrobat boots: at-will: stand up as minor
[/sblock]
Post in couple of hours
OOC: What is FS on the map?
I believe it's F(lame) S(phere) from Deimos.
[MENTION=13739]Velmont[/MENTION], if it's free action with on hit trigger he could trigger it on hit, but before the effect is resolved (as if it was interrupt) - I'm going on monk Flurry of Blows logic which is Free Action and describes as it normally occurs after the attack effect unless that attack would invalidate the flurry (such as pushing the enemy away) in which case it occurs before the effect
EDIT: Even next post contains the wording "if it must interrupt to work, it will" - so it can work as reaction if possible, interrupt if it would be prevented by the effect.
I did damage to F2 as it's the only one I could see. You applied damage to F1.
Also, F2 takes 4 damage from White Lotus Riposte on attacking Bellegon
[MENTION=78756]Son of Meepo[/MENTION], Bellegon is coming behind Ghourra, you have anything you want me do?
[MENTION=69684]WEContact[/MENTION], we may need help inside fairly soon. Especially if Deimos gets turned again...
[/sblock]
Bellegon looks at the beast-man.
"Don't you people ever learn? I killed two of you already. You really think you can stand against nightmare for Khyber?"
The shadows flow over his dagger and he plunges it into muscle under the shoulder of the werewolf. Shadows fling it away and Bellegon retreats into the house.
He looks incredulously at two peasants.
"What in Khyber are you doing here? Taking window seat to the show!? Run for your lives! Go upstairs now!"
snarls the warlock, shadows around him flickering and reflecting points of light from his black eyes.
[sblock=Actions]
Standard: Eldritch strike vs AC (F2); damage; curse (1d20+12=26, 1d4+6=9, 1d6=4) - F2 is slid to B10, if it attacks Bellegon it takes 4 damage
Move: D8-E8-F9-G10-H9 (counting the window as difficult terrain, gain shadowwalk concealment)
Minor: intimidate the peasants if they don't obey, curse one (preferably L2) if they change to weres
[/sblock]
[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: concealment
CURSED: F2
AURA: 0
Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 52/55 Bloodied 27, Surge Value 13, Surges 3/7
AC 20; Fortitude 15, Reflex 18, Will 19
+2 all defenses vs cursed enemies
1/1 AP
Saving Throws:
Speed 6
Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action
Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther
Your Glorious Sacrifice
Twilight of the Soul
Talon amulet -
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Grand master training (gloves of eldritch admixture): 3/5 charges
Armor of Dark Majesty: daily minor: curse one enemy you can see
Acrobat boots: at-will: stand up as minor
[/sblock]
Post in couple of hours
Last edited: