[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

VanderLegion

First Post
[sblock=treex]
[MENTION=84680]treex[/MENTION] I can work you in for the final encounter or you can take a shot at a new adventure in the tavern. I suggest Krour go to the tavern first. If I see that he is still there by the time I'm ready for the final battle I'll call on you. I already have an idea of how to put you back in. However, the party has a little work to do to get to the final battle.
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GM: Bump :) Whats everyone doing? Anyone with a stealth check higher than 15 will get a surprise action. If no one takes it, then we can all roll initiative. I'll wait until tomorrow night.

OOC: We were waiting to see if Ignus' 22 stealth was high enough to get a surprise attack :p
 

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dimsdale

First Post
The two guard stop their conversation as the projectile flies by. One bellows an order to the other, who rushes down the hall on the opposite side of the room. The other rushes forward.

[sblock=mechanics]
Heros Turn
Eva:
Ignus:
Merri:
Graven:

Total Damage to Enemy:


Baddies turn:
G1:
Movement: Move to current position:
Action: Defensive Postion

G2:
Movement: Double move to current location

[/sblock]

[sblock=Stats]
Palyers
Eva: Bloodied: Immobilized (save ends)
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 THP: 4 Surges left: 5/8 AP: 0

Ignus Bloodied
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:28/28 THP 0 5/10 Action Points: 0

Merri: Bloodied
AC 18 For: 15 Ref: 16 Will: 18
HP: 34/34 Temp 1 Surges/day: 3 AP: 0

Graven: Bloodied
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 40/40 THP: 3 Surges 7/11 AP: 0

Enemies:
Dragonborn Guard:


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[sblock=Enemies]

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[sblock=map]
map
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VanderLegion

First Post
Graven steps out into the hallway to face the guard and swings his sword.[sblock="actions"]Move: to D2
Standard: Booming Blade vs G1 - 1d20+10=23 vs AC. If it hits, does 12 damage and an additional 6 if he moves away on his turn and Graven receives 10 temporary hitpoints.
Minor: Aegis of Shielding vs G1[/sblock][sblock="Stats"]Graven Male Warforged Hybrid Swordmage/Wizard (Good)
Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

Defenses:
AC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage

Vitality
HP: 10(+2)/40, Bloodied: 20, Surge Value: 10, Surges Left: 7/11
Action Points: 0/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Aegis Blade Longsword: 1d8+3
Ranged Basic Attack: Magic Missile - 6 damage

Powers:
At-Will: Magic Missile, Booming Blade
Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
Encounter: Aegis of Shielding (Special), Cold Strike, Color Orb, Dimensional Vortex, Warforged Resolve
Daily: Vanishing Blade, Guardian Blades

Weapons:
Aegis Blade Longsword - 1d8+1
Longsword - 1d8

Conditions: Aegis of Shielding on G1

Living Construct - No need to eat, drink, breathe, or sleep
Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
Warforged Resolve - +2 bonus to saves against ongoing damage
Sword Bond - Can call sword to hand from 10 squares away as a minor action
Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies
Rose King's Shield - Once per turn when Graven hits an opponent with Booming Blade while using a longsword, he gains 5 temporary hitpoints. If he ended his turn at least 2 squares away from where he started, he instead gains 10 temporary hitpoints.[/sblock][sblock="Immediate Interrupt"]If an enemy marked by Graven's Aegis of Shielding makes an attack against an ally that does not include Graven as a target and the enemy is within 10 squares of Graven, Graven uses an Immediate Interrupt to reduce the damage dealt by that attack to one creature by 9.[/sblock]
 

dimsdale

First Post
GM: Graven's attack kills the guard. The other guard when reaching the corner of the hallway calls out for reinforcements before turning back towards you with weapon drawn.

If you have not taken an action you can do so now if you want to get into the bigger room in order to have a shot of picking off the other guard.

After everyone has performed an action, the battle will wage on. From now on, whatever occurs is all part of this ecounter...good luck
 

Dekana

Explorer
Eva strides over Ignus and Merri to get into the corridor, whereupon she fires off a bolt of shimmering force at the guard. Her missile, ignoring all laws of ballistics, curves around Graven and then continues on straight path toward the guard's chest.

[sblock=Eva actions / stats]Move: walk to B2.

Standard: Magic Missile[color] vs G2 since that's the only thing he's in range for. It auto-hits for 8 force damage.


PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 4
Passive Perception: 19, Passive Insight: 12
AC:19, Fort:17, Reflex:20, Will:18 -- Speed:7
HP:42/42, Bloodied:21, Surge Value:10, Surges left:8/8
Initiative +3
Action Points: 1

Conditions

Powers
Disrupt Undead, Ghost Sound, Hypnotism, Restless Dead, Magic Missile
Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook
Summon Dretch

[sblock=spellbook]Encounter (2): Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)
Daily (1): Spirit Rend (1), Summon Dretch (1)
Utility (1): Shield (2), Summon Shadow Serpent (2)[/sblock]Notes: +2 damage rolls vs bloodied targets[/sblock]
 

FourMonos

First Post
Merri moves confidently into the room, "Woo hoo! We did it! Now let's go smash that thing!"

[sblock=actions]

Movement: Move to E-2.

Free: Act confident.

[/sblock]
 


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