[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

Voda Vosa

First Post
OOC: I thought combat was over. But, I do have a turn to kill the shaman and take his stuff, which I will do first.

"You want to get your hands bloody then? Very well, kill them yourself; I care not. But watch your tongue, unless you want it to wither and die" The mage says, dusting something he took from the corpse.
 
Last edited:

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dimsdale

First Post
[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heros

Drew: Gains 5 Temp HP, Hits HG7 for 6 and HG8,HG9 for 10 and prone: Drew +1 AC and ref
Prime: Hits HG8 for 15, +2 to AC and Reflex, HG8 is marked, HG8, HG9 take 5 damage to start of their turn
Vermitrax: Hit HG9 for 8 with magic missile
Sharpe: Grants 5 Temp HP to Drew, Hits HG8 and HG7 for 8, Zharne gets Surge+5
Pet Dragon:
Gellan: Kills GS3 and Hits GS1 for 19. GS1 grants CA to Gellan
Timber Wolf:
Zharne: Hits HG7, HG8 and HG9 for 16. All grant CA to allies

Baddies turn:


Scar Clan:

HG7: Double Move run towards the strong hold

HG8: Takes 5 damage from rain of steel.
Attacks Zharne with CA 1d20+10 vs Prime AC: for 1d10+4 = miss
HG9: Attacks Drew with CA 1d20+10 vs Prime AC: for 1d10+4 = miss
GS2: runs aways
GS1: Attacks Drew 1d20+9 for 1d10+4 = hits for 7


[/sblock]

[sblock=Damage taking by allies and foes]
Total Damage to Enemy:
HG1: Unconsccious
HG2: DEAD
HG3: DEAD
HG4: DEAD
HG5: DEAD
HG7: takes 30 damage
HG8: takes 49 damage and prone
HG9: takes 26 damage and prone
GS2: takes 14 damage
GS3: DEAD


Total Damage to Allies:
Drew hit for 7

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers


Prime:
Defenses: AC: 24/24, Fort: 20/20, Ref: 17/17, Will: 17/17
HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 11/13 AP 1

Gellan:
AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
HP: 41/57, Bloodied 28, Surge Value 14, Surges left 7/9 AP 1

Sharpe:
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

Malifixindalaunt: Dragon Mount
HP 60/60; Bloodied 30 Surge 1/1
AC 20; Fortitude 20; Reflex 17; Will 17

Vermitrax:


Zharne:
AC:21, Fort:16, Reflex:19, Will:19, Resist 5 Cold, Speed:8
HP:47/56 Bloodied:28, Surge Value:14(16 in Beastform), Surges left:8/9

Timber Wolf:



Drew:
AC: 23 Fort: 16 Reflex: 20 Will: 16
HP: 26/39 TMP 0 Surges 8/8 Surge Value: 9

Enemies:

Scar Clan:
HG1: -4/60 Unconsccious
HG2: DEAD
HG3: DEAD
HG4: DEAD
HG5: DEAD
HG7: 16/60
HG8: 22/60
HG9: 3/60
GS1: 5/31
GS3:DEAD

[/sblock]

[sblock=Enemies]
Hobgoblin Guards:
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4

Goblin Sniper:
HP 31; Bloodied 15
AC 16; Fortitude 12, Refl ex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
Sniper
A hidden goblin sharpshooter that misses with a ranged
attack remains hidden.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
[/sblock]

[sblock=Adventure Summary]
Quest Objectives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb

Adventure Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party sacks the V clan goblin's hideout.
Party kills leader and discovers a communication device. Sharpe and Vermitrax activate the device and communicate with a Vlastoes, a potential threat and leader of the V clan
Party learns that V clan recently launched a raid on the Scar clan goblins. Befriended sniper goblin tells the party the way to their hideout
Party arrives at the Scar Clan hideout as the two rival clans battle it out.
Scar clan goblin defeat the V clan and attack the new arrivals as the party killed on of their own.

[/sblock]
[/sblock]

ooc: [MENTION=51271]Voda Vosa[/MENTION] No need to kill the shaman. He's already dead :)

ooc: [MENTION=82389]RedBeardJim[/MENTION] Just waiting on Gellan
 


dimsdale

First Post
ooc: You're right RBJ! I thought the foe by the waterfall was still active until I reread the thread. Sharpe took care of him. Sooo.....

The sound of the waterfall roars in the background as the party scans the area after dropping the last goblin. Boddies from both clans litter the ground. A search of the bodies reveals nothing, except the shain shaman. Vermitrax lifts a an object made of bones.

[sblock=Verimtrax]
You find a Death Rattle
[/sblock]

Further observation reveals trampled a worn pathway leading directly into the side of the waterfall, where Sharpe blasted the retreating hobgoblin, whose body disappeared into the falls.

Encounter over

What do you wish to do?
 


dimsdale

First Post
As the party moves closer to the waterfall they hear shouts echo from within the falls. The water spray from the falls makes it impossible to see what is behind it.

What do you do?
 


Drew goes through the water, barely making a splash, disappearing into the passage.

EDIT: This thing hates me. I usually do my rolls in IC and occasionally when it's down I use ENW roller. It always disapoints. Except when it's low priority roll, then it throws out 20 so you cannot say it's not random :) At least Drew is as good as invisible
 

Someone

Adventurer
Prime remains close to the waterfall, but doesn't go throught it, instead waiting for Drew (and/or Sharpe). He urges the others to do the same.

+++We shoudl expect some trickery from the wizard. You don't invade unless your forces are clearly superior to the enemy's, and these hobgoblins didn't stand a chance+++

+++Of course, we dealt with part of them beforehand, but they knew and could have posponed the attack.+++

+++This means they were probably distraction or something. I think we should ait and know what's happening behind the waterfall and plan+++
 

Voda Vosa

First Post
"I agree. Vlastodes knows a great deal about our plans and objectives. If he has already secured the orb, I doubt it would be an easy task to take it from him." the mage nods in agreement. "We should have battle tactics already figured out. I'm frustrated by how unordered our last battle was. I hail from the Empire, militar tactics are our bread and butter; you have an analytical mind, you can clearly see the benefit of it. However Sharp and the monk seem not inclined to such intelligent assignments." perhaps not mentioning the barbarian was an accident, or perhaps Vermitrax didn't thought he would care about tactics.
 

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