Against the Giants: Steading of the Hill Giant Chief

tiornys

Explorer
OOC: Looks like we're doing an ambush, unless somebody has an objection. Will we be able to use a few preparatory minor actions while we wait for the Giants to come into range, like setting a hunter's quarry, entering a stance, etc? If so, will activating Deacon's armor require another stealth check?

GM: Anything that interacts with a creature, like Hunter's Quarry or Oath of Enmity, will spoil surprise. Activating stances and non-attacking abilities (like Deacon's armor) is not a problem. I have a map made and attached. Should be viewable with Open Office or Excel. I tried uploading to Google Docs but the background got a bit messed up and the monster images wouldn't upload. Let me know if you have problems viewing the map.

Edit: also. Wik and Aelar are near the top of the map, amidst the trees there. The rest of the group is near the bottom of the map, amidst either or both groups of trees. Let me know your starting positions, plus any abilities that might affect initiative. As soon as I'm sure everyone can see what's going on, I'll roll initiative.
 

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drothgery

First Post
OOC: Gwenn will start at X30, then.
+14 Initiative (no special abilities there, just high dex)
[sblock=Gwenn]Gwenn Arellic
Perception: 22 Insight: 22
AC 28 Fortitude 23 Reflex 32 Will 25
Initiative: +14
Hit Points: 79 / 79 Bloodied: 39
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs ongoing damage.
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 19 Surges per day: 7 / 7
At-Will Powers: Acrobat's Trick, Ambush Trick, Tactical Trick, Unbalancing Trick
Encounter Powers: Surprise Strike, Backstab (3/3), Cunning Escape, Heroic Effort, Sneak in the Attack, Swift Parry, Acrobat's Escape, Fading Retreat,
Condition: [/sblock]
 
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Walking Dad

First Post
OOC: Aelar will start on X 2. Sense Threat allows him to roll Perception for Initiative, so +21.
If Whyre rolls lower than Aelar, he gets a +2 bonus on initiative.
 

Inspiratorium

First Post
Deacon surveys the enemies arrayed before them. It seemed that the biggest threat were the giants -- if he could take one of them down before the rest of their enemies had a chance to react, it would give them a great advantage. He takes a vial of liquid from his pack and downs it as his clothing begins to shift and harden into Gith-forged steel. Looking towards his companions, he points one finger towards the giant nearest them, then makes a fist and punches the air, making it quite clear who his first target will be.
OOC: Deacon'll start at Z30 then. He'll drink an elixir of speed (+2 speed for 1 hour), activate his armor and enter the Defend the Line stance.
Initiative is +15. Hooray for class features and feats.

[sblock=Mini-stats]Deacon Ambersharn - Human Knight
Initiative 15 - Passive Perception 18 - Passive Insight 18 - Senses Normal
AC 32 - Fortitude 30 - Reflex 25 - Will - 25
HP 97/97 - Bloodied 48 - Surge Value 25 - Surges Left 12/12
Action Points 2 - Second Wind Not Used
Current Stance: Defend the Line[/sblock]
 
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Phaezen

First Post
Brook sees his companions preparing to enter the fight, he takes note of the target Deacon points out, fixing his attention on the giant and tenses his body. As the ambush is sprung he draws on his training and starts moving towards the beast

OOC: +8 to initiative, and Brook has the iaijutsu power which triggers off rolling initiative. Brook will start at AA31 and shift to X28


[sblock=mini stats]
Brook - Shifter(Longtooth) Runepriest
Initiative +8 - Passive Perception 26 - Passive Insight 23 - Senses Low light
AC 28 - Fortitude 28 - Reflex 24 - Will - 28
HP 78/78 - Bloodied 39 - Surge Value 19 - Surges Left 7/7
Action Points 1 - Second Wind Not Used
Current Bonuses:
Runes of the Blade Smith on self +1 Weapon Damage
[/sblock]
 

Scotley

Hero
OOC: Wik will start at X3 and will target the Hill Giant at roughly Q10. His initiative bonus is +14.


Wik is ready with an arrow nocked. As soon as the others are ready he is prepared to fire.

[sblock=Mini Stat BLock]Ranger Human Male
STR 14, CON 14, DEX 22, INT 11, WIS 16, CHA 10
AC28, Fort 26, Reflex 28 Will 24 +2 AC vs. opportunity attacks +2 saves vs. poison
Hp 81, 8 surges at 21 bloodied 40

Initiative 14, speed 6
Passive Insight 19
Passive Perception 24
[/sblock]
 

tiornys

Explorer
And the ambush is sprung!

[sblock=Initiative]Gwenn 33
Deacon 27
Miranda 27
Enemies 27
Brook 23
Aelar 22
Wik 20[/sblock]
GM: You have a surprise round, so 1 action only and the enemies grant CA (and will not act). After the surprise round we'll start normal initiative.
 

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drothgery

First Post
Gwenn Arellic, human rogue(thief) 12

Gwenn appears from behind the tree, then charges at the nearest giant. (assuming a 30 hits) She steps on the giant's knee to let her leap in to stab the creature with her rapier, then drops down to its side.
[sblock=actions]free action: shift three squares to V27 (masterful cunning)
standard action: charge to V22 and attack the giant at T20-U21; +25 to hit, 5d8 + 1d6 + 19 damage, vs REF or AC
free action: shift to V21 (boots of adept charging)
[/sblock]
[sblock=Gwenn]
Gwenn Arellic
Perception: 22 Insight: 22
AC 28 Fortitude 23 Reflex 32 Will 25
Initiative: +14
Hit Points: 79 / 79 Bloodied: 39
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs ongoing damage.
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 19 Surges per day: 7 / 7
At-Will Powers: Acrobat's Trick, Ambush Trick, Tactical Trick, Unbalancing Trick
Encounter Powers: Surprise Strike, Backstab (3/3), Cunning Escape, Heroic Effort, Sneak in the Attack, Swift Parry, Acrobat's Escape, Fading Retreat,
Condition:
[/sblock]
 
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Scotley

Hero
As soon as Gwenn starts to move Wik lets an arrow fly and looses a second while the first is still in the air.

OOC: Target is giant at Q10

[sblock=Power]
Ranger Attack 7 Biting Volley
Two lucky shots find chinks in your target’s armor.

Encounter Martial, Weapon
Standard Action Ranged weapon

Target: One or two creatures

Attack: Dexterity vs. Reflex, two attacks. Each attack can score a critical hit on a roll of 18–20.

Hit: 1[W] + Dexterity modifier damage per attack.

Using:
Disciple of War
Prerequisite: Strength 13
Benefit: During your first turn in every encounter, you gain a +1 bonus to your first weapon attack roll, and the first creature you hit that turn takes 2 extra damage. Increase the extra damage to 3 at 11th level and 4 at 21st level.

and

PRIME SHOT
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. You do not gain this feature if you choose the Beast Mastery fighting style.

and

Bow Expertise
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.

[/sblock]
 
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