Raijin and others kill the second ogre. The other two foes move foward. Skalisss, Vimak and Rocco carve up the third ogre. In a last ditched effort the ogre swings his massive club at Skalisss. This is exactly what Rocco wanted him to do as he drives his dagger into the foe, collapsing him on the spot. The hill giant is now enraged. Stepping out of the fire, with his cloths and hair still burning, he moves closes to his recently killed henchmen and swings his club in a wide arc. The weapon connects solidly with Rocco, sending him hurling into the air and landing flat on their backs. The club also hits Raijin. But apon being hit, the sorcerer sends a wave of pain into the hill giant, then vanishes into thin air, much to the disappointment of the hill giant.. Meanwhile, the wolves ignore the warnings of Nementah moving closer to there new prey. Nemantah attacks one of the leaders in return. The dire wolf growls menacingly and the pack prepares to charge.
OOC:
|
Rocco: I rolled your OA on O2
|
|
[sblock=Mechanics]
Round 2:
Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him
Rajin: Hit O1 for 58 and HG 16, (triggered action against if attacked)
Halleck: Readied attack against HG once O2 is out of the way, hits HG for 8 and HG takes -2 to attack rolls TENT
Quan: Hits HG for 29 +2 for feat (D.T) does provide cover) = 31. HG takes additional 10 points fire damaage.
Vimak: Hits O2 for 24
Nementah: Readied attack vs DW1 will hit for 12 if the wolves attack.
Skalisss: Hits O2 for 25. Allies adj to Skalisss +5 on damage rolls for the rest of the encounter. (+7 temp Hp for Skalisss, Rocco, Raijin, Vimak and Nementah).
Total Damage to Enemies:
O2: Down to 3 hp
HG: -97
Baddies turn:
O2: Grandslam (Encounter): 1d20+11 vs Skalisss AC for 4d10+4 =
miss
HG: Sweeping Blow (Encounter) Reach 2: 1d20+15, 1d20+15 for 2d10+7 vs Raijin and Rocco's AC=
29, 30 (really 27,28 from Halleck's power, but still a hit) for 26 damage Rocco shifted 1 spots and knocked prone. Raijin takes no damage due to immediate interrupt.
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 +7 TEMP HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 55/55 HS 8/8 AP 1:
Skalisss: 74/74 HS 11/11 AP 1:
Enemies:
Ogre O1:
90//90 Dead
Ogre O2:
3//90 Boodied Dead
Ogre O3:
14//90 Dead
Hill Giant H:
63//160 -2 to attack rolls
Dire Wolf DW1:
55//67
Dire Wolf DW2:
67//67
Wolf W1:
38/38
Wolf W2:
38/38
Wolf W3:
38/38
Wolf W4:
38/38
Wolf W5:
38/38
Wolf W6:
38/38
Wolf W7:
38/38
Wolf W8:
38/38
Wolf W9:
38/38
Wolf W10:
38/38
[/sblock]
[sblock=Enemies]
Ogre
HP 90 Bloodied 45
AC 18, Fort 20, Reflecx 17, Will 16 Speed 8
 Greatclub (weapon)  At-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 2d10 + 6 damage.
 Rock (weapon)  At-Will
Attack: Ranged 10 (one creature); +11 vs. AC
Hit: 2d6 + 5 damage.
 Grand Slam (weapon)  Encounter
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
Hill Giant
HP 159; Bloodied 79
AC 25; Fortitude 27, Reflex 21, Will 23
Speed 8
Greatclub (standard; at-will) ✦ Weapon
Reach 2; +15 vs. AC; 2d10 + 7 damage.
Sweeping Club (standard; encounter) ✦ Weapon
The hill giant makes a greatclub attack against two Medium
or smaller targets; on a hit, the target is pushed 2 squares and
knocked prone.
Hurl Rock (standard; at-will)
Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.
Alignment Chaotic evil Languages Giant
Skills Athletics +16
Str 21 (+11) Dex 8 (+5) Wis 12 (+7)
Con 19 (+10) Int 7 (+4) Cha 9 (+5)
Dire Wolf
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8
mBite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.
Grey Wolf
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8
mBite (standard; at-will)
+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone
target.
Combat Advantage
If the gray wolf has combat advantage against the target, the
target is also knocked prone on a hit.
[/sblock]
[sblock=Map]
map
Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
OOC:
|
It's the heroes turn
|
|