Against the Giants: Steading of the Hill Giant Chief

Inspiratorium

First Post
Deacon springs from his hiding place in the bushes and charges at the giant he singled out. He attempts to strike at the giant's legs to prevent into from moving to engage anyone else.
OOC: Standard Action: Charge to T22, attack the Hill Giant.
Free Action: If the attack hits, use Power Strike.

Oh, and also, I forgot the +1 from a charge. That roll should be a 25. Not sure if that helps.

[sblock=Mini-stats]Deacon Ambersharn - Human Knight
Initiative 15 - Passive Perception 18 - Passive Insight 18 - Senses Normal
AC 32 - Fortitude 30 - Reflex 25 - Will - 25
HP 97/97 - Bloodied 48 - Surge Value 25 - Surges Left 12/12
Action Points 2 - Second Wind Not Used
Current Stance: Defend the Line [/sblock]
 
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Phaezen

First Post
With a cry of "Bane!" Brook follows Gwen and Deacon charging the nearest giant, his glaive held for an overshead strike as he closes

[sblock=actions]
Standard - Charge to U22 and attack the giant

Beneath Notice - Brook gets combat advantage against large or bigger creatures he is adjacent to with an ally
[/sblock]
 

pathfinderq1

First Post
Peering around the tree, Miranda extended her staff- and the air in the midst of the giant's formation turned to a maelstrom of fire...


[sblock= OOC]
>Surprise round/single action= standard; Enlarged Fire Burst, centered at S 15/area burst 3 (7x7 spot); catches bugbear archers at Q 14, Q 18, S 16, and giants at V/W 15-16 and Q/R 11-12, in that order; +21 vs. REF (+19 +CA)= 39, 32, 28, 28, 40 (probably all hit; each target hit takes 23 fire); rolls Roll Lookup

[/sblock]
 

Walking Dad

First Post
Aelar is slow to act, staying a moment longer in his hiding place as he prepares to sprint nearer to get the giants into the reach of his nature magic.

OOC: no action in the surprise round. Aelar stays hidden.
 

tiornys

Explorer
Gwenn appears from behind the tree, then charges at the nearest giant. (assuming a 30 hits) She steps on the giant's knee to let her leap in to stab the creature with her rapier, then drops down to its side.
At the prick of the rapier's tip, the giant flinches back, turning a potential deep wound to a shallow gash. He lets out a surprised bellow as...

As soon as Gwenn starts to move Wik lets an arrow fly and looses a second while the first is still in the air.
...his companion takes arrows to the shoulder and arm. That giant also yells as he swats at the offending shafts.

Deacon springs from his hiding place in the bushes and charges at the giant he singled out. He attempts to strike at the giant's legs to prevent into from moving to engage anyone else.
Taking advantage of the off-balance giant, Deacon brings his hammer around hard into its shin. The creature's shinguard nearly deflects the blow, but the added momentum of the charge allows Deacon to smash through the hardened leather. The giant stumbles in pain...

With a cry of "Bane!" Brook follows Gwen and Deacon charging the nearest giant, his glaive held for an overshead strike as he closes
...and screams as Brook widens the gash in its side. Blood pours freely across its belly as it snarls and wimpers.

Peering around the tree, Miranda extended her staff- and the air in the midst of the giant's formation turned to a maelstrom of fire...
Miranda's fireball chars three of the archers where they stand, and singes two of the giants. Confusion reigns in the ranks of the giants and bugbears as they try to react to their peril. The giant in the rear of the group drops his bag, which falls open to reveal numerous rocks shaped for hurling. "AMBUSH!" cries the rockthrower, showing a remarkable grasp of events.

[sblock=Initiative]Gwenn 33
Deacon 27
Miranda 27
Enemies 27
Brook 23
Aelar 22
Wik 20 [/sblock]
[sblock=Status]Giant 1 (Q:11): -75 HP
Giant 2 (T:20): -83 HP, bloodied, immobilized, grants CA to Deacon.
Giant 3 (V:15): -23 HP
Rockthrower (I:16): normal
Archers 1-3: dead
Archers 4-5: normal
Spear-Wielders: Normal[/sblock]
[sblock=Enemy Stats]Hill Giant: AC 25, Fort ??, ? < Refl < 28, Will ??
Bugbear Archer: AC ??, Fort ??, ? < Refl < 28, Will ??[/sblock]

Meanwhile, across the ridge, the sounds of conflict alert a solitary figure from his study of giant tracks....

