Labraundos succeeds in smashing one of the statue's firing mechanism to pieces. Most of the kobolds outside of the fortifications are killed, including the last skirmisher who just doesn't have it in him to withstand Emsy's magic. However, the archers inside the bunker continue firing unmolested. One of them takes aim at Ashurn, but the missile bounces off the arrow loop hole and veers off course. The second archer fires at Emsy and finally scores a hit. The arrow bears a vial of a yellow substance underneath the shaft; when it hits Emsy's leg, the vial smashes and releases its contents. Within seconds, the bard's feet are literally glued to the ground, the yellow liquid acting as an adhesive.
One minion on each side of the bridge survives the adventurer's onslaught. On the west side, one minion is too stupid to know when to run; he circles around Emsy and jabs at her with his javelin, striking while she is still reeling from the arrow. On the east side, the other kobold stabs at Ashurn and hits nothing but air. He then disengages and retreats to the southern corridor to the east.
Inside the bunker, two of the kobold minions argue with each other briefly. After a few moments, they burst out of the bunker's door and charge at Lenyara! One of them gets a lucky shot in with his javelin and tears a shallow wound in her flesh.
The three functioning statues continue spitting out bolts. Two of them hone in on Emsy: one bolt is aimed too far to the left and nearly hits the nearby kobold; the second bolt whizzes past Emsy's head close enough that she can feel the breeze. The last statue, still aiming to the east, loses track of Lenyara and re-orientates itself toward Flervin. The bolt smacks into Flervin's side, his dwarven resilience not strong enough to withstand the pain.
[sblock=Terrain]The tunnel you're in continues further to the west in a relatively straight line.
On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue.
Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge.
Bottomless pit: Try not to fall in.
Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish.
Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/sblock][sblock=Actions]Archer 1:
Gluepot Arrow vs Ashurn misses AC 7.
Archer 2:
Gluepot Arrow vs Emsy hits AC 16 for 4 damage and immobilized (save ends).
Minon 1: Walk to Y4.
Shifty to Y3.
Javelin vs Lenyara hits AC 21 for 4 damage.
Minion 2: Walk to Y4.
Javelin vs Lenyara misses AC 18.
Minion 6: Walk to F12.
Javelin vs Emsy hits AC 21 for 4 damage.
Minion 7:
Javelin vs Flervin misses AC 10.
Shifty to R7. Walk to U12.
Statue 2:
Crossbow vs Emsy misses AC 15.
Statue 3:
Crossbow vs Flervin hits AC 22 for 5 damage.
Statue 4:
Crossbow vs Emsy misses AC 11.[/sblock][sblock=Combat notes]Ashurn: 22/22, 2/6 surges
Emsy: 8/24, 8/8 surges, bloodied, immobilized (save ends)
Flervin: 21/30, 8/11 surges, +2 defenses USNT Flervin
Labraundos: 25/30, 7/13 surges
Lenyara: 14/41, 6/9 surges, bloodied
Nicodemus: 30/30, 10/10 surges, invisible USNT Nicodemus
Kobold Archer 1: 24/24
Kobold Archer 2: 24/24
Kobold Minion 1: 1/1
Kobold Minion 2: 1/1
Kobold Minion 3: dead
Kobold Minion 4: dead
Kobold Minion 5: dead
Kobold Minion 6: 1/1
Kobold Minion 7: 1/1
Kobold Minion 8: dead
Kobold Skirmisher 1: dead
Kobold Skirmisher 2: dead
Statue 1: destroyed
Statue 2: 28/38
Statue 3: 38/38
Statue 4: 38/38
Kobold Archer
AC 13, Fort 12, Reflex 14, Will 12
Behind fortifications (+5 defenses, not included above)
Kobold Minion
AC 15, Fort 11, Reflex 13, Will 11
Minion: A missed attack never damages a minion.
Kobold Statue
AC 16, Fort 13, Reflex 13, Will 13
The statues cannot take opportunity attacks, so you don't have to worry about moving past them.[/sblock]