[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

dimsdale

First Post
OOC: I requested access to the map 'document' dimsdale, let me know if I need to do anything else


[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf
Status:
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]

ooc: ok, you and Jryoung are both in. Try to access the map again and see if it works. Everyone else, ask permission from me and I'll take care of it. Sorry for the delay. Not quite sure why it's requiring me to grant permission. I took the map from an addy from VV. I didn't require a password from his addy.
 
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Neurotic

I plan on living forever. Or die trying.
OOC: Requested access. It's my official mail so you'll see Sinisa Hajnal as requester.

A while back: "Red Boots! I'll kill that...eh, you said splinter group? Then maybe we can help a certain dwarf and I may get some information on my clan off it."

At the Weinfurter manor:
Rocco pulls out his secondary weapon and comes in fast and low.

[sblock=Actions]
Minor: Draw dagger
Move: K9
Standard: Funneling Fury vs golem AC; damage (1d20+13=23, 1d8.minroll(2)+10=13) - on hit, golem is slid to K10-L11 and MARKED
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[sblock=Rocco Stats]
STATUS:
MARKED: Golem

Initiative +5; Senses Passive Insight 16, Passive Perception 21HP 61/61, Bloodied 30, Surge Value 15+1, Surges 12/12
AC 23; Fortitude 20, Reflex 18, Will 19

MBA: +13 vs AC for 1d8 (re-roll 1s)+10
OA: +16 vs AC for 1d8 (re-roll 1s)+10
Challenge: +16 vs AC for 1d8 (re-roll 1s)+13

1/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

[/sblock]

[MENTION=79956]dimsdale[/MENTION], actions are finished!
 
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OOC: Since I don't know whether I'll be able to post and have to wait for map access:
consider this actions the last in round after everyone goes. Assuming poor thing survives the barrage.


[sblock=Actions]
Minor: Draw totem
Minor: Call Spirit Companion
Standard: Protecting Strike vs Will (golem); damage (1d20+10=23; 1d8+7=10)
[/sblock]

[sblock=Nementah]
Initiative +4; Senses Passive Insight 16, Passive Perception 22
HP 56/56, Bloodied 28, Surge Value 14, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19
1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Keeper



Repulsion Armor daily

[/sblock]

[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+4 to surge value on second wind
+8 to surge value on healing spirit
4thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +10 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp

Primera CANNOT flank, grant CA, cover
Primera CANNOT be targeted or damaged by area attacks (only ranged and melee)


If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)
[/sblock]
 
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FourMonos

First Post
Quan's bow is in his hand like a blur. Just as the artificial creature is moved by the fury of the dwarf's attack, the arrow buries itself deep its foot. The momentum carries it over the struck appendage and the golem falls noisily to the floor.

[sblock=actions]
Minor: Ready greatbow
Standard: Clever Shot vs. Flesh Golem: 1d20+14, 1d12+10 → ([18, 14], [12, 10]) Roll Lookup Hit AC 32 for 22 damage (ghetto crit!). Flesh Golem is prone.
Also Golem is -2 to range and area attacks TENT.
*edit*Minor: Activate stance: Aspect of the Pack Wolf: does not provoke opportunity attacks when leaving squares adjacent to allies and +1 to attack if two or more allies next to target with damange bonus equal to number of allies.
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf
Status: quo
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 
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johnmeier1

Explorer
OOC: Just requested map access, though luckily it seems like most people are attacking at range, I will post my turn pending I don't kill any bystanders. Though now he is prone, should take the feat for ranged attacks on prone targets


Raijin begins to course with lightning and a rumble of thunder sounds. He moves forward and tosses out his staff while holding another. He looks at Rocco I said to stay BACKKKKK! the shout ending in a wave of thunder sweeping over the abomination.

OOC: Free: Arcana check for monster knowledge
Minor: Promise of Storm, +1 to hit and +1d8 to damage TENT (elemental echo gives additional +
Move: Walk to N11
Standard: Thundering Roar from M10-K12, if hit he is -2 to attacks TENT


[sblock=ministats]
Status: +2 to hit and +1d8+2 damage TENT on lightning and thunder

Triggers: First melee attack (Dragonflame Mettle), Attack hits by 6 or less (Sudden Scales), Attacked by an enemy from within 5 while bloodied (Slaad's Gambit)
Passive Perception 13, Passive Insight 19
AC 17, Fort 19, Reflex 14, Will 20
HP: 48/48, Bloodied 24, Surge Value 12, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)
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JRYoung

First Post
Raijin shouts to stay back, so Skalisss holds. Then the area around the golem explodes in a thunderous roar. Then Skalisss charges in.

