[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)

jbear

First Post
Blood trickles from Kane's ears and the tearducts of his glazed eyes. He doesn't know where he is, and though he hears the distant sound of Castile's reassuring laugh somewhere in the distance his senses scream danger. He struggles to find sanity within his collapsed mind focusing on one singular thing. A fiery ball of flame. He gasps almost too quiet to hear:

"Keep me alive ..."

OOC: Action = Sustain Sphere (at my own risk). Fingers crossed on surviving ... I think you're right, I made someone real mad ... Use the sphere if you can while I'm still alive if you have any movement powers that can get any plants closer. I could if i weren't dazed, but i think I'm going to be the target of that til the bitter end. Thanks for the aid, Dekana, though I fear you are going to be close enough to me to be hit with the daze power as well ... but the mark is appreciated.
 

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twilsemail

First Post
OOC: Man I wish I had any kind of forced movement...


“Men, Get that one!”
The Captain call out.


Excited, Johnathan Michael William Fred Fitzpatrick calls after him. “Go for the laces!”

“What laces? It's a plant.” Jeremy asks, confused.

"I say Valentine if you are just going to call me here and ignore me- Oh! Flies!" Benjamin is interrupted mid-scold as he notices the flies buzzing around the zombie and lashes out with his tongue. He not only gets a tasty snack, he also manages to whip the zombie as well.

[sblock=actions]
Move: Walk to P13
Standard: Charge Bloodthorn 2 at N15 (Grasping Claws); +7 vs. Reflex * 1d8+4 damage and slowed
Instinctive: Giant Toad attack Zombie 2: +6 vs. Reflex; 1d8+4 and Pull 2

6 Damage on Bloodthorn2 and slowed UENT Irregulars. Irregulars have +2 to defenses against Bloodthorn2.
10 damage on Zombie 2

[sblock=Dartmoor Irregulars]Dartmoor Irregulars – Piskie Swarm (Druid) 2
Passive Insight: 14, Passive Perception: 19
AC:16 Fort:13 Ref:14, Will:14 -- Speed:6
HP:13/33, Bloodied:16, Surge Value:8, Surges Left: 9/10
Action Points: 1, Second Wind: not used

Powers:
Grasping Tide

Grasping Claws
Swarming Locusts

Scattered Form

Summon Giant Toad
Fiddlin’ Grig
Conditions: Bloodied
Notes: -3 damage from melee/ranged attacks in Beast Form
[/sblock]

[sblock=Giant Toad]
Giant Toad – Summoned Creature
AC:16 Fort:13 Ref:14, Will:14 -- Speed:5, Swim 6
HP:16/16, Bloodied:8
Attack: Melee 3; +6 vs. Reflex; 1d8+4 and Pull 2

Instinctive Actions: Attack the same creature as last turn. If it can’t do that, it attacks an enemy within 3. Otherwise it moves to a square within 3 of nearest enemy.
[/sblock][/sblock]
 
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Mewness

First Post
GM: Twig 1 is dead, zombie 2 is bloodied.

[MENTION=75065]jbear[/MENTION]: welcome back. I hope the move went smoothly.
 

GROMkill

First Post
As Takahaan and Noriaki fend off the massive bloodthorn, Kane catches the dragonborn's eye. Dazed, blood seeping down his head, the man looks barely alive enough to continue his spell.

Getting a bit closer for the man to hear, Takahaan shouts over his shoulder to the brave swordmage. "Moments like these pave the way for our names to be put among the stars above. My new friend, press on, so that we may find honorable victory in this deadly jungle."

Turning back, having inspired himself a little bit as well, Takahaan grunts and arcs his nodachi through the bloodthorn's appendages once more, his reptile-like teeth gritted, and his eyes in a deadly scowl.

[sblock=Takahaan's Actions] Move: Shift to K10, so Kane is in range for:

Minor: Inspiring Word on Kane, the flame sphere powerhouse. "I got you, little buddy!" He heals 9 HP, bringing him up to 21 HP, and making him bloodied no more. 1d6=2

Standard: Intuitive Strike on Bloodthorn 1.
1d20+9=17 1d10=10 Oh, SWEET. Hit, and 10 damage to Bloodthorn 1.

