[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

Iron Sky

Procedurally Generated
Dante lashes out at one of the nearby ruffians. Unnoticed by the enemy, he rolls a thorn pod a short ways away, where it sits, ready to explode into thorny, entrapping tendrils.

OOC: Virgil isn't on the map. I'll have him be at -U,-5.


[sblock=Actions]Initiative: 1d20+9=23.

Minor: Quarry Human Ruffian in -R,-6.
Standard: Twin Strike: (Free, Draw Spiked Chain)
*Attack 1: 1d20+16=23 vs 23 AC, hit, 2d4+6+1d6+1(Ruby Scabbard)=19 damage.
*Attack 2: 1d20+16=24 vs 23 AC, hit, 2d4+6=11 damage.
Move->Minor: Hunter's Thorn Trap(Range 10): Square -V,-5 becomes a Thorn Trap. Enemies do not notice it nor Dante's creation of it unless they have 23 Passive Perception. Entering the square deals 8 damage and immobilizes the target.
Immediate Interrupt: Disruptive Strike: Dante will interrupt the first attack made against him. +16 vs AC, 2d4+11 damage and the enemy takes -6 to their attack.[/sblock]

[sblock=Statblocks]Dante, Male Human Ranger 10
Passive Perception:23(25), Passive Insight:18
AC:24, Fort:25, Reflex:24, Will:23 -- Speed:6
HP:67/67, Bloodied:32, Surge Value:17, Surges left:6/6
Initiative +9, Action Points:1
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Takedown Strike, Hunter's Thorn Trap, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Snarling Wolf Stance, Attacks on the Run, Healing Lore
Items: Boots of the Fencing Master, Ruby Scabbard, Vanous' Combined Awareness, Casque of Tactics, Power Jewel
MBA
: +16 vs. AC, 2d4+11 damage (Crit 2d6+19)
RBA: 5/10 +16 vs. AC, 2d4+9 damage(Crit 2d6+17)
Notes: *OA on any enemy melee attacking Virgil if enemy is in reach 2 of Dante or Virgil adjacent to Dante. *+1 damage with CA. *+2 damage vs bloodied. *+1 AC/Ref on shift. *Draw spiked chain as part of attack. *First enemy hitting Dante takes 5 ongoing damage(save ends). *Gain 5 THP on AP. *Virgil gains 5 THP on Second Wind. *+1 defenses bloodied.

Virgil, Beast Companion(Lizard) 10
Passive Perception:16, Passive Insight:16
AC:24, Fort:22, Reflex:22, Will:20 -- Speed:6
HP:94/94, Bloodied:47, Surge Value:23(28), Surges left:2/2
MBA: +14(+16 if OA) vs. AC, 1d8+4 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock]
 

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H.M.Gimlord

Explorer
OOC: Virgil isn't on the map. I'll have him be at -U,-5.
OOC: Funny. I had him on the first version of the map I did, and then I had to redo it. I forgot all about him. Sorry.

I also have a token for Mab's rat if you all want to use it. Until you do, I'm assuming that the rat is in Mab's square (being small and all).
 
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Luinnar

First Post
OOC: Init= 25 Streetwise=24 roll

Also, do we need to pull out our weapons? Did we get a extended rest? Are we all healed?(I can't remember)

Want me to NPC Mab?

This is more like is! Draglin shouts rushing to the middle of the room. Come and get me cowards! he roars, I can take you all on!

[sblock=actions]
Minor:draw swords.
Move:T5
Standard:Come and get it! Burst 3 rolls
another roll for Q7
R6,Q5,U4,Q7,W5 are marked EONT
Q5 is pulled to S5
Q7 is pulled so S6
Q5,U4,Q7 take 8 points of damage.
[/sblock]
[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 8
Passive Perception 16, Passive Insight 14
AC 25, Fort 22, Reflex 21, Will 15
HP 68/68 Bloodied 34 Surge Value 17, Surges 9/9
Speed 6, Initiative +8
Action Points: 1

Basic Attack Short Sword; +16, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Come and Get It
Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Bravo
Second Wind
Takedown Strike
Backlast Tatoo

Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects:
[/sblock]

[sblock=Backlash tattoo Reaction]
Effect: The first time Draglin is bloodied during an encounter, he can make a basic attack as an Immediate Reaction.
[/sblock]
 
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H.M.Gimlord

Explorer
OOC:
R6,Q5,U4,Q7,W5 are marked EONT
Q5 is pulled to S5
Q7 is pulled so S6
Q5,U4,Q7 take 8 points of damage.
GM: Actually, your pulls must end your enemies adjacent to you (otherwise, they cannot be pulled), so Q5 goes to S6, Q7 goes to S8, and U4 goes to U6(though a sinuous path). Each of them take 8 points.

