OOC:
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Thank you WD Just waiting on Skalisss and MetaVoid now, both of which had readied actions which were not triggered last round. You have a chance to change your attack or keep the same readied action. It seems that the rest of your party is having their way with the clumbsy giants. You two might want to think of new actions as you read below
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As the giants are proving to be no match for the heroes...
The wolves are coming! ...THE WOLVES ARE COMING! screams Lerrick from the saftey of her tree.
map updated
OOC:
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OK Here's the order of events:
1. Nementah and Skalisss take their turns
2. Giants (what's left of them) take their turns
3. We then begin round 3
4. Heroes all go first with their turns
5. Giants and wolves will then take their turns
Other notes:
1. You gained xp for avoiding the encounter with the wolves, and now you get to fight
them for even more xp. See how nice of a DM I am.
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[sblock=dm notes]
[sblock=Mechanics]
Round 2:
Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him
Total Damage to Enemies:
Baddies turn:
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 61/61HS 12/12 AP 1:
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 55/55 HS 8/8 AP 1:
Skalisss: 74/74 HS 11/11 AP 1:
Enemies:
Ogre O1:
90//90 Dead
Ogre O2:
90//90
Ogre O3:
14//90 Dead
Hill Giant H:
160//160
[/sblock]
[sblock=Enemies]
Ogre
HP 90 Bloodied 45
AC 18, Fort 20, Reflecx 17, Will 16 Speed 8
 Greatclub (weapon)  At-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 2d10 + 6 damage.
 Rock (weapon)  At-Will
Attack: Ranged 10 (one creature); +11 vs. AC
Hit: 2d6 + 5 damage.
 Grand Slam (weapon)  Encounter
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
Hill Giant
HP 159; Bloodied 79
AC 25; Fortitude 27, Reflex 21, Will 23
Speed 8
Greatclub (standard; at-will) ✦ Weapon
Reach 2; +15 vs. AC; 2d10 + 7 damage.
Sweeping Club (standard; encounter) ✦ Weapon
The hill giant makes a greatclub attack against two Medium
or smaller targets; on a hit, the target is pushed 2 squares and
knocked prone.
Hurl Rock (standard; at-will)
Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.
Alignment Chaotic evil Languages Giant
Skills Athletics +16
Str 21 (+11) Dex 8 (+5) Wis 12 (+7)
Con 19 (+10) Int 7 (+4) Cha 9 (+5)
[/sblock]
[sblock=Map]
map
Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
[/sblock]