OOC:
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Johnmeier1, feel free to copy whatever you want. I borrowed everything to create this addy. Special thanks to Tenchuu, R1 and VV. Please let me know if I forgot everyone.
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BATTLE: END OF ROUND 1:
As the flesh golem reaches out to attack Lord Weinfurter, Rocco sinks his axe into its back. In a reflex motion, the golom back hands the dwarf, who still manages to stand his ground. The party then shows its strength as they hit on multiple attacks, both spells and arrows, which yield great damage, causing the golem to fall to the ground. The dragonborn then moves forward and attacks. The opens a huge gash in the golem's midsection and the rest of the party is invigorated by the attack. The golem then stnads, steadies itself, then swings again at Rocco. The attack misses. Not done yet, the golem switches to a new target, moving swiftly towards the sorcerer and smashing his fist downward motion, aiming at the sorcerer's head. The massive fist narrowly miss Jaijin as well. His miss cause the golem to feel more pain in the presence fo the paladin.
Meanwhile, Lord Weinfurter picks up a piece of rubble and attempts to throw it at the golem, but at the last minute thinks better it. He instead moves back to shield his daughter against any attacks from the golom.
Breath easy my daughter, these fine brave warriors obviously know what they are doing.
Daddy...sniff sniff...why did you do this?
To protect you my child...I...I didn't...think The lord's voice trails off.
Lady Chelsea can't speak or move as her body has entered a state of shock.
[sblock=Mechanics]
Rocco hits for 13 and slides golem to K10-L11, Rocco marks golem
triggered action: Slam attack 1d20+11 vs Rocco AC:
27 for 17 damage
Nementah hit for 10
Quan hit for 22 and knocks golem prone
Raijin: Hits for 31 and golem -2 to attack rolls TENT
Skalisss: Hits for 16 and receives 7 THP
Golem actions:
minor: none
movement: stand
attack: Slam against Rocco: reach 2: miss
AP attack: Golem Rampage against Raijin AC: (move to m11-o12: 1d20+11 for 2d8+5 =
miss damn!
Miss cause 7 hp more damage due to palidan's divine challenge.
recharge rampage: nope
Total Damage to Golem: 99 HP Wow!
[/sblock]
[sblock=Stats]
Quan: Q6
50/50+7 THP HS 7/7 AP 1
Rocco: P6
44/61 + 7 THP HS 12/12 AP 1:
USED: Funneling Fury
Nementah R6:
xx/xx HS xx/xx AP 1
Raijin: Q7:
48/48+7THP HS 6/6 AP 1:
USED: Promise of Storm, Thundering Roar
Skalisss: P7:
68/68+7 THP HS 11/11 AP 1
Enemies:
Flesh Golem J10-K11:
71//170 AP 0, -
2 Attack roll TENT Raijin, Marked by Rocco, BLOODIED
[/sblock]
[sblock=Enemies]
Enemies:
Flesh Golem
HP 170 Bloodied 85
AC 20 Fort: 23 Ref 18 Will 19
Speed 5 can’t shift
Saving Throws +2 Action Point 1
BMA: Slam (At Will)
Attack: +11 vs AC: Hit: 2d8+5 damage, and the target is pushed 2 squares Effect: Reach 2
Special Attacks:
Golem Rampage: Recharge 11
Effect: The flesh golem moves its speed and can move through enemies’ spaces. When it enters a creatures’s space, the golem makes a slam atttack against that creature.
Triggered Actions: Berserk Attack (At Will)
Trigger: when damaged by an attack
Effect: The flesh golem makes a slam attack against a random enemy within its reach.
[/sblock]
[sblock=Map]
map
[/sblock]
[sblock=Adventure Summary]
Motives
Summary of Events
[/sblock]
END OF ROUND 1:
BEGINNING OF ROUND 2: Adventurer's turn