I apologize if the large map is confusing.


Also, you likely did not enter the inn drawn, otherwise things would have deteriorated much more quickly.

*EDIT* Evidently, I was confused myself. I didn't see that Draglin had moved to T5. Nevermind Luinnar, you are right.
 
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Luinnar

First Post
GM: Actually, your pulls must end your enemies adjacent to you (otherwise, they cannot be pulled), so Q5 goes to S6, Q7 goes to S8, and U4 goes to U6(though a sinuous path). Each of them take 8 points.

I apologize if the large map is confusing.

Also, you likely did not enter the inn drawn, otherwise things would have deteriorated much more quickly.
GM: Sorry, I thought I had the coordinates right.

Does it take a minor action for each weapon, or can Draglin pull out both in one action?
 

Velmont

First Post
Gloom looks at the man. "You think you can scare me..." He then see the mace he is showing. "If it is a fight you wish, you have found your man. And one of us will end into Lauto's realm."

[SBLOCK=OOC]Free: Streetwise (1d20+7=13)
Free: Initiative (1d20+5=16)

My initiative doesn't exceed (it is equal), so I assume I am not going yet.[/SBLOCK]

[SBLOCK=Gloom's Stats]Gloom
Longtooth Shifter Paladin 10
Initiative +5
Passive Insight 27; Passive Perception 22; Low-Light Vision
HP 81/81; THP 0; Bloodied 40; Surge Value 20; Surges Per-Day 11/11
AC 26; Fortitude 23; Reflex 18; Will 23
Speed 5
Action Points: 1

Current Effects: None

Basic Attack: Blood Fury Fullblade +16 vs AC 1d12+10 damage

Skills: Athletics +10, Endurance +11, Insight +17, Intimidate +12, Nature +12, Perception +12, Religion, +9
Languages: Common, Eladrin

Powers
[ ]Ardent Strike
[ ]Holy Strike
[ ]Divine Challenge
[ ]Iron Wolf Warrior

[ ]Longtooth Shifting
[ ]Iron Wolf Charge
[ ]Channel Divinity (Divine Mettle or Divine Strength)
[ ]Heedless Fury
[ ]Fortune Spurred Smite
[ ]Crescent Moon
[ ]Benediction

[5]Ardent Vow
[ ]Blood of the Mighty
[ ]Frenzying Smite
[ ]Death Angel
[ ]Aspect of Ferocity

[ ]Blood Fury Fullblade [E]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [E]
[ ]Verve Layered Plate Armor [D]
[ ]Frost Gauntlet [D]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [D]
[ ]Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) [D]
[/SBLOCK]
 

dimsdale

First Post
Max smiles. This is what I'd prefer anyway! He quickly reaches for his sword and shield.

initiative roll: 9


[sblock=Statblock]
Max, Male Human Bravura Warlord 9

Passive Perception:17, Passive Insight:16
AC:25, Fort:23, Reflex:22, Will:21 -- Speed: 5
HP:67/67, Bloodied:33, Surge Value:17, Surges left:8/8
Initiative +5, Action Points:1
Powers:
*At Will Powers:
**Commander's Strike
**Brash Assault
*Encounter Powers:
**Heroic Effort
**Inspriing Word 2
**Battefront Shift
**Vengence is Mine
**Grit and Spittle
**Second Wind
**Walk it Off
**Warlord's Strike
**Lion's Roar
**Armor power
*Daily Powers:
**Concentrated Attack
**Stand the Fallen
**Denying Mark
**Davros Elden's Hasty resurgence
**Shield Power
**Boot Power
**Sword Power

MBA: +15 vs. AC, 1d8+9 damage (Crit +2d8)
[sblock=Notes]*Action Surge Feat: +3 bonus to attack rolls when spending an AP
*Leand Meat Feat +1 bonus to ally attack rolls for any power granted by a warlord power
*Armored Warlord Feat: +1 to amount of healing surges
*Improved Bravura Feat: When an ally uses Max Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (ally's choice)
*Stubborn Survivor Feat: +2 bonus to all saving throws when Max has no AP.
*Belt of Vigor: +1 bonus to healing surge value
*Bracers of Mighty Strike: +2 Damage bonus when using a basic melee attack
*Circlet of Indomitability: +1 to Will
*Badge of the Berserker: When Max charges he doesn't provoke OA's
[/sblock][/sblock]

[sblock=Spending an AP in the Presence of Max: Please Read]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura)
or
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
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