"We will battle the unnatural creature together Rocco, charge!"

[SBLOCK=Actions]
Move Action: move to O8, N8, M8, L9

Standard Action: Righteous Smite on Golem

Minor Action: Divine Challenge on Golem
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
L4Wrequest_09.jpg

Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
HP: 68+7temp/68 SurgeValue: 18 Surges: 11/11
AC:26 Fort:19 Reflex:17 Will:19

Action Points: not used Second Wind: not used
Resist: none Speed:5
Conditions: none
BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength[/U]
Lay on Hands x2[/U]
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods
[/SBLOCK]
http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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dimsdale

First Post
OOC: Johnmeier1, feel free to copy whatever you want. I borrowed everything to create this addy. :) Special thanks to Tenchuu, R1 and VV. Please let me know if I forgot everyone.



BATTLE: END OF ROUND 1:

As the flesh golem reaches out to attack Lord Weinfurter, Rocco sinks his axe into its back. In a reflex motion, the golom back hands the dwarf, who still manages to stand his ground. The party then shows its strength as they hit on multiple attacks, both spells and arrows, which yield great damage, causing the golem to fall to the ground. The dragonborn then moves forward and attacks. The opens a huge gash in the golem's midsection and the rest of the party is invigorated by the attack. The golem then stnads, steadies itself, then swings again at Rocco. The attack misses. Not done yet, the golem switches to a new target, moving swiftly towards the sorcerer and smashing his fist downward motion, aiming at the sorcerer's head. The massive fist narrowly miss Jaijin as well. His miss cause the golem to feel more pain in the presence fo the paladin.

Meanwhile, Lord Weinfurter picks up a piece of rubble and attempts to throw it at the golem, but at the last minute thinks better it. He instead moves back to shield his daughter against any attacks from the golom. Breath easy my daughter, these fine brave warriors obviously know what they are doing.

Daddy...sniff sniff...why did you do this?

To protect you my child...I...I didn't...think The lord's voice trails off.

Lady Chelsea can't speak or move as her body has entered a state of shock.

[sblock=Mechanics]
Rocco hits for 13 and slides golem to K10-L11, Rocco marks golem

triggered action: Slam attack 1d20+11 vs Rocco AC: 27 for 17 damage

Nementah hit for 10

Quan hit for 22 and knocks golem prone

Raijin: Hits for 31 and golem -2 to attack rolls TENT

Skalisss: Hits for 16 and receives 7 THP

Golem actions:
minor: none
movement: stand
attack: Slam against Rocco: reach 2: miss
AP attack: Golem Rampage against Raijin AC: (move to m11-o12: 1d20+11 for 2d8+5 = miss damn! :)

Miss cause 7 hp more damage due to palidan's divine challenge.

recharge rampage: nope

Total Damage to Golem: 99 HP Wow!

[/sblock]

[sblock=Stats]
Quan: Q6 50/50+7 THP HS 7/7 AP 1
Rocco: P6 44/61 + 7 THP HS 12/12 AP 1: USED: Funneling Fury
Nementah R6: xx/xx HS xx/xx AP 1
Raijin: Q7: 48/48+7THP HS 6/6 AP 1: USED: Promise of Storm, Thundering Roar
Skalisss: P7: 68/68+7 THP HS 11/11 AP 1

Enemies:
Flesh Golem J10-K11:71//170 AP 0, -2 Attack roll TENT Raijin, Marked by Rocco, BLOODIED
[/sblock]

[sblock=Enemies]
Enemies:
Flesh Golem
HP 170 Bloodied 85
AC 20 Fort: 23 Ref 18 Will 19
Speed 5 can’t shift
Saving Throws +2 Action Point 1
BMA: Slam (At Will)
Attack: +11 vs AC: Hit: 2d8+5 damage, and the target is pushed 2 squares Effect: Reach 2
Special Attacks:
Golem Rampage: Recharge 11
Effect: The flesh golem moves its speed and can move through enemies’ spaces. When it enters a creatures’s space, the golem makes a slam atttack against that creature.
Triggered Actions: Berserk Attack (At Will)
Trigger: when damaged by an attack
Effect: The flesh golem makes a slam attack against a random enemy within its reach.
[/sblock]

[sblock=Map]
map
[/sblock]


[sblock=Adventure Summary]
Motives

Summary of Events

[/sblock]


END OF ROUND 1:


BEGINNING OF ROUND 2: Adventurer's turn
 
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