GM: Tag: Gwenn, Deacon, and Miranda.
 

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Voda Vosa

First Post
Clockhead rises his mechanical head, his eyes, similar to small telescopes adjust to the distance in order to produce a focused image. A puff of steam releases from somewhere in his shoulder and arm, as the retractile shafts of a crossbow shoot from his forearm, and a string tenses backward. His hand's finger become a bolt loading device, that takes bolts from inside the forearm and places them on the weapon. Armed like that, steam releases from his legs, as he starts sprinting forward towards the battle.
 

drothgery

First Post
Gwenn flashes her sword as a distraction, then carefully circles around behind the giant and charges at it again, this time walking up the back of its leg to stab him behind his knee before she drops down again.[sblock=actions]minor: Sneak in the Attack - the next ally who targets Giant 2 deals extra damage against it equal to Gwenn's sneak attack value (3d8)
move: use Tactical Trick to move to T17 without drawing an OA (Gwenn ignores difficult terrain in hills and mountains due to Outlaw theme); V21->W20->W19->V18->U18->T17
standard: charge Giant 2 (Gwenn has combat advantage due to both Tactical Trick and flanking)[/sblock][sblock=Gwenn]Gwenn Arellic
Perception: 22 Insight: 22
AC 28 Fortitude 23 Reflex 32 Will 25
Initiative: +14
Hit Points: 79 / 79 Bloodied: 39
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs ongoing damage.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 19 Surges per day: 7 / 7
At-Will Powers: Acrobat's Trick, Ambush Trick, Tactical Trick, Unbalancing Trick
Encounter Powers: Surprise Strike, Backstab (3/3), Cunning Escape, Heroic Effort, Sneak in the Attack, Swift Parry, Acrobat's Escape, Fading Retreat,
Condition: [/sblock]
 

pathfinderq1

First Post
Miranda stepped out from the cover of the trees- as she paced forward, the air around her seemed to erupt into a swirling pillar of flame. With a wave of her staff, she conjured a roiling cloud of fiery sprite-like creatures, engulfing one of the giants and one of the bugbear archers- the other archer ducked just in time, slipping from under the conflagration.


[sblock= OOC]
>Move: walk to Y 28
>Minor: Use blazing Corona (encounter theme power), aura 1 until end of next turn- more importantly allows free shift 3 from 10th level feature, to AA 25)
>Standard: Enlarged Winged Horde (area burst 2, so 5x5 space, centered at Y 16; catches bugbear at Z 14, bugbear at Y 18, giant 3 (in order); +19 vs. WILL= 30, 20, 32 (probable hits on bugbear Z 14 and giant 3, miss bugbear Y 18 with natural 1; if hit, targets take 16 fire and cannot take opportunity actions until end of Miranda's next turn); rolls Roll Lookup
[/sblock]
 

Inspiratorium

First Post
Deacon plants his feet firmly into the earth, swinging his hammer and shield in conjunction with such force that even a giant cannot hold its ground, and is knocked onto its back. Not missing a beat, Deacon steps around his prone form and rushes into the center of the formation before bellowing a challenge to the surrounding enemies, who foolishly rush into his waiting hammer.
[sblock=actions]Minor Action: activate Hammer Hands
Standard Action: attack Giant at T-U 20-21. Push the giant to squares U-V 19-20 and knocked prone; Deacon shifts to square T21. Takes 19 dmg + an extra 3d8 from Sneak in the Attack (thanks Gwenn)
Move Action: Walk to U13
Action Point: Come and Get it. Targets the giant adjacent to Deacon at Q-R 11-12, giant at V-W 15-16, and bugbear archer at Y18 spear-wielders at T10 and X10. Hits all.
Giant at V-W 15-16 pulled to S-T 13-14. Giant at Q-R 11-12 pulled Bugbear spear wielders pulled from T10 to U12 and W10 to V12. All of them take 11 dmg.
[sblock=Powers] Come and Get It
Martial, Weapon * Close burst 3

