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[Adventure] The Sibylline Idol (Judge covaithe)

Erekose13

Explorer
ooc: well it looks like things are moving around here again. Look for a post tomorrow. sg has recently purchased his first home so I'll NPC him for the moment.
 

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ukingsken

First Post
[sblock=ooc] I'm about to disappear for about a week cus im seeing chickenfoot, Our Lady Peace, finger eleven, sloan, The Answer, Anvil, and ACDC. So I may not be able to post until friday afternoon. Just letting you all know. NPC me as needed please.[/sblock]
 

Erekose13

Explorer
[Round 2]

Incarnation steps forward and blasts one of the wererats.

[Round 3]

Vashik unleashes a thunderwave on the nearby thugs then moves north west. One of the thugs and the kid both fall to the wave of force.

Riardon attacks and misses the wererat in front of him.

Rurdev hits the wererat in front of him once.

~action paused~

Dane

The kid

The two wererats

The first thug
The second
A third thug


Map:
Building to the North = Glassworks (40' high)
Building to the South = empty warehouse (30' high)
Building to the West = small shed (15' high)
Trees = difficult terrain
Rubble = difficult terrain
[sblock=Vashik]note that you can only use 1 action point per encounter. So last round you only fired the first magic missile as you had already used 1 action point this encounter. This round you wont be able to move atk move.

Also note that for area effect powers you need to roll to attack 1/target but only need to roll damage once. So I added a generous attack against both thugs and the kid, but missed the furthest thug (who should've been outside the range of the spell anyways).[/sblock]
[sblock=ooc]Notes: Sorry I would've dropped this in here earlier if I realized that the kid was going to fall before Dane could move over. Does he still want to help Vashik out?

NPCd Incarnation atk wererat 2 vs Refl (1d20+7=18, 1d10+6+1d6=16) = hit, 16dmg, cursed
atk vs. thug1, kid (1d20+6=7, 1d20+6=16) = miss, hit
OA vs Vashik AC (1d20+8=22, 1d6+3=4) = hit, 4dmg


Incarnation HP 32/32[16], HS 10/11[8] SW; D(14|15,13,13); AP 21;
Riardon HP 13/24[12], HS 6/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 36/36[18], HS 5/8[9] SW; D(17|16,15,14); AP 3
Vashik HP 18/24[10], HS 6/6[5] SW; D(15|11,16,15); AP 2;
Dane HP 27/31[15], HS 1/12[7] SW; D(19|16,12,12); AP 1;

Note: please update my stat line above, I think I might be missing some changes from the level up.

Status:
kid - 54 damage
wererat 1 - 0 damage
wererat 2 - 9 damage
thug 1 -
thug 2 - dead
thug 3 - dead
thug 4 -
[/sblock]
 
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Nebten

First Post
OOC: Go ahead and keep my action. I guess add +2 to my to hit for combat advantage if that makes a difference.

Take out the rest of the thugs, Vashik!
 

Erekose13

Explorer
Dane chases after the thug menacing Vashik and cuts him down.

The two wererats attack back, one manages to slide it's sword beneath Rurdev's defenses.

The fourth thug manages to charge Vashik.

A smaller wererat closer in size to a child or a halfing comes sneaking out from behind the mill and runs across the battlefield to attack Dane. It is quickly joined by another one.

Map:
Building to the North = Glassworks (40' high)
Building to the South = empty warehouse (30' high)
Building to the West = small shed (15' high)
Trees = difficult terrain
Rubble = difficult terrain
[sblock=Nebten]Not sure what you meant by keep your action as the kid was down. Elected to try to help Vashik and chase the last thug.[/sblock]
[sblock=ooc]NPCd Incarnation atk wererat 2 vs Refl (1d20+7=18, 1d10+6+1d6=16) = hit, 16dmg, cursed
atk vs. thug1, kid (1d20+6=7, 1d20+6=16) = miss, hit
OA vs Vashik AC (1d20+8=22, 1d6+3=4) = hit, 4dmg
wererat1 atk rurdev ac (1d20+8=18,1d6+4=9) = hit, 9 dmg
wererat2 atk riardon ac (1d20+8=13,1d6+4=10) = miss
thug4 atk vashik ac (1d20+5=15,2) = hit 2 damage
small wererat1 atk dane ac (1d20+5=14, 2) = miss
small wererat2 atk dane ac w/CA (1d20+7=21, 2) = hit, 2 damage + filth fever!

Incarnation HP 32/32[16], HS 10/11[8] SW; D(14|15,13,13); AP 2;
Riardon HP 13/24[12], HS 6/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 27/36[18], HS 5/8[9] SW; D(17|16,15,14); AP 3
Vashik HP 13/24[12], HS 6/6[5] SW; D(15|11,16,15); AP 2;
Dane HP 25/31[15], HS 1/12[7] SW; D(19|16,12,12); AP 1;

Note: please update my stat line above, I think I might be missing some changes from the level up.

Status:
kid - 54 damage
wererat 1 - 16 damage
wererat 2 - 9 damage
thug 1 -
thug 2 - dead
thug 3 - dead
thug 4 -
small wererat 1 -
small wererat 2 -
[/sblock]
Note: EDITED a bit to take Nebten's request into better consideration.
 
Last edited:

Walking Dad

First Post
Riardon tries another secret technique, this time it at least prepares the enemy for more attacks...

[sblock=OOC]
Standard: Lead the attack (1d20+7=10, 3d8+4=14)
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.

Bad luck for both my encounter and my daily :(

Does anyone need healing? The summary seems to not be correct.

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 18 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 4 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
[/sblock][/sblock]
 
Last edited:


EvolutionKB

First Post
As the wound on his neck continues to bleed, Rurdev shifts and slashes out with both blades once more at the ratman in front of him. As both blades connect, he snarls. In a flurry his blade slash out again. One cuts a deep slash on the creature, his other blade is just a glancing blow. With his movement, the bleeding wound in his neck finally clots.

[sblock=Actions]Minor action to shift. Twin strike Wererat2. twin strike vs rat2 (1d20+7=21, 1d20+8=25, 1d8+1=3, 1d8+1=6, 1d8=8) Note that I forgot to add in the damage from shifting, so it takes four more damage and the bonus from Riardon(+1), so it should be 22 and 26(if he targted WR2) to hit and a total of 19 damage total if both hit. Save vs ongoing: Success: save vs ongoing (1d20=16)

EDIT: I rolled a d8 instead of d6 for quarry. So the total should 19 damage if both hit(edited total above). New quarry roll with d6: new quarry roll (1d6=6)
Spend AP: Jaws of the wolf against wererat2. If it goes down after 1 attack, the second attack goes against wererat1. 29 and 14 to hit. 18 and 13 damage. Half damage on a miss. jaws of the wolf against wererat2(or wr1 if 2 goes down (1d20+10=29, 1d20+11=14, 2d8+8=18, 2d8+6=13)

If I'm attacked I'll use yield ground and shift to AB 15[/sblock]

[sblock=stats]
Rurdev HP 17/36[18], HS 5/8[9] SW; D(17|16,15,14); AP 2, shifted[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
Annoyed at the scene before him, Incarnation bites of powerful curses at the foes before him and then calls down the fires of hell themselves on the most wounded before him. Pushing on, he blasts the same with more eldritch power.

OOC: 2 minor actions to curse both the nearest wererats. Burn my daily Flames of Phlegethos on the most wounded of the two: Miss (grr!!!!) but still 5 ongoing fire. AP to EB the same target: Ref 17, 16 hp
 


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