As the group is walking, a muted
"clink-clink" noise can be heard a fair distance behind them. It grows in volume until Jezebel - now suited up in her armor - turns the last corner to find the party entering, apparently, another tavern.
They couldn't have given up on the job already...
Jezebel pushes open the door to the dockhouse shortly after the others enter. She certainly looks more menacing with her gear: her full plate is dark black, tinted with red streaks, and spiked along the shoulders and arms. Despite the armor and the heavy shield slung along her back, she doesn't wear a helmet. Her gaze darts about the room as she gets her bearings.
[sblock=rolls]Streetwise: fails at
an 11. It looks like any other building to me!
I'll try my own perception roll to see any imminent threats. (I'm not really interacting with the taverngoers yet or I'd try insight as well.)
Perception:
an 8. Awfully dark in here... (says the person with low-light vision)[/sblock][sblock=Jezebel stat block]
Jezebel- Female Tiefling Paladin 1
Initiative +2,
Senses: Insight +6; low-light vision
HP 31/31;
Bloodied 15,
Surge Value 7,
Surges 13/13
AC 20;
Fortitude 14,
Reflex 15,
Will 15
Resist 5 fire
Speed 5
Action Points 1
Conditions
Powers
Ardent Strike: attack and divine sanction (mark)
Divine Challenge: mark, 7 damage if ignored
Enfeebling Strike: attack and -2 attack rolls if marked
Divine Mettle: target makes save at +4
Divine Strength: +1 damage on next attack
Infernal Wrath: +1 attack and +4 damage on next attack, after being hit
Second Wind: use a healing surge, get +2 defenses TSNT
Valorous Smite: attack and divine sanctions in area
Majestic Halo: attack and divine sanctions in area until end of encounter
Virtue's Touch: cure one of many conditions on target
Other notes
Bloodhunt: Jezebel gains a +1 racial bonus to attack rolls against bloodied foes.
Whip Training feat: When Jezebel hits a target with her whip, that target takes a -2 penalty to attack rolls against a target of her choice until the end of her next turn.
[/sblock]