The sharp knocking of Mina's staff on the rough stone floor echoes through the cavern; the ominous chanting stops and a laugh can be heard.
"So you've arrived!" the voice calls out, laughing. "Your efforts are for naught, unfortunately. I am almost complete with the ritual." The voice of the duergar suddenly grows serious and, with a low growl, says: "Finish them off quickly!"
With that said, the piles of armor laying around the pool animate! They rise from the ground, a vaguely humanoid shape of swirling air filling the spaces between the armored plates; darkly glowing eyes peer out from beneath the helms and short swords held in ghostly hands.
Drew is quick on his feet, however, and reacts...
GM: | I apologize for the extremely slow posting. I'm preparing for a business trip and things have been very busy.
Remember to include an updated status block on your post, thanks. | |
[sblock=Initiative]
Initiative: Drew, Felix, Mina, Prime, Sharpe, Malinfix, Monsters (1d20+6=25, 1d20+6=10, 1d20+1=3, 1d20+2=19, 1d20+1=12, 1d20=5, 1d20+4=23)
Only Drew goes before the monsters.[/sblock][sblock=Map]
[/sblock][sblock=Special Rules and Notes]
- The armor mentioned in the previous post lays around the dead bodies at the edge of the stream. The bodies are of dwarves, fallen defending their friends and brethren.
- The crate looking objects near the northern section represent the blocked off and trapped tunnels Coppernight spoke to the group about.
- The pool of water to the north and southeast are knee deep and considered difficult terrain.
- The stream leading to the hole is considered challenging terrain. Entering a stream square from dry land requires a DC 8 Athletics check. Failing this check means the character losing their balance and the movement for that action ends immediately. If the result of the check is 4 or lower, the character falls prone.
[/sblock][sblock=Status]Animated Armor (J22, K25, H25, G27) – HP:
??/??
Duerger Guard (P31) – HP:
58/58
Duergar Leader (N28) – HP:
??/??[/sblock][sblock=Enemies]
Animated Armor - AC: 19, F: 16, R: 15, W: 14
+8 vs. AC; 5 damage
Duergar Guard - AC: 21, F: 17, R: 15, W: 15
+11 vs. AC; 1d10+3
Duergar Leader - AC: 19, F: 16, R: 16, W: 18
+10 vs. AC; 1d10+1[/sblock]