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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)


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Velmont

First Post
The envoy disappear in the water and resurface near Incarnation and whisper to him "Suffering... the pain you give me is not suffering, only annoying." She unleash again three sea serpents, but that time, only Hadrak is caught by one and this time, it is not as painful.

The last warrior reappear next to Incarnation and stab him servely.


[SBLOCK=OOC]Vile Stench: This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.

Horrid Form: Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance.

@Incarnation: Yes, blindness is UEoNT.[/SBLOCK]

[SBLOCK=Mechanic]
Raiyek: He is scared
Dane: Hit W4.
Georg: Critical Envoy
Incarnation: Miss
Hadrak: Kill W4

Envoy:
Move: Swim to P11
Standard: Winding Serpents vs Refl on Incarnation, Georg, Hadrak (1d20+15=16, 1d20+13=15, 1d20+13=27, 2d8+6=11) Hadrak is hit for 11 necrotic damage.

Warrior 1:
Move: Appear at P12
Standard: Rusty Rapier vs AC on Incarnation (1d20+16=31, 1d8+6+2=13) Hit for 11 damage and 2 poison damage.
[/SBLOCK]

[SBLOCK=Map]Map[/SBLOCK]

[SBLOCK=Stats]Dane (M13): 63/78; 0THP; HS 11/12; AP 0;
Georg (M11): 41/60; 0THP; HS 10/10; AP 1;
Hadrak (N14): 46/78; 0THP; HS 10/10; AP 1;
Incarnation (N12): 31/79; 0THP; HS 12/12; AP 0; Prone; Bloodied
Raiyek (N10): 41/74; 0THP; HS 11/11; AP 1;

Envoy (Q9): -59; AC?? F20 R23 W24; Resist Cold 5; Cursed;
Warrior1 (L10): -55; AC23 F20 R23 W20; Cursed; Bloodied

Envoy: Winded Serpent
Warrior1:
[/SBLOCK]
 
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Nebten

First Post
Same thing can be said about you. Too bad you'll be fightin' alone soon.


Dane moves along the boat's edge and attempts to hack into the last of the water warriors

[sblock=Actions] Move to O13. Brash Strike against W4, marking him if he's still alive.
[/sblock]
 

Velmont

First Post
Dane hit the warrior, who seems to still have the will to fight.

[SBLOCK=OOC]Vile Stench: This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.

Horrid Form: Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance. [/SBLOCK]

[SBLOCK=Mechanic]
Dane: Hit W1.
Raiyek:
Georg:
Incarnation:
Hadrak:

Envoy:

Warrior 1:
[/SBLOCK]

[SBLOCK=Map]Map[/SBLOCK]

[SBLOCK=Stats]Dane (M13): 63/78; 0THP; HS 11/12; AP 0;
Georg (M11): 41/60; 0THP; HS 10/10; AP 1;
Hadrak (N14): 46/78; 0THP; HS 10/10; AP 1;
Incarnation (N12): 34/79; 0THP; HS 12/12; AP 0; Prone; Bloodied
Raiyek (N10): 41/74; 0THP; HS 11/11; AP 1;

Envoy (Q9): -59; AC?? F20 R23 W24; Resist Cold 5; Cursed;
Warrior1 (L10): -70; AC23 F20 R23 W20; Cursed; Marked by Dane; Bloodied

Envoy: Winded Serpent
Warrior1:
[/SBLOCK]
 
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stonegod

Spawn of Khyber/LEB Judge
OOC: When W4 dies, Incarnation gains 5 THP (wiped out in the attack, but enough to absorb a little more) and if W4 is w/in 1 square of W1, W1 takes 10 fire damage. It won't be enough to kill W1 at the time, but may be enough w/ Dane's attack. If Dane's updated attack drops W1, Incarnation gains 5 more THP and the envoy takes 10 fire damage
As the enemies continue to fall, Incarnation's power strengthens. He stands, proclaiming, Your annoyance then will be eternal, for I am the unstoppable doom, the constant curse. Strike if you dare, it shall not end me. Opening himself up to attack, the warforged channels all of his flame down into the envoy, striking all around it... including himself.
OOC: Minor to use warforged resilience to gain 8 THP & 8 hp. Stand and use Fiery Bolt against E (drawing OA): Hit, 20 fire to Envoy, and 21 to W1 and Incarnation.
[sblock=Incarnation (bloodied)]Incarnation—Male Warforged Infernal Warlock 10
Initiative: +6, Passive Perception: 14, Passive Insight: 19
AC: 22, Fort: 23, Reflex: 21, Will: 21 — Speed: 6
HP: 29/79, Bloodied: 39, Surge: 19, Surges left: 11/12
+2 save vs. ongoing damage
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Active Vestige: Treehammer
Powers -
Carenvale's Star-crossed Strike
Mauros' Rebuke
Aurelia's Doomed Insight

Whisper of Treehammer's Strength
Mauros' Fiery Bolt
Icy Prison of the Fire Mage

Mauros' Searing Imprisonment
Proclamation of Doom
Doom's Burning Shackles

Warforged Resilience
Wrathful Aspect of the Black's Disciple
Unbreakable Bond of The Five
Mixed Fate of the Star-Touched Seer

Spidersilk Mantle +2 (encounter)
Gloves of Eldritch Admixture (encounter) — 4/5
Prison of Salzacas (encounter)


Full character sheet - http://l4w.wikia.com/wiki/PC:Incarnation_(stonegod)[/sblock]
 
Last edited:

Velmont

First Post
OOC: I've corrected the above post with the correct amount of hp for Incarnation at the end of the monster's turn. That means an extra 3 hp, as he had 2 THP left when W4 was killed.
 

Mal Malenkirk

First Post
Hadrak hustle to cover behind the mast and then invokes the Hammer of Light of Eefaystos to smite his enemies and protect his allies. He throws in an additional prayer for Incarnation who is drawing too much attention for his own good.

OOC: Move to L12 to use the mast as cover
Standard: Light Of Arvandor, Area Burst 1 centered om W1, target only enemies, allies in burst gain +2 AC
Minor; healing word on Incarnation

Dane and Incarnation gains +2 power bonus to AC TENT
Incarnation also heals HS +19 and gains +2 to all defenses (unnamed) TENT

 
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