Round 7, continued
Ibram follows his comrades in close, and attempts to call attention to the warlock's wounded side, but misses his stroke.
Myri hesitates for a moment, pointing towards Cyr. The bandit in the farther bushes obediently fires a bolt at him, but it gets lost in the trees, doing no harm. Myri hisses, and steps away from Aurak. Ignoring Cyr, she crooks her deadly finger towards Rocco again. Once more the shadows leap forward at her command, wrapping the dwarf's mind in wracking pains. Rocco collapses again, and once more the shadows surge and flicker around Myri's hooded form.
[sblock=ooc]Ibram misses.
Myri delays for the bandit.
The bandit shoots at Cyr:
12 vs. AC misses.
Myri steps east, out of the bushes. She makes a ranged attack, provoking an OA from Cyr. I won't roll it, because I'm fairly sure it can't drop her. She targets Rocco:
21 vs. Will hits for 10 damage, dropping Rocco to 0 and dying again. Myri gets one point to her darkspiral aura. (Sorry Rocco, but you did mark her!)
Everyone is up in round 8.
[/sblock]
[sblock=status and initiative]
- Myri 54 damage, cursed by Silphyus, bloodied, darskpiral aura 1, marked by Rocco
-
Issa dead
-
Elalaran dead
-
Bandit 1 dead
-
Bandit 2 dead
- Bandit 3 unharmed
- Ibram 7/30 HP, 9/11 surges, 1 failed death save, cursed by Issa
- Rocco 0/31 HP, 9/12 surges, cursed by Myri, 1 failed death save, prone, dying
- Silphyus 18/28 HP +5 temp, 8/9 surges, cursed by Issa
- Cyr 7/22 HP 6/7 surges, cursed by Myri, +2 def tsnt
- Kryath 26/26 HP, 8/8 surges, cursed by Issa
- Aurak 1/27 HP, 9/11 surges, prone, cursed by Myri
Resources Used:
- Cyr: AP, Memory of a Thousand Lifetimes, Blades of Astral Fire, Channel Divinity, Second Wind
- Ibram: AP, Echoing Roar, Majestic Word x2, Thunder's calling, second wind, Dire Radiance
- Rocco: AP, second wind
- Myri: shadow jaunt, AP, Cursebite
- Issa: shadow jaunt, AP, Cursebite
- Kryath: Ice Javelins, breath weapon, Ray of the Moon
- Aurak: Lay on Hands x2, Divine Strength, Valorous Smite, second wind
- Silphyus: AP, second wind, vampiric embrace
[/sblock]
[sblock=Enemy stats]Myri and Issa: Reflex at least 14 but no more than 16. AC <= 19.
Human bandits: AC <= 24, Reflex <= 19
[/sblock]
[sblock=map and terrain notes]
Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you.
[/sblock]