[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Tenchuu

First Post
OOC: Fail with brash assault. Enemy Crits me, and Rocco rolls a 2 (he only needed a 4 or better to hit). At least I did some damage, but not the wolves are going to eat me alive. Hopefully, I can survive, and I can drop by bloodied daily.


Halleck lunged forward, dropping his guard and stabbing with his blade. He caught the beast on the back leg, but it ripped into his arm. "Off me, you beast!" Halleck yelled as he yanked his arm free. The tussle left an open attack for Rocco, but the moving target proved too hard to hit.

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: Shift to D15 (+1 to AC / Ref)
Standard: Brash Assault

  • Target1: Dire Wolf 1
  • Attack1: 1d20+11=21 +2(CA)=23 vs AC
  • Damage: 1d8+6=10
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.



[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 43/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 7/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
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dimsdale

First Post
OOC: Fail with brash assault. Enemy Crits me, and Rocco rolls a 2 (he only needed a 4 or better to hit). .

OOC: I'm sorry Tenchuu, but that is funny. I've done that before with Max (who has the same power). What did you do to disturb the IC gods? More bad news...Since Halleck was adjacent to two wolves when one of the wolves attacked and hit Halleck, he is also knocked prone. :(
 
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JRYoung

First Post
Skalisss moves around the fray to join in the new battle with the wolves.

[SBLOCK=Actions]

Move Action: move I10, H11, G12, F12, E12

Standard Action: Move D12, C13, C14, C15
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
L4Wrequest_09.jpg

Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 74+7 temp/74 SurgeValue: 19 Surges: 11/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle USED
Channel Divinity: Divine Strength
USED
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 

"Very well, wolf. Go in peace! Everyone! The wolves will retreat. They are forced into this attack and what forced them is coming. Prepare yourselves, this will be something bad if the pack this big is afraid of it. Let the wolves go!

Let's get out with them to see Lerrick, I'm afraid it might be something that can climb.

Wolves, run out like if hunted. Go, go, go!"
 

Neurotic

I plan on living forever. Or die trying.
"What!? Are you crazy?! They attacked us. Instead of asking for help they attack and now they want quarter?! Who's to say they won't attack us when this thing gets here?"

Despite his protestations, Rocco will let the worg go IF it goes immediately, and will follow the wolves out to see Lerrick.

"Lass, can you get you unicorn out to draw some attention so Lerrick stays safe?"

OOC: didn't want to set Rocco on the map before I know whether wolves retreat, but he walks one or even two move actions down if they do. After I see where they go, I'll put him somewhere toward the new threat
 
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dimsdale

First Post
Just as the two wolves were going to turn Halleck into ground beef, the alpha wolf (DW2) barks out a command. The two attacking Halleck snap their jaws shut, turn their heads to their leader and listen. The whole pack then runs out as the bigger wolf continues to advance towards the party. As the pack reaches the big wolf, the alpha and the big wolf bark and growl at each other. Then, the larger wolf swipes at the alpha, knocking her against the wall. The alpha is now seriously injured. Many of the pack come to her aid and surround her in order to protect her. The remaining wolves stay with the big one, continuing to advance towards the party, showing signs of aggression.

[sblock=Nementah]
You gather from the conversation between the alpha and the big wolf that the big one was not pleased that the alpha disobeyed his orders. She was punished because of this. All other wolves had to choose a side. It is clear to you that the ones that moved towards the alpha chose peace, the ones that still advance chose to aid the big wolf.
[/sblock]


END OF ROUND 4
[sblock=Mechanics]

Round 4:
Skalisss:
Raijin: Hits DW1 for 15
Nementah: Hits wolves W4, W5 and DW2 for 10 and W10, W8 for 5
Halleck: Hit DW1 for 10, wolf attacks for 12 and Halleck falls prone.
Rocco: Hits DW1 for 22, Mark DW1, and grants CA to DW1, Miss on free attack granted by Rocco
Vimak: Hits DW1 for 11
Quan: Hits DW2 for 17




Total Damage to Enemies:

W4: -10
W5: -10
W8: -5
W10: -5
DW1: -36
DW2: -27

Baddies turn:
DW1: Granted attack on Halleck hits for 12 and knocks him prone


Total Damage to Allies:
Halleck -12


[/sblock]


[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 42/61HS + 0 TEMP 12/12 AP 1:
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 +7 TEMP HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 43/55 HS 8/8 AP 1: Prone
Skalisss: 74/74 HS 11/11 AP 1:

Enemies:
Ogre O1:Dead
Ogre O2: Dead
Ogre O3: Dead
Hill Giant HG: Dead
Dire Wolf DW1: 14//67
Dire Wolf DW2: 10//67
Wolf W1: 38/38
Wolf W2: 38/38
Wolf W3: 38/38
Wolf W4: 10/38
Wolf W5: 28/38
Wolf W6: 20/38
Wolf W7: 20/38
Wolf W8: 33/38
Wolf W9: 38/38
Wolf W10: 20/38

[/sblock]


[sblock=Enemies]


Dire Wolf
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8
mBite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.


Grey Wolf
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8
mBite (standard; at-will)
+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone
target.
Combat Advantage
If the gray wolf has combat advantage against the target, the
target is also knocked prone on a hit.

Garkk (Big Bad Worg on Steriods)
Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty
to attack rolls, and allies in the aura gain a +1 power bonus to
attack rolls.
HP 300; Bloodied 150
AC 20; Fortitude 20, Refl ex 18, Will 18
Speed 8
m Bite (standard; at-will) (2 attacks per round)
+12 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends).

[/sblock]



[sblock=Map]

map

Note: If you hit a foe, please subtract damage from total hp as shown on map.

Note: Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. (Fear Aura is highlighted in yellow.
[/sblock]


[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment

[/sblock]
 
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