[FONT=&quot]Standard Action
Target: Each enemy you can see in the burst
Attack: Strength vs. Will
Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If
the target is adjacent to you after the pull, it takes 1[W] damage.[/FONT][/sblock][/sblock][sblock=Mini-stats]Deacon Ambersharn - Human Knight
Initiative 15 - Passive Perception 18 - Passive Insight 18 - Senses Normal
AC 32 - Fortitude 30 - Reflex 25 - Will - 25
HP 97/97 - Bloodied 48 - Surge Value 25 - Surges Left 12/12
Action Points 1 - Second Wind Not Used
Current Stance: Hammer Hands
Status: Resist 10 all.[/sblock]
 
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tiornys

Explorer
Gwenn flashes her sword as a distraction, then carefully circles around behind the giant and charges at it again, this time walking up the back of its leg to stab him behind his knee before she drops down again.
Gwenn's rapier sinks deep, and another gush of blood wells to the surface as the giant bellows in pain and fear.

Miranda stepped out from the cover of the trees- as she paced forward, the air around her seemed to erupt into a swirling pillar of flame. With a wave of her staff, she conjured a roiling cloud of fiery sprite-like creatures, engulfing one of the giants and one of the bugbear archers- the other archer ducked just in time, slipping from under the conflagration.
Another archer is burnt to ash, while the giant appears distracted by lingering sparks.

Deacon plants his feet firmly into the earth, swinging his hammer and shield in conjunction with such force that even a giant cannot hold its ground, and is knocked onto its back. Not missing a beat, Deacon steps around his prone form and rushes into the center of the formation before bellowing a challenge to the surrounding enemies, who foolishly rush into his waiting hammer.
Another hammer blow to the knee and the giant crumples and falls still, bleeding freely from multiple wounds. At Deacon's challenge, the other giants close in, along with two of the spear wielders. A mighty sweep of Deacon's hammer crushes the skull of one bugbear into the other, and both fall. He also cracks the scorched skin of one of the giants, and blood slowly oozes down as the giants bring their weapons to bear.

Wary of Deacon's hammer, the giants simply smash at him with their massive clubs, but swing wildly and hit only the ground, sending up great gouts of dirt. The rockthrower scoops up a missile and hurls it at Gwenn with deadly accuracy, hurling her to the ground. As the bugbears prepare to charge in, the rockthrower growls, "You! Back to the stedding! Get help from Nosnra!"

As the selected bugbear scampers away, two charge charge at Gwenn, but she nimbly rolls away from their thrusts. They shift to flank her as they withdraw their spears. Two more close in on Brook, and while he deflects the attack of one, the other scores a solidly on his back, bruising him through his armor. The last charges Miranda while the remaining archer fires a shot at the fire-throwing lady, but both attacks go wide.

[sblock=Mechanics]Rockthrower Crit scores 23 damage and knocks Gwenn prone.
Bugbears charge to U:18 and U:19 vs. Gwenn, then shift to their current positions. I forgot to add 1 for their charges, but they still miss.
Brook takes 12 damage from the bugbear that hits; sadly, they did not charge, or both would have hit....[/sblock]
[sblock=Initiative]Gwenn 33
Deacon 27
Miranda 27
Enemies 27
Brook 23
Aelar 22
Wik 20
Clock-head 10[/sblock]
[sblock=Status]Giant 1 (S:13): 73/159 HP, bloodied
Giant 2 (T:20): -3/159 HP, dropped.
Giant 3 (V:14): 109/159 HP, can't make OAs
Rockthrower (I:16): normal
Archers 1-4: dead
Archers 5: normal
Spear-Wielders 1-2: dead
Spear-Wielders 3-8: normal; NOTE: the bugbear at K:1 is actually 4 squares off the map

Gwenn: 56/79 HP, prone
Brook: 66/78 HP[/sblock]
[sblock=Enemy Stats]Hill Giant: AC 25, Fort ??, ? < Refl < 28, Will 25
Bugbear Archer: AC ??, Fort ??, ? < Refl < 28, ? < Will < 30 [/sblock]

TAG: All but Clockhead (you'll be in range next round)
 

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