(Adventure) M1: Goblin Ears and the MTG (dpdx judging) COMPLETED

Erekose13

Explorer
Tenebrynn reveals any information he comes across to his new companions, speaking in a hushed voice for anything that might be taken the wrong way by their employer.
 

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Manzanita

First Post
Journey's end

The ride is fairly comfortable inside the wagon, although the view is poor. After traveling an indeterminate period (to be determined when we get a map), one of the guards mentions that Monemvasia is only about an hour away. He is the only chatty guard, this Flavius. A tall, good looking human in chainmail, who carries a longspear while astride his blue roan stallion.

Looking forward to your arrival, your conversation slows as you arch your necks to get a view of the country. It appears prosperous, with fields of wheat and grapes, with the occational valley olive farm. Suddenly you hear shouts of warning and consternation from the guards. Flavius pulls the back door open as the wagon draws to a stop. "Looks like your bounty is here..."

Outside, you hear the sounds of metal striking metal, stepping out of the wagon, you see about 100 feet away, several goblinoids. One hobgoblin is just smashing in the head of a dwarf. A handfull of bodies litter the ground around an open backed wagon, still attached to two horses.

In the map, the H's are hobgoblins, the g's are goblins. The other guards are mostly in front of the wagon you're in. The horses are on the far side of the wagon under attack.
 

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orsal

LEW Judge
Manzanita said:
Outside, you hear the sounds of metal striking metal, stepping out of the wagon, you see about 100 feet away, several goblinoids. One hobgoblin is just smashing in the head of a dwarf. A handfull of bodies litter the ground around an open backed wagon, still attached to two horses.

Nurlan had been casually talking about the few stories about Monemvassia he had heard (mainly talking, although he did toss in a few brief melodies) when they see the fight scene.

"Oh, my", he says. "Looks like we arrived just in time for someone, and too late for some others. Shall we?"

(OOC: questions for Manzanita: Do any of the goblinoids appear to have any long-range weapons such as bows or slings?)

Assuming that, before his initiative, nobody has said anything to dissuade him, Nurlan will draw his shortbow (move action) and begin to sing The Heroes of Tagraj, about a celebrated group of vigilantes who had a habit of randomly showing up in the right place at just the right time to save some helpless soul, and bravely intervened, invariably with success. (Bardic Music: Inspire Courage -- standard action to begin, free to continue in subsequent rounds).
 

Erekose13

Explorer
Tenebrynn surveys the scene of battle, a little unsure of what he should do he hesitates. Looking around at his new companions he decides it might be best to be a bit better protected. He draws himself up to his full height (which isnt very high) and starts chanting the syllables that he has been taught. Pale yellow sparks begin swirling around him and as he finishes the chanting coallesce and form a shimmering eldritch barrier around him. Their glow dissipates, but he feels much better protected. Then he draws his quarterstaff ready to follow someone into battle.

[ooc: cast mage armor, draw quarterstaff]
 

Steve Jung

Explorer
Charlarn is enjoying the trip, playing his pipes and listening to Nurlan and Tenebrynn. When the wagon stops, he straightens with a start, "Flavius, what's the matter? Is there trouble?"

Once we get out from the wagon, Charlarn readies his shield (move action). He asks Nurlan, "Shall I cast magic weapon (standard action) on your bow?" If not, Charlarn will cast it on his morningstar.
 
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Gurdjieff

First Post
Irene jumps out of the wagon when it halts, and seeing everyone preparing for battle she joins them by casting Mage Armor. She then draws her light crossbow and starts taking aim at one of the gobbies.
 

orsal

LEW Judge
Steve Jung said:
Once we get out from the wagon, Charlarn readies his shield (move action). He asks Nurlan, "Shall I cast magic weapon (standard action) on your bow?" If not, Charlarn will cast it on his morningstar.

"OK, if you wish", Nurlan replies. "Not sure how many volleys I'll fire -- if they charge I'll drop it for the spear."

(OOC: This is assuming that the question is asked before Nurlan has started inspiring courage -- he'll just hold his bow toward the cleric to gesture assent.)
 

Manzanita

First Post
Round 1

The goblins are armed with shortbows, and their red-feathered shafts can be seen protruding from a few of the bodies. The hobgoblins are armed with longswords and small sheilds.

As the party exits their wagon, the merchant train continues on the T junction. Flavius does not immediately follow, shouting out after the departing train, "Come, they are few - let us take them!"

The goblinoids, intent on their slaughter, only now seem to notice the newcomers. They glance up with an evil glint in their eyes.

Surprise round: All spells mentioned sucessfully cast. The tale of The Heroes of Tagraj strikes an immediate cord, and with visions of glory in their heads, the party feels ready for action.

Initiative:
Nurlan
Goblinoids
Charlan
Allies
Irene
Telebryn
 

orsal

LEW Judge
Nurlan will fire an arrow at the hobgoblin on the left. Total modifier is +1, assuming his is the weapon on which Charlarn called Phyrah's blessing. (+1 dexterity, +1 magic weapon, +1 inspire courage, -2 range)

edit: just in case it wasn't clear, Nurlan will also continue to inspire courage until otherwise stated.
 
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Erekose13

Explorer
As Tenebrynn is last, he will decide what to do based on the actions of the enemies as well as his companions.

If his companions or enemies move to engage, then he will charge one of them with his quarterstaff. But if his allies take a round to launch ranged attacks and the enemies make no moves yet to advance, then he will cast a magic missile at the closest hobgoblin or the one with the most arrows sticking out of him.
 

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