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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

johnmeier1

Explorer
OOC: When Raijin gets hit he will use Slaads Gambit to retreat to F9 as advised. Also since he had a minor action left, he grabbed the sword from "y"
 
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dimsdale

First Post
OOC: Prepared action was:
http://www.enworld.org/forum/5627324-post322.html

First regular prepared action (only hitting AC 14), prepared in round 1, was the miss, right?

ooc: yes. that one missed, but your surprise round action hit. You can either attack or do another readied action.

OOC: Waiting on Vimak, Skalisss and Quan for a prepared action or an actual attack, then I'll post the enemy attacks.
 
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FourMonos

First Post
[sblock=ooc] dimsdale, does the difficult terrain that Quan is behind provide any type of partial cover? He gains a +2 to damage if that is the case (hidden sniper feat) [/sblock]

Quan moves forward until he can see the giant in the cave. After the first boulder goes wide, he realizes that the giant needs a distraction.

He waits until the giant is reaching for another stone and lets his arrow fly. It buries itself deep in his shoulder and the momentum knocks the giant, already off balance, with enough force that it stumbles to its left and ends up in the fire pit.

[sblock=actions]
Moement: Move to C-13
Free: Assassin's Shroud on Hill Giant
Standard: Clever Shot vs. Hill Giant: 1d20+14, 1d12+10+1 → ([20, 14], [6, 10, 1]). Roll Lookup Crit! Extra damage: 2d6 → [3,3] = (6) So crit for 29. Shift giant two squares down to N-O 10-11. This puts him in one square of the fire pit, if that matters.
He is -2 to range and area attacks.

Zone: Entangling Roots lasts until end of encounter
[sblock=roots] Creates a zone (area burst 2) that lasts until the end of the encounter. The ground zone is difficult terrain for your enemies. When an enemy charges, its movement cannot include any square of the ground in the zone[/sblock]
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Lurking Spider[sblock=Lurking Spider]
1. Gain +2 to stealth checks.
2. Gains +5 power bonus to Athletics checks made to climb.
3. While he has combat advantage against an enemy, he gains +2 power bonus to damage rolls against it. [/sblock]
Status: none
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 0, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Rune of Endless Fire
Vimak deals 2 extra damage to enemies, weapon deals fire&radiant damage, his powers heal 4 more HP


Vimak moves forward ans unleashes a powerful rune, causing his halberd to glow and burn brightly as he swings it at the ogre. It is so bright that it temporally blinds the creature in addition to hurting it.

[sblock=ooc]

move to I9
standard: Rune of Endless Fire
blinds on a hit until his next turn. Half damage on a miss. Effects added above.

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 10 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (Hank)

WoD (Destruction)
Hank gains vulnerability all 2 (but 5 vs OAs) until next round

map
[/sblock][/sblock]
 
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dimsdale

First Post
OOC: [MENTION=59043]Walking Dad[/MENTION]. Someone is messing with the map. O1 and 03 are dead. O2 and HG are still alive. Please redo your turn. You may keep your rolls if you choose to do so.

I've updated the map to not show the dead enemies.
 


dimsdale

First Post
OOC: Done.

OOC: Thank you WD :) Just waiting on Skalisss and MetaVoid now, both of which had readied actions which were not triggered last round. You have a chance to change your attack or keep the same readied action. It seems that the rest of your party is having their way with the clumbsy giants. You two might want to think of new actions as you read below :)


As the giants are proving to be no match for the heroes...

The wolves are coming! ...THE WOLVES ARE COMING! screams Lerrick from the saftey of her tree.

map updated

OOC:
OK Here's the order of events:

1. Nementah and Skalisss take their turns
2. Giants (what's left of them) take their turns
3. We then begin round 3
4. Heroes all go first with their turns
5. Giants and wolves will then take their turns

Other notes:
1. You gained xp for avoiding the encounter with the wolves, and now you get to fight
them for even more xp. :) See how nice of a DM I am.