[/sblock][sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 1
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal
AC:18
Fort:17
Reflex:15
Will:17 HP:14/29
Bloodied:14
Surge Value:8
Surges left:7/8
Action Points: 1

Powers:

Brash Assault
Intuitive Strike

Dragon Breath [ ]
Inspiring Word [xx]
Vengeance Is Mine [ ]

Lamb to the Slaughter [ ]
Spur To Action [x]

Other Abilities:

Second Wind [x]

Cloak of Resistance [ ]


Conditions


Bloodied, giving Taka +1 to attack rolls from racial.

[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader:
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. +1 to attack rolls when bloodied.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]

OOC: Somebody make sure there are no more stupid mistakes in this post either :p
 
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BenBrown

First Post
Hú Lí's flute playing stops as she is grabbed by the bloodthorn's spiky tendrils.

In her shock and surprise she merely cries "oh!"

Her pained glance back at her companions attracts the attention of Ishirou, who moves to get a clear shot at the creature, then strikes with a precise stroke, adjusting at the last minute to cleanly destroy the monster.

"Thank you, brave warrior," Hú Lí says, bowing low to him, as the grasping thorns slip away from her.

[sblock=actions]Move: Ishirou moves to N15
Standard: Ishirou Ishirou Eagle Claw Strike vs. Bloodthorn 2: 9(1d20) +5 = 14; 7(2d8) +4 = 11 +4 to hit with Heroic Effort: hit![/sblock][sblock=Hú Lí]The Black Fox Fox Spirit (Changeling) Bard 2
Initiative: +2, Passive Perception: 17, Passive Insight: 19
AC:18, Fort:12, Reflex:16, Will:17

:bmelee: +3 vs. AC, 1d6-1 damage

HP:11/29, Bloodied:14, Surge Value:7, Surges left:8/8
Action Points: 0, Second Wind: unused
Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship
Stirring Shout, Canon of Avoidance

Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.

Conditions:
none
[/sblock]
 


Pentius

First Post
Noriaki sheaths his sword again, the thunderous energies rippling down his form to collect around the top of his scabbard. He shoots Ishirou a smile, and booms, "That's what I want to see! I made a fine choice in you!" Turning, he analyzes the bloodthorn in front of him, looking for the perfect shot as the energy gathers around his sword.

[sblock=Mechanics]
Standard: Howling Strike on Bloodthorn 1
Attack Roll:1d20+8=15 miss
Minor: sheath sword[/sblock]

[sblock=Noriaki]Noriaki Matsumoto Male Human Thaneborn Barbarian 2
Initiative: +4(+6 with Takahaan),
Passive Perception: 11,
Passive Insight: 12,
Senses: Normal
AC:19
Fort:18
Reflex:16
Will:14
HP:21/33
Bloodied:16
Surges left:7/9
Surge Value:8
Action Points: 0
MBA: +8 to hit, 1d12+5 damage
Howling Strike
Pressing Strike

Escalating Violence [x]
Howl of Triumph [x]
Shrug it off [x]
Heroic Effort [x]
Second Wind [x]

Swift Panther Rage [x]
[/sblock]
 

Mewness

First Post
Continuing the caller’s assault on Kane, the remaining twig blight reappears and stabs at him viciously, but gets itself snagged on the undergrowth and misses. The caller continues to pound the minds of Castile and Kane, ever more brutally as its situation becomes more desperate.

The thorny plant skewers Takahaan and drags him roughly through the undergrowth, but doesn’t get him very far. The zombie-plant, which so far has made no impression on Benjamin’s hide, grabs the toad and tears at him, inflicting a horrible festering wound.

[sblock=actions and rolls] twig 2 blighted claw vs AC, Kane; damage
2(1d20) +6 = 8; 3(2d6) +6 = 9
misses Kane.

