OOC's: Yes, Alex can mark the wolf he hit. Yes, it is Dang't at AC9, not Girth. Yes, I'll NPC Girth while you are gone Digger. Apologies to all for the slowness. Just as we got going ourselves, ENworld has conspired against us to be down or ultra slow the last several days. Looks like its getting better now and hopefully we'll be able to get back up to speed. Thanks for your patience.
-Quagmire charges forward and strikes the scout coming down the southern stairs.
-The wolf which Alex knocked off the dock leaps upward to land beside him once again even as another wolf stalks out from behind the crates on the dock to flank him. The one he has hit already bites him hard and knocks him to the dock. The other wolf bites him and shakes its head savagely, adding to the damage. (7 damage from the first bite, 3 from the second bite +5 from the extra 1d6 damage due to Alex being prone.)
-Beyrk, Hrav, and Girth can go...
[sblock=Init/Status]23 - Elf Scout 1
23 - Elf Scout 2 (-13 hp)
22 - Dang't (18/27 hp)
21 - Elf Archer 1
21 - Elf Archer 2
18 - Alex (32/47 hp, prone)
17 - Quagmire (36/36 hp)
14 - Wolf 1 (-11 hp, marked by Alex)
14 - Wolf 2
14 - Beyrk (30/30 hp)
11 - Hrav (41/41 hp)
11 - Girth (40/40 hp)[/sblock]
Wolf 1 and 2 attacking flanked Alex (1d20+7+2=20, 1d6+2=7, 1d20+7+2=24, 1d6+2=3)
extra 1d6 damage from wolf 2 because Alex is prone. (1d6=5)