[sblock=dm notes]
[sblock=Mechanics]

Round 2:
Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him



Total Damage to Enemies:


Baddies turn:


Total Damage to Allies:

[/sblock]

[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 61/61HS 12/12 AP 1:
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 55/55 HS 8/8 AP 1:
Skalisss: 74/74 HS 11/11 AP 1:


Enemies:
Ogre O1:90//90 Dead
Ogre O2:90//90
Ogre O3:14//90 Dead
Hill Giant H: 160//160


[/sblock]

[sblock=Enemies]
Ogre
HP 90 Bloodied 45
AC 18, Fort 20, Reflecx 17, Will 16 Speed 8
 Greatclub (weapon)  At-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 2d10 + 6 damage.
 Rock (weapon)  At-Will
Attack: Ranged 10 (one creature); +11 vs. AC
Hit: 2d6 + 5 damage.
 Grand Slam (weapon)  Encounter
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.


Hill Giant
HP 159; Bloodied 79
AC 25; Fortitude 27, Reflex 21, Will 23
Speed 8
Greatclub (standard; at-will) ✦ Weapon
Reach 2; +15 vs. AC; 2d10 + 7 damage.
Sweeping Club (standard; encounter) ✦ Weapon
The hill giant makes a greatclub attack against two Medium
or smaller targets; on a hit, the target is pushed 2 squares and
knocked prone.
Hurl Rock (standard; at-will)
Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.
Alignment Chaotic evil Languages Giant
Skills Athletics +16
Str 21 (+11) Dex 8 (+5) Wis 12 (+7)
Con 19 (+10) Int 7 (+4) Cha 9 (+5)

[/sblock]


[sblock=Map]

map

Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment

[/sblock]
[/sblock]
 
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"Primera, we need you! Delay the wolves. Rocco, Raijin, Vimak, finish it quickly. Haleck, help Primera!"

With a whinny, Primera dissolves into the spirit world and appears again next to the wolf leader.

"Why are you here, wolves? We don't have anything against you! Leave and maintain you pack!"

After waiting for a moment to see if there is an answer or retreat of the pack Primera attacks at the first sign of aggression.

[sblock=Actions]
Minor: Dismiss Primera
Minor: Call Primera

Delay to see what the wolves do. Attack if they don't move back or start talking
Standard: Protecting Strike vs Will (DW1); psychic damage (1d20+10=16, 1d8+7=12)
Protecting Strike vs Will (DW1); psychic damage (1d20+10=16, 1d8+7=12)
[/sblock]


OOC: I've read the descriptions and actions, if Ogre stays adjacent Rocco smacks it. If it moves, Rocco smacks it. And then Rocco gets his standard. So it dies. Focus on the giant or the wolves.
 

dimsdale

First Post
The wolf replies in language that only Nementah can understand.

[sblock=Nementah]
Grrrrrr...we granted to you safe passage away from our kill. Grrrrr...It would have foolish for us to attack you when you are at full strength. Grrrrr...but if you are distracted...grrrrr now that is a different story...grrrrrr Fools...you should have never come here!
[/sblock]
 

JRYoung

First Post
Skalisss sees that the giant-kind will never reach him, so he moves forward to engage.

"Netari, help usss vanquisssh our enemiesss!" he prays.

[SBLOCK=Actions]
Move Action: H11, I10, J10

Minor Action: Daily - Wrath of the Gods: Skalisss and All allies within 1 get +5 to damage for the rest of the encounter (Vilmak and Rocco).

Standard Action: Righteous Smite on Ogre2
This uses the same attack roll as his readied action, which hits. The damage roll is below, O2 take 25 points and is left with 3. Skalisss and allies within 5 gain 7 temp hit points.
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
L4Wrequest_09.jpg

Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 74+7 temp/74 SurgeValue: 19 Surges: 11/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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