The caller takes flaming sphere damage
1(1d4) +4 = 5
+10 vulnerability = 15 damage from the flaming sphere and becomes bloodied. caller psychic lance vs Will, Castile; Kane; damage (+4 bloodied)
19(1d20) +6 = 25; 14(1d20) +6 = 20; 3(1d6) +4 +4 = 11
hits both Castile and Kane for 11 psychic and they are dazed until the end of their next turn. Both are bloodied. As a minor action, it gets twig blight 2 to attack Kane again. twig 2 melee basic vs AC (+2 twisted nature), Kane; damage
3(1d20) +6 +2 +2 = 13; 1(1d8) +4 = 5
misses.

bloodthorn 1 impaling thorn vs Fort, Takahaan; damage
13(1d20) +9 = 22; 7(1d8) +4 = 11
hits Taka for 11 and grabs him. It takes two minor actions to shift to G13-H14 and pull Taka to I12.

zombie 2 fungal slam vs AC, giant toad; damage
19(1d20) +9 = 28; 9(2d6) +5 = 14
Benjamin is hit for 14 and bloodied. He takes ongoing 5 necrotic (save ends). Looks bad for the toad.[/sblock]


Nasty Biting Plants: Round 5

[sblock=Terrain Rules, etc.]Perception Checks
If your passive Perception is high enough, you can examine appropriate spoiler blocks to locate hidden enemies. If your passive Perception is not high enough, you may make a Perception roll as a minor action, once per round, to attempt to locate them.

Terrain Rules
The dark green terrain is heavy undergrowth. It is difficult terrain. A small creature, or one who is prone, gains concealment while in heavy undergrowth if there is at least one square of heavy undergrowth intervening between it and an observer. If there are at least two squares of heavy undergrowth intervening, the creature gains total concealment.

The light brown areas are relatively clear and count as normal terrain.

The dark brown circles are trees; they are blocking terrain.[/sblock]

[sblock=Controlling Ishirou]Companion NPCs in Combat

Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Ishirou to use his Eagle Claw Strike attack, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.

NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.

If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take one non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]

[sblock=Ishirou’s powers and stats]Ishirou
HP 17/24, Bloodied 12, Surge value 6; Surges 6/7
AC 16, Fort 14, Reflex 16, Will 12
Skills: Acrobatics +9, Athletics +8, Perception +6
Striker: 1/round, Ishirou can deal 1d6 extra damage when he hits an enemy he has CA against.
:bmelee: katana +8 vs. AC, 1d10+3 damage
Steel Wind (Attack) (standard; full discipline, implement, psionic; close blast 2, each enemy Ishirou can see in blast)
Attack: +5 vs. Reflex
Hit: 1d8+4 damage.
Steel Wind (Movement) (move; full discipline, psionic; personal)
Effect: Ishirou is no longer marked. He moves his speed (6)+2.
[x] Eagle Claw Strike (Attack) (standard; full discipline, implement, psionic; melee touch, one creature or unattended object)
Attack: +5 vs. Fortitude
Hit: 2d8+4 damage, and the target takes a -3 penalty to AC until the end of Ishirou’s next turn. Against an unattended object, this attack deals 2d8 extra damage.
[o] Eagle Claw Strike (Movement) (move; full discipline, psionic; personal)
Effect: Ishirou flies his speed (6). If he doesn’t land at the end of this movement, he falls.
[x] Heroic Effort (no action; personal)
Trigger: Ishirou misses with an attack or fails a save
Effect: Ishirou gains a +4 racial bonus to the attack roll or saving throw.
[x] Second Wind

Conditions: none[/sblock]

[sblock=status]PCs
Castile (O12) HP 15/39; surges 12/13, AP used, dazed (end of turn), bloodied
Dartmoor (N15) HP 13/33; surges 8/10, beast form, bloodied
Hú Lí (M14) HP 11/29; surges 8/8, AP used, grabbed by bloodthorn 2, bloodied
Kane (P10) HP 10/28; surges 9/10, AP used, flaming sphere (J16), dazed (end of turn), bloodied
Noriaki (K11) HP 21+4/33; surges 7/9, AP used, swift panther rage
Takahaan (I12) HP 3/29; surges 7/8, bloodied, grabbed by bloodthorn 1
Ishirou (N15) HP 17/24; surges 6/7
Giant Toad (R17) HP 2/16, bloodied, ongoing 5 necrotic (save ends)

Bad Guys
Twig Blight 1 (P11) dead
Twig Blight 2 (P9) +10 temp HP, blighted claw used
Blighted Caller (H17-I18) threatening reach 3, 51 damage, AP used, bloodied
Fungal Bloodthorn 1 (G13-H14) 28 damage, bloodied, next person to attack it with CA gets +2 to attack roll
Fungal Bloodthorn 2 (L15-M16) dead
Blighted Zombie 1 (K12) dead
Blighted Zombie 2 (Q16) 36 damage, bloodied
[/sblock]

[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.

[sblock=Blighted Caller]Blighted Caller
AC 16, Fort 15, Ref 14, Will 16; HP 76, bloodied 38
Immune to blinded, gaze, sleep; Vulnerable 10 fire
:bmelee: Grasping Roots (reach 3) +6 vs. Reflex, 1d8+5 damage and the target is grabbed. The caller can have up to two creatures grabbed at one time.
Note: the caller has threatening reach 3.[/sblock]
[sblock=Fungal Bloodthorn]Fungal Bloodthorn
AC 18, Fort 15, Ref 12, Will 14; HP 41, bloodied 20
:bmelee: striking vine +9 vs. AC, 1d8+5 damage[/sblock]
[sblock=Blighted Zombie]Blighted Zombie
AC 16, Fort 17, Ref 15, Will 15; HP 68, bloodied 34
:bmelee: Fungal Slam +9 vs. AC, 2d6+5 damage and ongoing 5 necrotic damage (save ends)
Roots of the Colony: If you hit a blighted zombie, and the other zombie is within 5 squares of it, then the zombie you hit takes only half damage, but the other zombie takes the same amount.[/sblock]
[sblock=Twig Blight]Twig Blight
AC 15, Fort 11, Ref 15, Will 13; HP 22, bloodied 11
Resist 5 poison; Vulnerable 5 fire
:bmelee: Bite +6 vs. AC, 1d8+4 poison damage
Note: The twig blights are small and gain concealment while in heavy undergrowth if there is at least one square of heavy undergrowth between the twig blight and an observer.[/sblock][/sblock]
 

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GROMkill

First Post
OOC: [MENTION=6676736]Pentius[/MENTION] I'm using Vengeance Is Mine on Bloodthorn 1, in reaction to it hitting me, and I choose Noriaki to make the MBA alongside Takahaan. If I understand Immediate Reactions correctly, you basically counterattack the Bloodthorn 1 before it can make the two minor actions to shift me and itself.
[MENTION=14889]Mewness[/MENTION] I will let Pentius resolve his action before posting my turn in a separate post :)


Pulled by the vicious assault from the bloodthorn, Takahaan groans in pain, blood seeping from his grievous wound inflicted by the appendage that pierced him. Near-death, bleeding, and almost too far from help, Takahaan refuses to fall.

"HRRAAAAAAAAAGH! Noriaki! We shall strike down this foe! Furious Counterassault!" he yells, his eyes a vicious red and blood pouring from his wound even more. Pulling from his deep reserves of perseverance, Takahaan swings his nodachi at the bloodthorn piercing him and inflicts a comparable injury in return, as his human friend charges the jungle-fiend as well.

[sblock=Vengeance is Mine mechanics]
"You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action."

1d20+9=20 1d10+4=5 MBA on Bloodthorn 1, Hit 18 AC, for 5 damage.

Noriaki gets to take a whack at the Bloodthorn, before he moved, as well :)[/sblock]
 
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Pentius

First Post
OOC: I don't think I have to move first, as ViM is an Immediate Reaction, so it would happen before the bloodthorn pulls Taka away. I am going forward with this assumption.

Noriaki's perfect shot vanishes as the bloodthorn twists to focus on Takahaan. Furious, Noriaki snarls and wraps another level of energy into his blade. Controlling these energies is clearly taxing his concentration. "Taka, I'm coming!"
[sblock=mechanics]ViM Attack:1d20+8=15, miss. Looks like I spent all my good rolls for the encounter already.[/sblock]
 

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